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    Polyreducer Experiments

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    • L Offline
      linea
      last edited by

      whaat

      That is great. To be able to do this natively in SU will be very useful. I've tried a few poly reduction apps but haven't had reliable results with SU models.

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      • StinkieS Offline
        Stinkie
        last edited by

        Pretty cool. ๐Ÿ‘

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        • J Offline
          Jon
          last edited by

          You've gotta be kidding. ๐Ÿ˜ฎ
          They don't even offer this (much needed) feature in Blender, C4D, or mudbox.
          Awesome work!! ๐Ÿ˜

          Jon
          KT Team member

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          • R Offline
            remus
            last edited by

            Whaat, you seem to be a one man coding machine! is there nothign he cant do ๐Ÿ˜„

            http://remusrendering.wordpress.com/

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            • erikBE Offline
              erikB
              last edited by

              Whaat, amazing at what rate you keep producing these wonderfull scripts. It would be a real killer application if the mesh somehow could 'remember' its original number of vertices so that when it was exported to a real renderer (Kerkythea, Podium,Indigo,...)the original number of vertices would be exported. This 'remembering' state should ofcourse not affect the speed in SketchUp there only the simplified form would be taken in account. Probably wishfull thinking !! Anyhow, the one your making now would open up alot of (not native sketchup)components for use in Sketchup !! So keep up the good work !!
              erikB

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              • jujuJ Offline
                juju
                last edited by

                Awesome! Don't quit this one (please), have some more $$$ here with your name on it if you bring this functionality to the SU table.

                Save the Earth, it's the only planet with chocolate.

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                • A Offline
                  a4chitect
                  last edited by

                  whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

                  all right, am just kidding. ๐Ÿ˜‰

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                  • R Offline
                    remus
                    last edited by

                    a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

                    ๐Ÿ˜†

                    http://remusrendering.wordpress.com/

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                    • W Offline
                      watkins
                      last edited by

                      Dear ErikB,

                      There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

                      Kind regards,
                      Bob

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                      • R Offline
                        remus
                        last edited by

                        You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

                        http://remusrendering.wordpress.com/

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                        • T Offline
                          Teezer
                          last edited by

                          Wow, that's quite impressive! ๐Ÿ˜ฒ I'll certainly buy a copy... ๐ŸŽ‰

                          Real life is just another website, albeit a rather boring one.

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                          • soloS Offline
                            solo
                            last edited by

                            Awesome addition to your arsenal of must have plugins, well done mate.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • chippwaltersC Offline
                              chippwalters
                              last edited by

                              Geez Dale-- prolific is the word which comes to mind. Great stuff!

                              Currently working with Cross-Reality technologies

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                              • Mike LuceyM Offline
                                Mike Lucey
                                last edited by

                                Hi Dale, Well done! This will be a very useful plug-in.

                                Just a thought! Most of the time when I use a poly reducer
                                program, its because the model is so large that I have trouble
                                bringing it into SU in the first place.

                                Mike

                                Support us so we can support you! Upgrade to Premium Membership!

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                                • L Offline
                                  linea
                                  last edited by

                                  Ah good point Mike

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                                  • BurkhardB Offline
                                    Burkhard
                                    last edited by

                                    I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                                    So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing ๐Ÿ˜ ....but it's just a dream ๐Ÿ˜ณ

                                    [http://www.ia-plus.de(http://www.ia-plus.de)]

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Hi Dale (Whaat),

                                      I love this idea of a SU polyreducer.

                                      Some thoughts about this from a user perspective:

                                      1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                                        That would reduce the amount of plugins in my menus...

                                      2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                                      3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...๐Ÿ˜‰)

                                      Cheers and good luck with the plugin. Looking good so far.

                                      Kwistenbiebel.

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        @pixero said:

                                        Looks interesting. What about keeping UVs for correct texturing?

                                        I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                                        SketchUp Plugins for Professionals

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                                        • B Offline
                                          Bryden
                                          last edited by

                                          Looks like a great plugin ๐Ÿ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. ๐Ÿ˜

                                          http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                                          • G Offline
                                            GUNAWAN W
                                            last edited by

                                            so this a teast after smooth&subdive ๐Ÿ˜†
                                            ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

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