[Plugin] UVTools v0.1
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I cant figure out how to use this... When I open up sketch up, is it suppose to be in plugins?
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Hi Luigi, the very first post explains the usage. Please read that, then if you still can't get it going, ask again.
Chris
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Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.
Thanks,
Justin Spencer
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@spenceju said:
Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.
Thanks,
Justin Spencer
Hi spence,
Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac? -
Hi Whaat,
Since posting my first post I was able to find the "UV tools" context menu. But when I select cylindrical mapping it doesn't seem to be doing anything. A few times it has caused SketchUp to quit. I'm going to try this on my PC and see if it works there. If it works I'll know it's a mac issue.
thanks,
spenceju
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dear Whatt, I am still pending for improvment , maybe adding qubic mapping, or maybe adding an interface...,
thanx again for great plugins -
Another great addition would be automatic unwrapping.
You make a copy of your object.
You select the edges where the cuts will be and the model gets flat.
Then texture it and copy the UV info back to the original object.
Doable? -
Pixero, it would be great , and I guess it would be doable using SU7
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There's a technique called Peltmapping thats kind of "automatic".
Take a look at the QuickTime movie here for an example what it can do.
(First half of the movie is mostly cutting the model.)
http://hydralab.com/pelting/ -
sorry guys, I am swamped with other projects. I won't be updated this one for awhile.
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That is some very nifty stuff Whaat!
Thanks a million for this!
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@whaat said:
@spenceju said:
Could someone please tell me how to use this plugin in sketchup? I put the file in the plugins folder but I do not see a "UV tools" context menu. Please let me know.
Thanks,
Justin Spencer
Hi spence,
Someone else posted this issue using a Mac system. I am actually not sure if the plugin works at all on Mac. Has anyone got it to work on Mac?Yes, the trick on a Mac is finding the right ruddy plug in folder.
Go to Macintosh HD/Library/Application Support/Google SketchUp 7/SketchUp/plugins and stick your ruby script in there.
Ignore the plugins folder in the SketchUp 7 package in Applications, it's just there to confuse you.
I've just tried it on one object, a complicated vase that already had the texture badly applied by projection. Worked fine. Texture a little woolly looking but UV projection correct. I will experiment with the textures to see how it works.
Great stuff Whaat!
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I downloaded this plugin today, since I had the need to map a sphere. In SU 7.1, I created a sphere (by creating a circle, deleting half of it, then using follow me to create the spehere. I select the entire sphere, right click and choose the UV Tools content sensitive menu option, and SketchUp crashes and closes down.
Is this plugin compatible with the free version of SU 7.1? If so, any idea what I might be doing wrong?
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Hi Wizaerd,
It crashed my SU 4 times today, too.
I'll have to get a better look into it but then Dale (developer of this plugin) can also see the details (I'll make sure to let him know if I found that the tool is indeed the culprit). -
now we are on sketchup 7.1 , and no improvement on special mapping!!! so once again I am gonna ask our ruby heros for help and progressing the script
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No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.
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hi,
I haven't tested the plugin using SketchUp 7.1 yet. Maybe there is a conflict...
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SU 7.1 here, and no conflicts at all.
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@ecuadorian said:
No need to create a sphere the hard way. If you have SketchyPhysics installed, use it to easily create a sphere with the SketchySolids toolbar. UVtools will map it without problem, except for a few hurricanes in both poles.
I didn't necessarily think that method of creating a sphere was hard or difficult. Plus the plugin you reccommended, SketchyPhysics, seems a bit overkill just to create a sphere... I don't use Sketchup for animations, so physics aren't really necessary for what I'm using it for, unless I'm missing something...
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Hehe. True - for a couple of second job you really don't need that robust plugin (or you can even make a couple of spheres and save them as components and keep reusing them)
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