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    [Plugin] SketchyBevel 0.1(Updated May 11)

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    • FletchF
      Fletch
      last edited by

      realized I neglected to give you my thanks for this great plugin - it was something I had requested many times over the years.
      a great big ๐Ÿ˜ for you, Chris!

      Fletch
      3D Modeling addict. Former owner/developer of Twilight Render. sleepinggiantvisual.com

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      • J
        Jim
        last edited by

        I can't get this simple box to bevel, but I also can't find anything wrong with the geometry. Can someone look at it and tell me if there's a problem? Thanks.


        box.skp

        Hi

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        • R
          remus
          last edited by

          Worked fine for me, did you select the entire box->right click->bevel?

          http://remusrendering.wordpress.com/

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          • david_hD
            david_h
            last edited by

            Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

            see attachedscreenshot.jpg

            If I make it look easy...It is probably easy

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            • R
              remus
              last edited by

              I think the ruby works by offsetting all the faces of the mesh then joining them up to create the bevel, id guess the residue is from when the ruby doesnt delete all the faces it should, for whatever reason.

              http://remusrendering.wordpress.com/

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              • david_hD
                david_h
                last edited by

                Offset thing. . .good tip. . .I just like using the word Residue. ๐Ÿ’š

                If I make it look easy...It is probably easy

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                • J
                  Jim
                  last edited by

                  @unknownuser said:

                  Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                  see attached[attachment=0:2l2qcph5]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:2l2qcph5]

                  I think I've found a solution. I'll forward it to Chris to see what he thinks.

                  Hi

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                  • C
                    CPhillips
                    last edited by

                    @unknownuser said:

                    Worked for me too. . it's a great tool, but there is one issue I don't understand about it. How come it leaves some Geometry "Residue" (i.e. tell-tale faces and lines) after running the sweep? Doesn't do it everytime, but it did in this model (jim's) even after playing with the different values and "True/False" options.

                    see attached[attachment=0:1xmyg9fv]<!-- ia0 -->screenshot.jpg<!-- ia0 -->[/attachment:1xmyg9fv]

                    In this case it looks like the front face of the box was reversed. This is a known bug. You can fix it by erasing and redrawing the face using a clockwise line. Lame I know. Whaat suggested a fix a few posts ago but I haven't tried it yet.

                    Residue can also be caused by a face shrinking so much that it becomes reversed. That is a lot harder to fix.

                    Chris

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                    • S
                      shuyan
                      last edited by

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                      • G
                        gaucho
                        last edited by

                        thanks mate!

                        "eat well, stay fit, die anyway..."

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                        • S
                          sketchyup
                          last edited by

                          This plugin should help with a model I'm currently working on. Thanks ๐Ÿ˜„

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                          • D
                            daphne0804
                            last edited by

                            Thanks!This is VERY useful ๐Ÿ˜„

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                            • free agentF
                              free agent
                              last edited by

                              Cphillips: as amazing useful as this script is (carzy that sketchup doesnt have this built in) did you manage to work on it a bit? it puts a masave hault on production to have to delete faces and close them (sometimes that doesnt work and and i have to keep deleting face faces and closing to figure out which is the problem face)

                              http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                              • I
                                IHU
                                last edited by

                                hope this helps ๐Ÿ˜

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                                • jujuJ
                                  juju
                                  last edited by

                                  @ihu said:

                                  hope this helps ๐Ÿ˜

                                  you hope what helps?

                                  Save the Earth, it's the only planet with chocolate.

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                                  • S
                                    somchailee
                                    last edited by

                                    Thanks A Lot

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                                    • M
                                      moomin
                                      last edited by

                                      thanks.

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                                      • N
                                        NewOne
                                        last edited by

                                        Hy CPhillips very nice script!! Really usefull (sorry, dropped my pen)

                                        But in some cases I encounter some strange behaviours with this script.
                                        See the attached images.
                                        What exactly does "Cap Holes" ?
                                        Images 1 - 3 are self-explanatory. For img 4 i might have some simple ideas to avoid happening that: What if the script can find the smallest distance between two paralel edges from the selected geometry and don't use a greater value for bevel than is supported on that object.
                                        One more thing: for rounding edges the script could run twice calculating 1/3 from first bevel value, then make edges soften. I don't understand why third run gives me all the times that result with missing faces and rezidual geometry.

                                        I'm not criticing your work, I'm amazed and using it enthusiasticly. Just trying to help with ideeas.
                                        Thank again.


                                        1.jpg


                                        2.jpg


                                        3.jpg


                                        4.jpg

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                                        • McGyverM
                                          McGyver
                                          last edited by

                                          Thank you for a very useful tool! I just started using it today and it works pretty well. I can't imagine why this or something like it is not built into the program yet... thank you for sharing such a time saving tool!

                                          Visit My ShareCG Freebie Gallery

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                                          • free agentF
                                            free agent
                                            last edited by

                                            maybe its a SU7 incompatablity thing but i get a 80% crash rate with this tool, does anyone else experience this.

                                            crash crash crash crash crash... such a useful but doesnt work for me, have to resort to using round edge by bezier.

                                            http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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