Making Cartoon characters
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Vince From Rex the Runt.
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what a nice effort man !!
really they r incredible >>
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SOLO,
Are all yours cartoons done with the Artisan plugin only? Nice work and you are the master of the plugin.All the best to you,
James -
James,
There are some made with Artisan and the balance with SDS (previous version), SDS was great, but Artisan has so many new tools that making characters is now easier and faster than ever.
Without Dale's (whaat) tools these would be almost impossible. (okay, Blender may be done without it)
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Brilliant work Pete. I don't know what to say!
Is it possible to animate these? Put 'bones' in them?
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I dunno Pilou, I'm yet to find an app that can import a SU model and interpret the chaotic mesh in order to insert bones and joints without almost having to redo the entire thing.
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That's a very useful answer. Thanks. (stops me being lead up that garden path, rather than a better one!)
I've got Blender and Cheetah3D, which both do bones (but would rather use my fave modelling app ). I found this site trawling through loads of stuff about Unity. I don't know whether SketchUp would work though. If anyone has had success, please let me know.
Tom
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Tom,
I've looked at Mixamo before and it supports a wide range of formats, Sketchup is not one of them unfortunately. Sketchup mesh is to messed up IMO for any app to use.
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Wow! That Messiah software looks amazing! I'm trying to figure out the catch though?
$40 for the pro version, but you can't have a copy if they don't reach their goal?
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Okay Pete, thanks for your reply. That's good to know.
I've got to model (or find someone who will model) a whole load of characters from the victorian period. But I haven't a clue where to start.
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I'd suggest Poser or Daz, quick and easy with period appropriate outfits available from their stores.
Unless you need to import them into SU that is.
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I don't want to use their texture maps. I want to use those of an illustrator.
Could something be illustrated in 2D, scanned and then applied to a model- via say a UV map?
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Tom, I'm not sure I understand your request.
Regarding rigging, I still have hope that one of our plugin geniuses will entertain my wishes and devise some sort of rigging plugin that will allow us to create modifiers, joints and bones to our characters in order to animate. Maybe even be able to use .bvh movements.
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Don't worry Pete, I was probably just confusing myself!
I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)
I most certainly vote for bones though!
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@unknownuser said:
I was trying to apply an image to a face, then manipulate the face, to make a body. Usually, modellers start with the mesh first, then apply the texture (I was trying to do it the other way round!)
Something like this?
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Yes. But when I say "trying", I meant trying in future tense- ie I'm more trying how to work out how to do it rather than having a go at it, because I haven't the foggiest idea where to start!
It's the final image map on to the model which I'm most interested in. But how are you doing that in SketchUp?
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That's just a standard projected texture.
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ooops what i meant was sketchy physics. does it work in making cartoon characters? thanks
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