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    • A Offline
      arjay99
      last edited by

      can anybody give suggestions how to create someting like these examples in sketchup. i found these on on some site. i want to use a similar structure for a design.


      Image1.jpg


      Image2.jpg


      Image8.jpg

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Arjay,

        For these complex and organic shapes the so called "Soap Skin & Bubble" ruby plugin seems to be the most fit. Have a look at this post, Huyvu there created a similarly looking structure with this particular plugin.

        When downloaded, extract the files to the plugins folder of your SU application and activate it from the Window > Preferences > Extensions tab. It will create a separate toolbar for you in SU.

        Gai...

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        • F Offline
          fbartels
          last edited by

          Hi Arjay,

          In addition to the ruby Gaieus mentioned you definitely want to consider Dale Martens' Subdivide and Smooth ruby plugin. You have to pay for the plugin but it's worth every penny. It will help let you create geometry very similar to that in the images. The image below was made using the plugin.

          sds 4 wo 2.jpg

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          • A Offline
            arjay99
            last edited by

            thanks for the info i will look into them and let you know if it was what i was looking for. with any luck i can show the results soon.

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            • K Offline
              kwistenbiebel
              last edited by

              I don't think subsmooth will be of assistance in this case.
              Looks more like FFD is your friend.

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              • A Offline
                arjay99
                last edited by

                I looked at the soap-skin and bubble and it looks like a good start for creating a skin-like structure. but then there the next problem.....the offset to either the outside or inside to create depth and thicknes (like the examples). even rhino has problems with offset. but there one can select a shape and then offset the complete shape.

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  The Joint Push Pull plugin may be of your help in this case: search for it under the Ruby subforum below.

                  Gai...

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                  • R Offline
                    remus
                    last edited by

                    just though id have a quick play around with this. Obviously only a very rough go.

                    http://farm4.static.flickr.com/3251/2523483197_40c9950ea7.jpg?v=0

                    I'll do a quick tut if you want...

                    http://remusrendering.wordpress.com/

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                    • A Offline
                      arjay99
                      last edited by

                      Thanks Remus for the reply.
                      I can not see the image you attached. i'll try at home and let you know.

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                      • R Offline
                        remus
                        last edited by

                        Might be somethng to do with me linking it from flickr.


                        mesh building.jpg

                        http://remusrendering.wordpress.com/

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          I could see it but whatever...

                          Gai...

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                          • A Offline
                            arjay99
                            last edited by

                            i can see it now, looks great. a little tut would be great.

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                            • R Offline
                              remus
                              last edited by

                              Give us untill tommorow arjay, im at a friends house at thew moment.

                              http://remusrendering.wordpress.com/

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                              • R Offline
                                remus
                                last edited by

                                Here you go, the tut only simulates doing a small area, but the principle is the same for larger areas.

                                Another thing to note is that this method is pretty inefficient. FFD takes a long time to deform the mesh, as it is very large and has a lot of control points.

                                And last thing, if you havent lready got the FFD plugin you can find it here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=6029&st=0&sk=t&sd=a&hilit=%5Bplugin%5D+sketchyFFD


                                mesh structure tut.skp

                                http://remusrendering.wordpress.com/

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                                • A Offline
                                  arjay99
                                  last edited by

                                  Remus,

                                  thanks for the effort.

                                  i installed the FFD. but i can move the controlpoints but the actual shape doesn't do anything. i tried it with a normal square, same result.

                                  • i made a square
                                  • grouped it
                                  • select, rightclick, ffd, NxN, 10x10
                                  • a pointgrid is created
                                  • i opened the pointgrid and moved a couple of points and....

                                  nothing happened.

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                                  • R Offline
                                    remus
                                    last edited by

                                    Im not sure why it dosnt work with the normal mesh, but i imagine it doesnt work on a square because of the lack of subdivision. Basically each control point is attached to the edges and vertices of the geometry with 'elastic bands' so when you move the control points they change the geometry in a predictable way. In qutie a round about way what im trying to say is that ther geometry needs to have lots of edges and vertices for the plugin to work properly.

                                    could you post the file up? theres a good chance ive forgotten some crucial step in using FFD...

                                    http://remusrendering.wordpress.com/

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                                    • A Offline
                                      arjay99
                                      last edited by

                                      Remus,

                                      here is the testfile.

                                      i already tried to pull a couple of points....again didn't work.

                                      in the lastest version of the ffd ruby there is no FFD update.


                                      ffd-test.skp

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                                      • R Offline
                                        remus
                                        last edited by

                                        I see the problem here, if your going to use FFD on a group there cant be aby sub groups within the group, so all you need to do is go in to the group, explode all the subgroups and then run FFD on the main group.

                                        http://remusrendering.wordpress.com/

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                                        • A Offline
                                          arjay99
                                          last edited by

                                          okay it sort of works now......improvement is being made, allthough it looks like the model is attached to the points by a rubber band. can't have everything i guess.


                                          ffd-test.skp

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