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    [Plugin] UVTools v0.1

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    • boofredlayB Offline
      boofredlay
      last edited by

      No you are both wrong... it's:

      WhaatzzzUp!
      With your tongue sticking out...

      http://www.bouncyfuncastles.com/Smiley_Tounge.gif

      Thanks again for another nice plugin!

      http://www.coroflot.com/boofredlay

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      • StinkieS Offline
        Stinkie
        last edited by

        Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. ๐Ÿ’š

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        • W Offline
          Whaat
          last edited by

          @unknownuser said:

          Tip: trying this plugin on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone. ๐Ÿ’š

          Thanks for the comment. This is an easy fix.

          SketchUp Plugins for Professionals

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          • StinkieS Offline
            Stinkie
            last edited by

            Cool. Been fiddling with this baby - works pretty well! Well-integrated too. ๐Ÿ‘

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            • W Offline
              watkins
              last edited by

              Dear Dale,

              I have very little experience of rendering and I tend not to texture my models, so I am not too sure how to use a UV tool. By the way, what does UV stand for? If I understand your post correctly, the tool 'wraps' a texture around a curved object by projecting the texture from a plane positioned over and/or under the object. Further, the plane should be positioned so that its normal is along the centreline of the curved object which is itself aligned with the z-axis. Is this correct?

              Can one project/wrap textures from a plane over and a plane under an object by dividing the surface area of the object into two along an x-y plane? I imagine a vase with different designs on the upper and lower halves.

              Sorry for being so dense.

              Kind regards,
              Bob

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              • R Offline
                remus
                last edited by

                Link Preview Image
                UV mapping - Wikipedia

                favicon

                (en.wikipedia.org)

                Theres a good illustration of spherical UV mapping there.

                And i tihnk UV is just he coordinaet system thats used when applying textures in this way, so thats where the name comes from.

                http://remusrendering.wordpress.com/

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                • urgenU Offline
                  urgen
                  last edited by

                  ...co-o-o-ol!thanks! ๐Ÿ˜

                  --pupil forever...------

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                  • W Offline
                    watkins
                    last edited by

                    Thanks Remus!

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      The use is simple. Texture your object, right-click it's surface, and choose either "spherical" or "cylindrical". The size of the maps you set in SU's mat editor.

                      And you can in fact apply different textures on an object that's been divided in half.

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        what a wonderful plugin - works really good.

                        cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                        spherical_zylindrical.jpg
                        this is a start of a new world in SketchUp...

                        thank you so much Whaat!

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          on an untextured object causes the fastest splat you've ever seen. Zappp - and SU's gone.

                          I confirm ๐Ÿ˜†


                          sphere.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • W Offline
                            Whaat
                            last edited by

                            @plot-paris said:

                            what a wonderful plugin - works really good.

                            cylindrical mapping is even exportet in Indigo (spherical is screwed up a bit) ๐Ÿ˜‰

                            [attachment=0:2hx0fdop]<!-- ia0 -->spherical_zylindrical.jpg<!-- ia0 -->[/attachment:2hx0fdop]
                            this is a start of a new world in SketchUp...

                            thank you so much Whaat!

                            Your sphere might have reversed faces. I have seen this type of behavior before in the case of reveresed faces.

                            SketchUp Plugins for Professionals

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              doesn't work with right face orientation either - I just checked to be sure... still the same messy texture.

                              indigo would have ignored a reversed face anyway.

                              but this is the first beta release, and it works perfect in SU! ๐Ÿ˜
                              it is such a wonderful thing (just imagine how easy it is for fred to texture his sculptures now ๐Ÿ˜„ )

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                              • D Offline
                                dtrarch
                                last edited by

                                Stinkie is right.

                                Lightning BugSplat!!! on non-textured surfaces.

                                Otherwise works like a charm.

                                Thanks for such a fun tool too.

                                dtr

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Whaat, here is a link that might be of interest to you.
                                  http://ozviz.wasp.uwa.edu.au/~pbourke/texture_colour/spheremap/

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                                  • J Offline
                                    Jon
                                    last edited by

                                    I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.
                                    But other than that, it works like a charm! Thank you!!! ๐Ÿ˜

                                    Jon
                                    KT Team member

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @jon said:

                                      I have to agree with plot-paris. It doesn't kep it's genuine texture in Kerkythea, either.

                                      I find this very hard to believe! ๐Ÿ˜ฎ Please post your SKP file for me to test. Thanks!

                                      SketchUp Plugins for Professionals

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                                      • J Offline
                                        Jon
                                        last edited by

                                        Well, it fails with every model I've exported so far, but here's the most recent one. ๐Ÿ˜‰
                                        With some models, there seems to be the change of the actual texture when exporting.
                                        The other spheres surrounding the model are the atmosphere and cloud layer. ๐Ÿ˜‰
                                        Thanks again, Whaat! ๐Ÿ˜„


                                        earth.skp

                                        Jon
                                        KT Team member

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @jon said:

                                          Well, it fails with every model I've exported so far, but here's the most recent one. ๐Ÿ˜‰
                                          With some models, there seems to be the change of the actual texture when exporting.
                                          The other spheres surrounding the model are the atmosphere and cloud layer. ๐Ÿ˜‰
                                          Thanks again, Whaat! ๐Ÿ˜„

                                          Thanks, Jon.

                                          This seems to be an issue with non-triangular faces. If you can somehow triangulate the geometry prior to exporting, then the UVs should still be correct.

                                          My 'Polyreducer' script triangulates all of the faces of a mesh. However, it will also reduce some polys. (The minimum is 10%). Once I triangulated your spheres, I reapplied the spherical mapping and then exported to Indigo. It worked perfect! I expect it to work with other rendering engines as well.

                                          Another script that will triangulate faces is my 'SubD and Smooth' script (but it's not free)

                                          Thanks for posting the scene!

                                          SketchUp Plugins for Professionals

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                                          • J Offline
                                            Jon
                                            last edited by

                                            Thank for the info, Whaat. ๐Ÿ˜„

                                            Jon
                                            KT Team member

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