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    [Plugin] UVTools v0.1

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    • urgenU 離線
      urgen
      最後由 編輯

      ...co-o-o-ol!thanks! 😍

      --pupil forever...------

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      • W 離線
        watkins
        最後由 編輯

        Thanks Remus!

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        • StinkieS 離線
          Stinkie
          最後由 編輯

          The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.

          And you can in fact apply different textures on an object that's been divided in half.

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          • plot-parisP 離線
            plot-paris
            最後由 編輯

            what a wonderful plugin - works really good.

            cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) 😉

            spherical_zylindrical.jpg
            this is a start of a new world in SketchUp...

            thank you so much Whaat!

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            • pilouP 離線
              pilou
              最後由 編輯

              @unknownuser said:

              on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.

              I confirm 😆


              sphere.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • W 離線
                Whaat
                最後由 編輯

                @plot-paris said:

                what a wonderful plugin - works really good.

                cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) 😉

                [attachment=0:2hx0fdop]<!-- ia0 -->spherical_zylindrical.jpg<!-- ia0 -->[/attachment:2hx0fdop]
                this is a start of a new world in SketchUp...

                thank you so much Whaat!

                Your sphere might have reversed faces. I have seen this type of behavior before in the case of reveresed faces.

                SketchUp Plugins for Professionals

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                • plot-parisP 離線
                  plot-paris
                  最後由 編輯

                  doesn't work with right face orientation either - I just checked to be sure... still the same messy texture.

                  indigo would have ignored a reversed face anyway.

                  but this is the first beta release, and it works perfect in SU! 😍
                  it is such a wonderful thing (just imagine how easy it is for fred to texture his sculptures now 😄 )

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                  • D 離線
                    dtrarch
                    最後由 編輯

                    Stinkie is right.

                    Lightning BugSplat!!! on non-textured surfaces.

                    Otherwise works like a charm.

                    Thanks for such a fun tool too.

                    dtr

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                    • PixeroP 離線
                      Pixero
                      最後由 編輯

                      Whaat, here is a link that might be of interest to you.
                      http://ozviz.wasp.uwa.edu.au/~pbourke/texture_colour/spheremap/

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                      • J 離線
                        Jon
                        最後由 編輯

                        I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.
                        But other than that, it works like a charm! Thank you!!! 😍

                        Jon
                        KT Team member

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                        • W 離線
                          Whaat
                          最後由 編輯

                          @jon said:

                          I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.

                          I find this very hard to believe! 😮 Please post your SKP file for me to test. Thanks!

                          SketchUp Plugins for Professionals

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                          • J 離線
                            Jon
                            最後由 編輯

                            Well, it fails with every model I've exported so far, but here's the most recent one. 😉
                            With some models, there seems to be the change of the actual texture when exporting.
                            The other spheres surrounding the model are the atmosphere and cloud layer. 😉
                            Thanks again, Whaat! 😄


                            earth.skp

                            Jon
                            KT Team member

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                            • W 離線
                              Whaat
                              最後由 編輯

                              @jon said:

                              Well, it fails with every model I've exported so far, but here's the most recent one. 😉
                              With some models, there seems to be the change of the actual texture when exporting.
                              The other spheres surrounding the model are the atmosphere and cloud layer. 😉
                              Thanks again, Whaat! 😄

                              Thanks, Jon.

                              This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                              My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                              Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                              Thanks for posting the scene!

                              SketchUp Plugins for Professionals

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                              • J 離線
                                Jon
                                最後由 編輯

                                Thank for the info, Whaat. 😄

                                Jon
                                KT Team member

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                                • plot-parisP 離線
                                  plot-paris
                                  最後由 編輯

                                  and here we go - with a perfect spherical mapping in Indigo!

                                  triangulated faces. thanks whaat, that really did the trick 😄

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                                  • S 離線
                                    sepo
                                    最後由 編輯

                                    Thanks for the plugin. 👍 It works. You might encounter problem of reversed faces in SU and it will look kind of crazy. Reverse faces and it works. Tried quick render in Podium and it works no problem.

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                                    • Alan FraserA 離線
                                      Alan Fraser
                                      最後由 編輯

                                      Excellent work, Dale. The key to decent spherical mapping lies in a combination of triangular faces (no real surprise there) plus enough of them to do the job. Attached is the standard SU sphere which has been given 2 iterations of Subdivide and Smooth to produce much smaller triangles, then a spherical map of the Earth applied. The result is about as good as it gets.
                                      My sincere compliments.

                                      I haven't tried it yet, but it may be possible to raise the resolution of the mesh in just the polar regions and achieve pretty much the same result but with far fewer faces.


                                      globe.skp


                                      globe.jpg

                                      3D Figures
                                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                                      You could be entitled to compensation. Call the Pro Claimers now!

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                                      • K 離線
                                        kwistenbiebel
                                        最後由 編輯

                                        Nice results Alan!

                                        I wil give the plugin a spin this weekend. Another cool Whaat piece of work.

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                                        • W 離線
                                          watkins
                                          最後由 編輯

                                          Dear Alan,

                                          Could you give a little tut to show how you map the texture onto the sphere using the various tool? I cannot quite see how it all hangs together.

                                          Thanks,
                                          Bob

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                                          • Alan FraserA 離線
                                            Alan Fraser
                                            最後由 編輯

                                            It's fairly straightforward, Bob.
                                            I imported the sphere from Shapes and exploded it.
                                            I then applied Subdivide and Smooth with 2 iterations (it maps reasonably well with just 1, but 2 is better)
                                            I then resized the sphere to exactly 10' diameter...it's a tad larger than that by default.
                                            I imported the image and exploded it, then edited its height in the Material Editor to match the sphere's diameter.
                                            I then applied the image, from the Material browser to the sphere.
                                            I then right-clicked the sphere and chose UV Tools > Spherical from the context menu....and Bingo!
                                            That's all there is to it.

                                            3D Figures
                                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                                            You could be entitled to compensation. Call the Pro Claimers now!

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