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    • soloS Offline
      solo
      last edited by

      Used DE.
      Seems fine to me, pls check it out and let me know.

      It opened in Vue perfectly mapped, and I used a .lwo, so in Lightwave it surely must work.

      http://img340.imageshack.us/img340/2315/vuetexdn9.jpg


      upravna.zip

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • GaieusG Offline
        Gaieus
        last edited by

        Here it is, Tomislav. All 3 textures went through. I chose "preserve texture coordinates" under export because there are no vertices to be welded anyway.

        BTW - as I told you before, don't use spaces neither hyphens in the skp file names and the image file names. Fortunately SU renames them on the fly.


        skola.zip

        Gai...

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        • T Offline
          tomislavm
          last edited by

          Did You try open that model in 3d max or lightwave,I have and result is model without texture.


          3ds max.jpg


          lightwave.jpg

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          • soloS Offline
            solo
            last edited by

            Thats very odd, if I convert to .max for you will it work?

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • soloS Offline
              solo
              last edited by

              Here is the .max conversion and it works fine using 3D Max 9.


              upravna skola.zip

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • T Offline
                tomislavm
                last edited by

                Thank You but maybe I am stupid or I do not know to open 3ds max but when I open your file I can only see model without texture.

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                • soloS Offline
                  solo
                  last edited by

                  To the life of me I cannot understand this, I once had an issue with a model from Turbo squid that also refused to show textures in Max, never did figure out why.

                  I opened it in Modo and it worked, just need to correct one surface mapping.


                  http://img512.imageshack.us/img512/3549/imagemodo1pk1.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • T Offline
                    tomislavm
                    last edited by

                    Solo thank you so much but now I am so tired of opening,converting,closing,downloading programs and I am going to sleep, tomorrow I will download Deep exp, Modo and who knows what else to convert skp to .... lightwave file.
                    Thank You again and good night!

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      I can't help with Max since I don't have it but I did all the modeling what is presented in this topic in SU and the guy who rendered it couléd see my textures (though they were just "poor" quality SU textures that I only applied as reference and which he replaced with other ones later).

                      Have you not modeled this building with photomatch by any chance?

                      Gai...

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                      • C Offline
                        caronte01
                        last edited by

                        Sorry if this seems dumb, but in lightwave, have you checked if the textures are loading correctly? When exporting 3ds, remember to tick the export textures option, and in lighwave or 3dmax, check the materials to see if they are picking the correct image.

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                        • Alan FraserA Offline
                          Alan Fraser
                          last edited by

                          Well, I opened the skp file, exported it to 3ds...with textures and retaining mapping coordinates. It looked just fine in DE and this is the result of a render in Max.


                          skola.jpg

                          3D Figures
                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                          You could be entitled to compensation. Call the Pro Claimers now!

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                          • T Offline
                            tomislavm
                            last edited by

                            Alan!
                            It looks good, can you please tell me the procedure, step by step from start, please!

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                            • Alan FraserA Offline
                              Alan Fraser
                              last edited by

                              I exported the skp to 3ds...making sure, in the export options, that I was exporting the texture maps and that I had checked the radio button that says Preserve texture coordinates. Obviously, you don't need to weld vertices on this kind of model.

                              I exported everything to a folder on my desktop named Skola, then I checked that both the 3ds and the jpg files had been exported there...they had.

                              I opened Max and imported the 3ds. Max immediately told me that it couldn't find the image files. (I can't understand why people complain about getting texture files into SketchUp; at least when you have them in and transformed into a skm you can forget about them. Dinosaur modellers like Max, ask you for the path to the textures in every new model you open.)

                              I clicked on the Browse button and I got the box which listed all the existing paths to texture files. I clicked the Add button on this box and navigated my way to the Skola folder to add that to the list of paths that Max will search for texture maps.

                              By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                              Having got it framed in the perspective window, I clicked the teapot render button and got the image you see. You can also right-click the Perspective label at the top left of the window and choose View > Active Shade from the context menu. That will render it directly in the window, but you'll need to r-click again and choose Close in order to continue.

                              3D Figures
                              Were you required to walk 500 miles? Were you advised to walk 500 more?
                              You could be entitled to compensation. Call the Pro Claimers now!

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                @alan fraser said:

                                By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                                I think scale can be indeed the issue here.
                                In the past,when exporting a .3ds, I also experienced textures going wild because of bad scale.
                                With the right scaling, no trouble at all.Same goes for imports in SU.

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                                • T Offline
                                  tomislavm
                                  last edited by

                                  Thank you!
                                  I will try it when I come home, thank you all!

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