sketchucation logo sketchucation
    • Login
    ⌛ Sale Ending | 30% Off Profile Builder 4 ends 30th September

    Structure

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    19 Posts 6 Posters 1.9k Views 6 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      Hi Arjay,

      For these complex and organic shapes the so called "Soap Skin & Bubble" ruby plugin seems to be the most fit. Have a look at this post, Huyvu there created a similarly looking structure with this particular plugin.

      When downloaded, extract the files to the plugins folder of your SU application and activate it from the Window > Preferences > Extensions tab. It will create a separate toolbar for you in SU.

      Gai...

      1 Reply Last reply Reply Quote 0
      • F Offline
        fbartels
        last edited by

        Hi Arjay,

        In addition to the ruby Gaieus mentioned you definitely want to consider Dale Martens' Subdivide and Smooth ruby plugin. You have to pay for the plugin but it's worth every penny. It will help let you create geometry very similar to that in the images. The image below was made using the plugin.

        sds 4 wo 2.jpg

        1 Reply Last reply Reply Quote 0
        • A Offline
          arjay99
          last edited by

          thanks for the info i will look into them and let you know if it was what i was looking for. with any luck i can show the results soon.

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            I don't think subsmooth will be of assistance in this case.
            Looks more like FFD is your friend.

            1 Reply Last reply Reply Quote 0
            • A Offline
              arjay99
              last edited by

              I looked at the soap-skin and bubble and it looks like a good start for creating a skin-like structure. but then there the next problem.....the offset to either the outside or inside to create depth and thicknes (like the examples). even rhino has problems with offset. but there one can select a shape and then offset the complete shape.

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                The Joint Push Pull plugin may be of your help in this case: search for it under the Ruby subforum below.

                Gai...

                1 Reply Last reply Reply Quote 0
                • R Offline
                  remus
                  last edited by

                  just though id have a quick play around with this. Obviously only a very rough go.

                  http://farm4.static.flickr.com/3251/2523483197_40c9950ea7.jpg?v=0

                  I'll do a quick tut if you want...

                  http://remusrendering.wordpress.com/

                  1 Reply Last reply Reply Quote 0
                  • A Offline
                    arjay99
                    last edited by

                    Thanks Remus for the reply.
                    I can not see the image you attached. i'll try at home and let you know.

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      remus
                      last edited by

                      Might be somethng to do with me linking it from flickr.


                      mesh building.jpg

                      http://remusrendering.wordpress.com/

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        I could see it but whatever...

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          arjay99
                          last edited by

                          i can see it now, looks great. a little tut would be great.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remus
                            last edited by

                            Give us untill tommorow arjay, im at a friends house at thew moment.

                            http://remusrendering.wordpress.com/

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              remus
                              last edited by

                              Here you go, the tut only simulates doing a small area, but the principle is the same for larger areas.

                              Another thing to note is that this method is pretty inefficient. FFD takes a long time to deform the mesh, as it is very large and has a lot of control points.

                              And last thing, if you havent lready got the FFD plugin you can find it here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=%5Bplugin%5D+sketchyFFD


                              mesh structure tut.skp

                              http://remusrendering.wordpress.com/

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                arjay99
                                last edited by

                                Remus,

                                thanks for the effort.

                                i installed the FFD. but i can move the controlpoints but the actual shape doesn't do anything. i tried it with a normal square, same result.

                                • i made a square
                                • grouped it
                                • select, rightclick, ffd, NxN, 10x10
                                • a pointgrid is created
                                • i opened the pointgrid and moved a couple of points and....

                                nothing happened.

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  remus
                                  last edited by

                                  Im not sure why it dosnt work with the normal mesh, but i imagine it doesnt work on a square because of the lack of subdivision. Basically each control point is attached to the edges and vertices of the geometry with 'elastic bands' so when you move the control points they change the geometry in a predictable way. In qutie a round about way what im trying to say is that ther geometry needs to have lots of edges and vertices for the plugin to work properly.

                                  could you post the file up? theres a good chance ive forgotten some crucial step in using FFD...

                                  http://remusrendering.wordpress.com/

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    arjay99
                                    last edited by

                                    Remus,

                                    here is the testfile.

                                    i already tried to pull a couple of points....again didn't work.

                                    in the lastest version of the ffd ruby there is no FFD update.


                                    ffd-test.skp

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      remus
                                      last edited by

                                      I see the problem here, if your going to use FFD on a group there cant be aby sub groups within the group, so all you need to do is go in to the group, explode all the subgroups and then run FFD on the main group.

                                      http://remusrendering.wordpress.com/

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        arjay99
                                        last edited by

                                        okay it sort of works now......improvement is being made, allthough it looks like the model is attached to the points by a rubber band. can't have everything i guess.


                                        ffd-test.skp

                                        1 Reply Last reply Reply Quote 0
                                        • 1 / 1
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement