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    [Plugin] Round Edge - v1.0 (by Bezier)

    Scheduled Pinned Locked Moved Plugins
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    • GaieusG
      Gaieus
      last edited by

      What I let slip is already published by Google actually. But yes, I am also hopeful for a cool, new version.

      Gai...

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      • JClementsJ
        JClements
        last edited by

        Understood, Fredo.

        Oh, and I would like to commend you on how you name your zip-file downloads. Makes management of updates MUCH EASIER!

        John | Illustrator | Beaverton, Oregon

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        • D
          dolphus
          last edited by

          Thanx for the ruby much appreciated i will use it a great deal in my drawings 😍

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          • B
            BorgMan
            last edited by

            Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

            So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„


            Hayden_2.jpg

            More varied than the Borg, more powerful than the living dead, and better shots than Imperial Stormtroopers.

            You've gotta love Slivers.

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            • R
              remus
              last edited by

              Depends more on the face count of the thing really.

              My suggestion would to be quite select on your use of the bevel tool, using it only where its needed to add to the realism of the model.

              Its also possible to control the number of segments the tool uses in the bevel, so i suppose if your careful with that you could go pretty wild with it.

              Bottom line: bevel everything and it will become very unwieldy, try and go half way between beveling and no beveling.

              http://remusrendering.wordpress.com/

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              • P
                PRSS
                last edited by

                Fantastic Fredo! The script is great - straight away started using it.
                It'll become my most used script.

                Thank you for the script

                With best regards
                PRSS

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                • J
                  javy
                  last edited by

                  wowo~~ this is just what i want!
                  thanks! 😍

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                  • V
                    Venom
                    last edited by

                    Thank you very much~

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                    • B
                      botkill
                      last edited by

                      Hope this is useful to my models.

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                      • RayOchoaR
                        RayOchoa
                        last edited by

                        @borgman said:

                        Allright, I have this BIG model (6.79mb per half) on which I want to unleash the tool. Will the filesize (and thus the controlability) suffer under it when I do so? Attached is a screencap of the model. Note that it's only half of it, and that the bridge and nacelles are addad after I'm done, which would mean a further increase in filesize. Next to that, it's probable that I will be deleting some of it's interior (yeah, it's got interior, I went completely nuts with it) to tone down the filesize.

                        So, people have been saying that adding a bevel to the model would be wise. But would it be in this case? Or would the model become uncontrolable? Some advice would be appreciated πŸ˜„

                        Is each half of your model a component? If not that may be why your model is suffering the big file[ness]

                        CaR DeSiGnS bY mE
                        http://ray-ochoa.com

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                        • K
                          ken114
                          last edited by

                          thank you fred,i am a student from china.and my english is not good enough to understand all of you said,anyway after some try,i found someway to use it
                          coooooooooool πŸ˜„

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                          • V
                            Vicspa
                            last edited by

                            GREAT Plug-in Thanks

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                            • thomthomT
                              thomthom
                              last edited by

                              I was sitting yesterday with a model where I wanted to bevel the edges, but follow me wasn't very practical due to to complex shape. Then I happen to come across this plugin today. It did the job great. Only had to clean up two vertexes. Now I got a nice edge which picks up the highlights when I render in V-Ray. πŸ˜„

                              Love your work man.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT
                                thomthom
                                last edited by

                                One feature request: Allow the operation to be undone.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • fredo6F
                                  fredo6
                                  last edited by

                                  Unfortunately, the only thing you can do today is to 'UNDO' right after the operation.

                                  But your idea is interesting, assuming the development of another macro, say, SharpEdges, where you would select the side faces and then asks for joining them (as plane intersection), removing any round junctions.

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                                  • B
                                    BorgMan
                                    last edited by

                                    RayOchoa, I didn't make eacht half a component because I wanted to delete each and every line that is a result of pasting the two halves together and because of some non-symetrical parts. It's all done now, with the model being 20.9MB, but she renders quite nice πŸ˜‰

                                    Fredo, do you have paypal? I would like to make a small contribution for your efforts πŸ˜„

                                    More varied than the Borg, more powerful than the living dead, and better shots than Imperial Stormtroopers.

                                    You've gotta love Slivers.

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                                    • T
                                      tomot
                                      last edited by

                                      Fredo! This is a great script. I really thought I could get along without it,
                                      boy was I wrong!

                                      my plugins
                                      tomot

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                                      • thomthomT
                                        thomthom
                                        last edited by

                                        @unknownuser said:

                                        Unfortunately, the only thing you can do today is to 'UNDO' right after the operation.

                                        But your idea is interesting, assuming the development of another macro, say, SharpEdges, where you would select the side faces and then asks for joining them (as plane intersection), removing any round junctions.

                                        If I undo right after the operation it only undo each drawing operation the script did. I'd have to press undo many times to restore the mesh.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • GaieusG
                                          Gaieus
                                          last edited by

                                          Copy the mesh before and if you don't like the result, just delete it and paste the original in place (of course it's just a workaround but in case it is not programmable...)

                                          Gai...

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                                          • fredo6F
                                            fredo6
                                            last edited by

                                            @thomthom said:

                                            If I undo right after the operation it only undo each drawing operation the script did. I'd have to press undo many times to restore the mesh.

                                            Do you mean that each Undo will cancel a call to the Round Edge script, or that you need several Undos for a single Round Edge operation ? (in this latter case, this is strange, because I don't have the problem).

                                            Thanks to advise

                                            Fredo

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