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    Making Cartoon characters

    已排程 已置頂 已鎖定 已移動 Organic Modelling
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    • S 離線
      SHAHEEN
      最後由 編輯

      what a nice effort man !!

      really they r incredible >>

      " An eye for an eye only ends up making the whole world blind "
      Gandhi

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      • J 離線
        jchau2007
        最後由 編輯

        SOLO,
        Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.

        All the best to you,
        James

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        • soloS 離線
          solo
          最後由 編輯

          James,

          There are some made with Artisan and the balance with SDS (previous version), SDS was great, but Artisan has so many new tools that making characters is now easier and faster than ever.

          Without Dale's (whaat) tools these would be almost impossible. (okay, Blender may be done without it) 😉

          http://img135.imageshack.us/img135/8439/cartoons1.png

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • T 離線
            tfdesign
            最後由 編輯

            Brilliant work Pete. I don't know what to say! 😳

            Is it possible to animate these? Put 'bones' in them?

            My book "Let's SketchUp!" Download from here

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            • pilouP 離線
              pilou
              最後由 編輯

              Sure, in Blender 0 $ or Messiah 10 $ for example 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • soloS 離線
                solo
                最後由 編輯

                I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • T 離線
                  tfdesign
                  最後由 編輯

                  That's a very useful answer. Thanks. 😄 (stops me being lead up that garden path, rather than a better one!)

                  I've got Blender and Cheetah3D, which both do bones (but would rather use my fave modelling app 😉 ). I found this site trawling through loads of stuff about Unity. I don't know whether SketchUp would work though. If anyone has had success, please let me know. 👍

                  Mixamo

                  favicon

                  (www.mixamo.com)

                  Tom 😄

                  My book "Let's SketchUp!" Download from here

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                  • soloS 離線
                    solo
                    最後由 編輯

                    Tom,

                    I've looked at Mixamo before and it supports a wide range of formats, Sketchup is not one of them unfortunately. Sketchup mesh is to messed up IMO for any app to use.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • T 離線
                      tfdesign
                      最後由 編輯

                      Wow! That Messiah software looks amazing! I'm trying to figure out the catch though? 😕

                      $40 for the pro version, but you can't have a copy if they don't reach their goal? 😕 😒

                      My book "Let's SketchUp!" Download from here

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                      • T 離線
                        tfdesign
                        最後由 編輯

                        Okay Pete, thanks for your reply. That's good to know.

                        I've got to model (or find someone who will model) a whole load of characters from the victorian period. But I haven't a clue where to start.

                        My book "Let's SketchUp!" Download from here

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                        • soloS 離線
                          solo
                          最後由 編輯

                          I'd suggest Poser or Daz, quick and easy with period appropriate outfits available from their stores.

                          Unless you need to import them into SU that is. 😄

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • T 離線
                            tfdesign
                            最後由 編輯

                            I don't want to use their texture maps. I want to use those of an illustrator.

                            Could something be illustrated in 2D, scanned and then applied to a model- via say a UV map?

                            My book "Let's SketchUp!" Download from here

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                            • soloS 離線
                              solo
                              最後由 編輯

                              Tom, I'm not sure I understand your request.

                              Regarding rigging, I still have hope that one of our plugin geniuses will entertain my wishes and devise some sort of rigging plugin that will allow us to create modifiers, joints and bones to our characters in order to animate. Maybe even be able to use .bvh movements.

                              http://img135.imageshack.us/img135/1355/capture51.gif

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • T 離線
                                tfdesign
                                最後由 編輯

                                Don't worry Pete, I was probably just confusing myself! 😆

                                I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)

                                I most certainly vote for bones though! 😄

                                My book "Let's SketchUp!" Download from here

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                                • soloS 離線
                                  solo
                                  最後由 編輯

                                  @unknownuser said:

                                  I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)

                                  Something like this?

                                  giraffe2.jpg

                                  giraffe1.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • T 離線
                                    tfdesign
                                    最後由 編輯

                                    Yes. But when I say "trying", I meant trying in future tense- ie I'm more trying how to work out how to do it rather than having a go at it, because I haven't the foggiest idea where to start! 😕 😆

                                    It's the final image map on to the model which I'm most interested in. But how are you doing that in SketchUp?

                                    My book "Let's SketchUp!" Download from here

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      That's just a standard projected texture.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • T 離線
                                        tfdesign
                                        最後由 編輯

                                        @unknownuser said:

                                        Sure, in Blender 0 $ or Messiah 10 $ for example 😉

                                        It was a 'no brainer' to go and order that Messiah software. Thanks Pilou!! 😎

                                        My book "Let's SketchUp!" Download from here

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                                        • M 離線
                                          MikeR
                                          最後由 編輯

                                          ooops what i meant was sketchy physics. does it work in making cartoon characters? thanks

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                                          • Whiteowl77W 離線
                                            Whiteowl77
                                            最後由 編輯

                                            Hi Solo,

                                            Like many SketchUp 3D Digital Modelers on this forum, I am amazed by the results you are able to acheive with SketchUp and her PlugIns. Can you list the PlugIns, in addition to Artisan,(Paint on Surface, Curviloft?) that you may have used to compose your Organic Character Modeling of our well known Pink Friend above?
                                            I was hoping you would put together a Video Tutorial (fee or free), and outline some of the Techniques you utilize. I am puzzled as how you merged the Geometric Mesh of shapes to get things seemless, without too many polygons or surfaces. It looks like you are using a consistent center reference point, and making some neat geometry. I watched some of Chips Video on the Tron Bike, and saw his use of SubDivide applied to a Simple Geometry, and found this interesting and insighful. I watched all the YouTube Videos I could find on Artisan and several YouTube Videos on 3D Organic Modeling PlugIns for SketchUp.
                                            In addition, I checked out your WebSite, it is Inspiring and Intimidating.

                                            I was wondering if you are Mirroring any of your Geometry (w/ PlugIns), or copying the shapes and then using an inverse scale function. Everything looks seamless. Very Nice work. BTW what is FFD?

                                            Well, I am using Artisan and some other PlugIns for a Concrete Dome Project I am working on, particualrly on a FinTop Ridge on the exterior. It is some weird geometry in certain areas. I am exloring techniques & PlugIns that will accomplish this. Any feedback would be helpful.

                                            Thanks,
                                            Andrew Telker
                                            http://telkerdesign.com/

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