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    Organic modelling question

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    • P Offline
      princedragoncok
      last edited by

      @unknownuser said:

      You just select the top face. And you use the Zorro (or knife if you have Subdivide and Smooth) close to the top so that is the only part that is affected.

      Thanks

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      • R Offline
        remus
        last edited by

        Well heres a very quick first go at it:

        http://farm4.static.flickr.com/3207/2490395740_61f7a3b630_o.jpg

        I reckon it might work with some further refinement. We'll see.

        http://remusrendering.wordpress.com/

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        • P Offline
          princedragoncok
          last edited by

          Nice one Remus, you're certainly on the right track. how did you do it?

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          • R Offline
            remus
            last edited by

            Here you go, did a quick tut.

            Main points to note: this method gets very boring very quickly, although i imagine once youve done maybe 5 strand proxies you could just copy and rotate them. This would speed things up quite a bit.

            The finished model is also likely to have a lot of polys, so try and keep the number of subd and smooth iterations as low as possible.


            tendon tut.skp

            http://remusrendering.wordpress.com/

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            • P Offline
              princedragoncok
              last edited by

              Thanks very much for taking the time to do this Remus 😛 . Don't have sketchup on this comp but will check it out when I get home

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              • P Offline
                princedragoncok
                last edited by

                great tutorial remus, thanks alot. Can't beleive how easy it is with subdivide and smooth. an amazing tool. Nice one too fred

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                • R Offline
                  remus
                  last edited by

                  Indeed it is a very cool plugin, it opens up a whole world of possibilities.

                  One word of warning though, its very easy to get carried away and rnd up with millions of polys on a spoon, this tends to slow SU down a lot, especially if you decide you want to model a matching teapot to go with your spoon.

                  http://remusrendering.wordpress.com/

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                  • M Offline
                    matteo
                    last edited by

                    You may give a try to Topmod:

                    http://www-viz.tamu.edu/faculty/ergun/research/topology/

                    It is free and can reads & save obj files.

                    /matteo

                    hire me: http://www.nonsolo3d.it/ !

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                    • J Offline
                      Jorgensen
                      last edited by

                      Wow, now that's crazy ! 😲

                      sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                      • F Offline
                        fbartels
                        last edited by

                        A variation on Remus's approach. It's not your Daddy's SketchUp ... subd and smooth ... oh my gosh ... the possibilities!

                        http://dws.editme.com/files/MayJune2008/nyds small.jpg

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