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    Making Cartoon characters

    Scheduled Pinned Locked Moved Organic Modelling
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    • boofredlayB Offline
      boofredlay
      last edited by

      Dang it. I started working on Marvin last week and have not had a chance to finish him. No point in posting it up now.

      Great work!!!

      http://www.coroflot.com/boofredlay

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      • B Offline
        bubbalove
        last edited by

        Post it anyways Boo... I'm sure it will be awesome!

        "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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        • david_hD Offline
          david_h
          last edited by

          one of my favorite Characters. ..

          as long as they are just round or ovoid. . .I can handle it!. . . Besides. . I want to be on this little dog's good side when he takes over the world!


          isn't his little tail cute?

          If I make it look easy...It is probably easy

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          • david_hD Offline
            david_h
            last edited by

            Vince From Rex the Runt.


            20090127131541_32s.jpg

            If I make it look easy...It is probably easy

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            • S Offline
              SHAHEEN
              last edited by

              what a nice effort man !!

              really they r incredible >>

              " An eye for an eye only ends up making the whole world blind "
              Gandhi

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              • J Offline
                jchau2007
                last edited by

                SOLO,
                Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.

                All the best to you,
                James

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                • soloS Offline
                  solo
                  last edited by

                  James,

                  There are some made with Artisan and the balance with SDS (previous version), SDS was great, but Artisan has so many new tools that making characters is now easier and faster than ever.

                  Without Dale's (whaat) tools these would be almost impossible. (okay, Blender may be done without it) πŸ˜‰

                  http://img135.imageshack.us/img135/8439/cartoons1.png

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • T Offline
                    tfdesign
                    last edited by

                    Brilliant work Pete. I don't know what to say! 😳

                    Is it possible to animate these? Put 'bones' in them?

                    My book "Let's SketchUp!" Download from here

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                    • pilouP Offline
                      pilou
                      last edited by

                      Sure, in Blender 0 $ or Messiah 10 $ for example πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • soloS Offline
                        solo
                        last edited by

                        I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • T Offline
                          tfdesign
                          last edited by

                          That's a very useful answer. Thanks. πŸ˜„ (stops me being lead up that garden path, rather than a better one!)

                          I've got Blender and Cheetah3D, which both do bones (but would rather use my fave modelling app πŸ˜‰ ). I found this site trawling through loads of stuff about Unity. I don't know whether SketchUp would work though. If anyone has had success, please let me know. πŸ‘

                          Mixamo

                          favicon

                          (www.mixamo.com)

                          Tom πŸ˜„

                          My book "Let's SketchUp!" Download from here

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                          • soloS Offline
                            solo
                            last edited by

                            Tom,

                            I've looked at Mixamo before and it supports a wide range of formats, Sketchup is not one of them unfortunately. Sketchup mesh is to messed up IMO for any app to use.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • T Offline
                              tfdesign
                              last edited by

                              Wow! That Messiah software looks amazing! I'm trying to figure out the catch though? πŸ˜•

                              $40 for the pro version, but you can't have a copy if they don't reach their goal? πŸ˜• πŸ˜’

                              My book "Let's SketchUp!" Download from here

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                              • T Offline
                                tfdesign
                                last edited by

                                Okay Pete, thanks for your reply. That's good to know.

                                I've got to model (or find someone who will model) a whole load of characters from the victorian period. But I haven't a clue where to start.

                                My book "Let's SketchUp!" Download from here

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I'd suggest Poser or Daz, quick and easy with period appropriate outfits available from their stores.

                                  Unless you need to import them into SU that is. πŸ˜„

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • T Offline
                                    tfdesign
                                    last edited by

                                    I don't want to use their texture maps. I want to use those of an illustrator.

                                    Could something be illustrated in 2D, scanned and then applied to a model- via say a UV map?

                                    My book "Let's SketchUp!" Download from here

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Tom, I'm not sure I understand your request.

                                      Regarding rigging, I still have hope that one of our plugin geniuses will entertain my wishes and devise some sort of rigging plugin that will allow us to create modifiers, joints and bones to our characters in order to animate. Maybe even be able to use .bvh movements.

                                      http://img135.imageshack.us/img135/1355/capture51.gif

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • T Offline
                                        tfdesign
                                        last edited by

                                        Don't worry Pete, I was probably just confusing myself! πŸ˜†

                                        I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)

                                        I most certainly vote for bones though! πŸ˜„

                                        My book "Let's SketchUp!" Download from here

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          @unknownuser said:

                                          I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)

                                          Something like this?

                                          giraffe2.jpg

                                          giraffe1.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • T Offline
                                            tfdesign
                                            last edited by

                                            Yes. But when I say "trying", I meant trying in future tense- ie I'm more trying how to work out how to do it rather than having a go at it, because I haven't the foggiest idea where to start! πŸ˜• πŸ˜†

                                            It's the final image map on to the model which I'm most interested in. But how are you doing that in SketchUp?

                                            My book "Let's SketchUp!" Download from here

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