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    Quiting with sketchup

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    • M Offline
      mateo soletic
      last edited by

      Tomislav, I have never tried lightwave but I worked with 3dmax before and had no problems.
      Have a look here:
      http://groups.google.com/group/sketchup-how-to/browse_frm/thread/2e6bb069df2453ed#

      [Concept Illustrations](http://concept-illustrations.com/)

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      • I Offline
        ilay7k
        last edited by

        why buy(but i have own cinema4d+finalrender)?
        Searching at http://sourceforge.net/search/?type_of_search=soft&type_of_search=soft&words=convert+to+lwo

        i use many tools to to get nice result(meshlab, many console converters...)....
        I am advised ACCU3d coz it help to translate model into modo(via lwo)
        don't leave skipy...it's very useful

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        • C Offline
          caronte01
          last edited by

          Hi,

          I used lightwave to render sketchup models, but that was a loong time ago (ver 6, i believe). It used to work ok, but involved a little work. I exported as 3ds, as it gave better result than obj. When importing into modeler, i would merge all vertexes, since 3ds export from skp is a bunch of individual triangles, to preserve uv info, if i recall correctly.

          After that, i would search for polygons with 2 vertexes, and delete them, they would give trouble when rendering, and were a result of the merge (all polygons exported from sketchup are 3 sided). Some minor tweaking, layout, and fprime. It was a good combo back then, but i don´t do much rendering now.

          Can you tell us where exactly you are having trouble, so we can help you.

          s

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          • T Offline
            tomislavm
            last edited by

            Well!
            I will post one sketchup model with textures for you and if any of you can convert it in 3ds or lightwave but with all textures maybe I will change my opinion of quiting.
            One question for all, why every ask me can I convert sketchup to 3ds or obj, is sketchup an frivolous program?

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            • T Offline
              tomislavm
              last edited by

              Sorry! here is the model


              upravna skola.skp

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              • soloS Offline
                solo
                last edited by

                Used DE.
                Seems fine to me, pls check it out and let me know.

                It opened in Vue perfectly mapped, and I used a .lwo, so in Lightwave it surely must work.

                http://img340.imageshack.us/img340/2315/vuetexdn9.jpg


                upravna.zip

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Here it is, Tomislav. All 3 textures went through. I chose "preserve texture coordinates" under export because there are no vertices to be welded anyway.

                  BTW - as I told you before, don't use spaces neither hyphens in the skp file names and the image file names. Fortunately SU renames them on the fly.


                  skola.zip

                  Gai...

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                  • T Offline
                    tomislavm
                    last edited by

                    Did You try open that model in 3d max or lightwave,I have and result is model without texture.


                    3ds max.jpg


                    lightwave.jpg

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                    • soloS Offline
                      solo
                      last edited by

                      Thats very odd, if I convert to .max for you will it work?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • soloS Offline
                        solo
                        last edited by

                        Here is the .max conversion and it works fine using 3D Max 9.


                        upravna skola.zip

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • T Offline
                          tomislavm
                          last edited by

                          Thank You but maybe I am stupid or I do not know to open 3ds max but when I open your file I can only see model without texture.

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                          • soloS Offline
                            solo
                            last edited by

                            To the life of me I cannot understand this, I once had an issue with a model from Turbo squid that also refused to show textures in Max, never did figure out why.

                            I opened it in Modo and it worked, just need to correct one surface mapping.


                            http://img512.imageshack.us/img512/3549/imagemodo1pk1.jpg

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • T Offline
                              tomislavm
                              last edited by

                              Solo thank you so much but now I am so tired of opening,converting,closing,downloading programs and I am going to sleep, tomorrow I will download Deep exp, Modo and who knows what else to convert skp to .... lightwave file.
                              Thank You again and good night!

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                I can't help with Max since I don't have it but I did all the modeling what is presented in this topic in SU and the guy who rendered it couléd see my textures (though they were just "poor" quality SU textures that I only applied as reference and which he replaced with other ones later).

                                Have you not modeled this building with photomatch by any chance?

                                Gai...

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                                • C Offline
                                  caronte01
                                  last edited by

                                  Sorry if this seems dumb, but in lightwave, have you checked if the textures are loading correctly? When exporting 3ds, remember to tick the export textures option, and in lighwave or 3dmax, check the materials to see if they are picking the correct image.

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                                  • Alan FraserA Offline
                                    Alan Fraser
                                    last edited by

                                    Well, I opened the skp file, exported it to 3ds...with textures and retaining mapping coordinates. It looked just fine in DE and this is the result of a render in Max.


                                    skola.jpg

                                    3D Figures
                                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                                    You could be entitled to compensation. Call the Pro Claimers now!

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                                    • T Offline
                                      tomislavm
                                      last edited by

                                      Alan!
                                      It looks good, can you please tell me the procedure, step by step from start, please!

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                                      • Alan FraserA Offline
                                        Alan Fraser
                                        last edited by

                                        I exported the skp to 3ds...making sure, in the export options, that I was exporting the texture maps and that I had checked the radio button that says Preserve texture coordinates. Obviously, you don't need to weld vertices on this kind of model.

                                        I exported everything to a folder on my desktop named Skola, then I checked that both the 3ds and the jpg files had been exported there...they had.

                                        I opened Max and imported the 3ds. Max immediately told me that it couldn't find the image files. (I can't understand why people complain about getting texture files into SketchUp; at least when you have them in and transformed into a skm you can forget about them. Dinosaur modellers like Max, ask you for the path to the textures in every new model you open.)

                                        I clicked on the Browse button and I got the box which listed all the existing paths to texture files. I clicked the Add button on this box and navigated my way to the Skola folder to add that to the list of paths that Max will search for texture maps.

                                        By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                                        Having got it framed in the perspective window, I clicked the teapot render button and got the image you see. You can also right-click the Perspective label at the top left of the window and choose View > Active Shade from the context menu. That will render it directly in the window, but you'll need to r-click again and choose Close in order to continue.

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          @alan fraser said:

                                          By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                                          I think scale can be indeed the issue here.
                                          In the past,when exporting a .3ds, I also experienced textures going wild because of bad scale.
                                          With the right scaling, no trouble at all.Same goes for imports in SU.

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                                          • T Offline
                                            tomislavm
                                            last edited by

                                            Thank you!
                                            I will try it when I come home, thank you all!

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