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    • T Offline
      tomislavm
      last edited by

      Alan!
      It looks good, can you please tell me the procedure, step by step from start, please!

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      • Alan FraserA Offline
        Alan Fraser
        last edited by

        I exported the skp to 3ds...making sure, in the export options, that I was exporting the texture maps and that I had checked the radio button that says Preserve texture coordinates. Obviously, you don't need to weld vertices on this kind of model.

        I exported everything to a folder on my desktop named Skola, then I checked that both the 3ds and the jpg files had been exported there...they had.

        I opened Max and imported the 3ds. Max immediately told me that it couldn't find the image files. (I can't understand why people complain about getting texture files into SketchUp; at least when you have them in and transformed into a skm you can forget about them. Dinosaur modellers like Max, ask you for the path to the textures in every new model you open.)

        I clicked on the Browse button and I got the box which listed all the existing paths to texture files. I clicked the Add button on this box and navigated my way to the Skola folder to add that to the list of paths that Max will search for texture maps.

        By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

        Having got it framed in the perspective window, I clicked the teapot render button and got the image you see. You can also right-click the Perspective label at the top left of the window and choose View > Active Shade from the context menu. That will render it directly in the window, but you'll need to r-click again and choose Close in order to continue.

        3D Figures
        Were you required to walk 500 miles? Were you advised to walk 500 more?
        You could be entitled to compensation. Call the Pro Claimers now!

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        • K Offline
          kwistenbiebel
          last edited by

          @alan fraser said:

          By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

          I think scale can be indeed the issue here.
          In the past,when exporting a .3ds, I also experienced textures going wild because of bad scale.
          With the right scaling, no trouble at all.Same goes for imports in SU.

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          • T Offline
            tomislavm
            last edited by

            Thank you!
            I will try it when I come home, thank you all!

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