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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Polyreducer Experiments

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    • A Offline
      a4chitect
      last edited by

      whaat please stop playing with such childish tricks, and make something more demanding on your skills and talent: reverse polyreducer (user draws a rough shape and your script turns this into a beautiful and detailed component)

      all right, am just kidding. πŸ˜‰

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      • R Offline
        remus
        last edited by

        a4chitect: http://www.sketchucation.com/forums/scf/viewforum.php?f=253

        πŸ˜†

        http://remusrendering.wordpress.com/

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        • W Offline
          watkins
          last edited by

          Dear ErikB,

          There is no need to reverse the process. Just save the component in its high poly form outside the model, use the poly-reducing script inside the model to speed up modelling, then re-load the high poly version before rendering. Sometimes, native Sketchup has the just the tools you need.

          Kind regards,
          Bob

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          • R Offline
            remus
            last edited by

            You could even just place the high poly components on another layer and have some dummy components on a layer and jsut switch between them for low poly/high poly.

            http://remusrendering.wordpress.com/

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            • T Offline
              Teezer
              last edited by

              Wow, that's quite impressive! 😲 I'll certainly buy a copy... πŸŽ‰

              Real life is just another website, albeit a rather boring one.

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              • soloS Offline
                solo
                last edited by

                Awesome addition to your arsenal of must have plugins, well done mate.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • chippwaltersC Offline
                  chippwalters
                  last edited by

                  Geez Dale-- prolific is the word which comes to mind. Great stuff!

                  Currently working with Cross-Reality technologies

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                  • Mike LuceyM Offline
                    Mike Lucey
                    last edited by

                    Hi Dale, Well done! This will be a very useful plug-in.

                    Just a thought! Most of the time when I use a poly reducer
                    program, its because the model is so large that I have trouble
                    bringing it into SU in the first place.

                    Mike

                    Support us so we can support you! Upgrade to Premium Membership!

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                    • L Offline
                      linea
                      last edited by

                      Ah good point Mike

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                      • BurkhardB Offline
                        Burkhard
                        last edited by

                        I dreamt about a poly reducer that reduced by a slider, like an undo - redo function.
                        So I can place high poly objects into my scene, reduce them for the workflow and redo it by fixed renderscene - instead of replacing 😍 ....but it's just a dream 😳

                        [http://www.ia-plus.de(http://www.ia-plus.de)]

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Hi Dale (Whaat),

                          I love this idea of a SU polyreducer.

                          Some thoughts about this from a user perspective:

                          1. Is it possible to have the plugin both as a standalone as being an add-on to Subsmooth?
                            That would reduce the amount of plugins in my menus...

                          2. It would be great if the polyreducer could be combined with a proxy/instancing system so the low poly version can be used as proxy for high poly components.(The one in skindigo is a great start for that..). I am not sure if it is possible to make a 'universal renderable' proxy/instancing system no matter which render engine is used.

                          3. It would be great if we could 'context click' (=right click) to use the commands of your plugins. I kind of miss this in the subsmooth plugin. (I know I can assign a key to a command but still...πŸ˜‰)

                          Cheers and good luck with the plugin. Looking good so far.

                          Kwistenbiebel.

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                          • W Offline
                            Whaat
                            last edited by

                            @pixero said:

                            Looks interesting. What about keeping UVs for correct texturing?

                            I can maintain material assignment but I don't think it will be possible to keep the UVs looking right. We'll see...

                            SketchUp Plugins for Professionals

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                            • B Offline
                              Bryden
                              last edited by

                              Looks like a great plugin πŸ‘ This is better than remodeling a low polygon version of a model ive made. I will have many uses for this. 😍

                              http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                              • G Offline
                                GUNAWAN W
                                last edited by

                                so this a teast after smooth&subdive πŸ˜†
                                πŸ‘ πŸ‘ πŸ‘

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                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  Excellent. I look forward to this one.

                                  http://www.coroflot.com/boofredlay

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                                  • H Offline
                                    huyvuvn
                                    last edited by

                                    wonderful 😍 😍 😍

                                    happiness on the way, not in the destination.

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                                    • mariochaM Offline
                                      mariocha
                                      last edited by

                                      Yeah great work !! Subdivide & Smooth is really a winer.
                                      Can't wait to try Polyreducer.
                                      euh,... the plugin is not out yet, right?
                                      Cause I can't find it.

                                      %(#008000)[Mario C.
                                      Every rule has exceptions, but some.]

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                                      • R Offline
                                        remus
                                        last edited by

                                        No, its not out yet, hopefully its only a matter of time though.

                                        http://remusrendering.wordpress.com/

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                                        • A Offline
                                          anbanhtratien
                                          last edited by

                                          😍 oh yessssssss.........very good...........thanks 😍 πŸ‘

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                                          • RayOchoaR Offline
                                            RayOchoa
                                            last edited by

                                            You could make it an addition to subdivde and smooth. That would be really good. 😎

                                            CaR DeSiGnS bY mE
                                            http://ray-ochoa.com

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