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    • R Offline
      remus
      last edited by

      Might be somethng to do with me linking it from flickr.


      mesh building.jpg

      http://remusrendering.wordpress.com/

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      • GaieusG Offline
        Gaieus
        last edited by

        I could see it but whatever...

        Gai...

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        • A Offline
          arjay99
          last edited by

          i can see it now, looks great. a little tut would be great.

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          • R Offline
            remus
            last edited by

            Give us untill tommorow arjay, im at a friends house at thew moment.

            http://remusrendering.wordpress.com/

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            • R Offline
              remus
              last edited by

              Here you go, the tut only simulates doing a small area, but the principle is the same for larger areas.

              Another thing to note is that this method is pretty inefficient. FFD takes a long time to deform the mesh, as it is very large and has a lot of control points.

              And last thing, if you havent lready got the FFD plugin you can find it here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=%5Bplugin%5D+sketchyFFD


              mesh structure tut.skp

              http://remusrendering.wordpress.com/

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              • A Offline
                arjay99
                last edited by

                Remus,

                thanks for the effort.

                i installed the FFD. but i can move the controlpoints but the actual shape doesn't do anything. i tried it with a normal square, same result.

                • i made a square
                • grouped it
                • select, rightclick, ffd, NxN, 10x10
                • a pointgrid is created
                • i opened the pointgrid and moved a couple of points and....

                nothing happened.

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                • R Offline
                  remus
                  last edited by

                  Im not sure why it dosnt work with the normal mesh, but i imagine it doesnt work on a square because of the lack of subdivision. Basically each control point is attached to the edges and vertices of the geometry with 'elastic bands' so when you move the control points they change the geometry in a predictable way. In qutie a round about way what im trying to say is that ther geometry needs to have lots of edges and vertices for the plugin to work properly.

                  could you post the file up? theres a good chance ive forgotten some crucial step in using FFD...

                  http://remusrendering.wordpress.com/

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                  • A Offline
                    arjay99
                    last edited by

                    Remus,

                    here is the testfile.

                    i already tried to pull a couple of points....again didn't work.

                    in the lastest version of the ffd ruby there is no FFD update.


                    ffd-test.skp

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                    • R Offline
                      remus
                      last edited by

                      I see the problem here, if your going to use FFD on a group there cant be aby sub groups within the group, so all you need to do is go in to the group, explode all the subgroups and then run FFD on the main group.

                      http://remusrendering.wordpress.com/

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                      • A Offline
                        arjay99
                        last edited by

                        okay it sort of works now......improvement is being made, allthough it looks like the model is attached to the points by a rubber band. can't have everything i guess.


                        ffd-test.skp

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