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    How do you make plug-ins for sketchup

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      Oh yea, the quesry tool is kind of hiding. It is in the utilities folder, and inside the utilitiestools.rb file. Starting on line 55.

      Inside of SU it is under Tools > Utilities > Query Tool

      But it only does point inference. It does not do all the inferencing you will want - like locking to an axis or anything with axex. Only single points. But its helpful for that,

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • B Offline
        BTM
        last edited by

        It's nowheres to be seen on my mac πŸ˜• Checked everywhere, it's just not there. 😐

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          You looked in both your plugins folders? It also might be in the tools folder.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            it's in there BTM

            utilitiestools.rb is the file name.. inside a folder called utilites which is in the plugins folder.

            when i get some more time, i'll show you a neat little finder trick to search for anything (unless of course you already know this and the file really isn't there)

            dotdotdot

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            • B Offline
              BTM
              last edited by

              Ah, found it. I whent right over the utilities folder, and never noticed it πŸ˜†

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                a couple examples of using the finder to find things.. it doesn't really fit in this thread but it does show a few things i might use if learning ruby..

                first, i try to search for perpendicular_face .. a standard search doesn't show anything but you'll notice i go into my search field and allow for a system search which will look at Macintosh HD... if you check the box then that search field will always remain in the menu (though you still have to use the + then include) .. on top of that, there are all sort of weird things you can search for -- lens aperture, song tempo, used dates etc.. as a side note, system search will also include web history so i can use this to easily find things from web pages i've been to..

                after the perpendicular_face example, i do a search for a piece of code (Geom::Vector3d).. you'll notice that it searches inside the files as well and you can select either 'file name' or 'content' .. if i open a file that showed up in the search, i can commandF and the search item is transferred to the apps search field.. makes it easy to find what i'm looking for in the exact location of the file..

                after that, i use coverflow on the results (i fit the window to my monitor for this so you can't see everything i'm doing.. just trying to show that i can look at all the rubies full size without actually opening them in an editor)..

                mess around with it.. note you can add multiple criteria to narrow the search.. also note you can mix up your searches (for instance, i found the query tool by typing 'query tool sketchup' and utilitestools.rb show up even though that exact wording doesn't appear in the text..
                hope this helps.. (and i hope the youtube compression doesn't make this too impossible to understand πŸ˜„ )

                [flash=700,420:2yjy0fg6]http://www.youtube.com/v/iM2qMaAvNpQ&hl=en&fs=1&rel=0&color1=0x006699&color2=0x54abd6&border=1[/flash:2yjy0fg6]

                dotdotdot

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                • R Offline
                  remus
                  last edited by

                  A little script to draw the crudest catenary curve you've ever seen πŸ‘

                  require "sketchup.rb"
                  
                  def y (xpos)
                  
                  sag = 2
                  x=xpos
                  
                  (Math.cosh ((x/sag)))*sag
                  
                  end
                  
                  def cat_curve
                  
                  model = Sketchup.active_model
                  entities = model.entities
                  
                  pt1 = [10,0,(y (10))]
                  pt2 = [(20/3),0,(y ((20/3)))]
                  pt3 = [(10/3),0,(y ((10/3)))]
                  pt4 = [0,0,(y (0))]
                  pt5 = [(-10/3),0,(y ((-10/3)))]
                  pt6 = [(-20/3),0,(y ((-20/3)))]
                  pt7 = [-10,0,(y (-10))]
                  
                  points = [pt1,pt2,pt3,pt4,pt5,pt6,pt7]
                  
                  catcurve = entities.add_curve (points)
                  
                  end
                  
                  UI.menu("PlugIns").add_item("Catenary Curve") {
                    
                    cat_curve
                  }
                  
                  

                  http://remusrendering.wordpress.com/

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    @chris fullmer said:

                    Jim, I'm a little confused. I thought you would be able to add a curve object to the selection set. But it returns this error:

                    (eval);6;in β€˜add’; wrong argument type (expected Sketchup;;Entity or Array of Sketchup;;Entity)
                    

                    But the API says that "Curve" is a subclass of the Entity class, just like DrawingElement. Why can't I add a curve object directly to the selection?
                    Chris

                    To test if a given edge is part of a curve and then add all of those to the selection use something like

                    selection.add(e.curve.edges) if e.typename=="Edge" and e.curve
                    

                    assuming you have pre-defined some of those variables !
                    To add all of a given curve's edges to a selection use something like

                    ### assuming crv is known to be a 'curve'
                    selection.add(crv.edges)
                    

                    edge.curve returns either a Curve or ArcCurve object curve or arc/circle, and edge.curve.edges returns all of the 'curve's' edges... Matt's recent 'real_typename' Ruby adds an extra method to DrawingElement Edge to return Curve, Arc or Circle for those types - otherwise 'normal' typename...
                    It might be a useful tester ?

                    TIG

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Remus, that is in fact the crudest catenary curve I've ever seen! πŸ˜„ Good job.

                      @TIG - sure we can test an edge to see if its part of a curve. I'm specifically asking why you can't add a curveobjec to a selection. If you try, it returns that error I posted, stating it is expecting an Entity class object. But a curve is a subclass of Entity. So its error does not seem to be telling the truth or something. Does that mean they have specifically blocked the ability to add curve's and arccurves? OR did they really mean that it is expecting a DrawingElement?

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        Anyone have anything new to post about their Ruby scripts?!

                        I DO!

                        I made a tutorial for how to begin writing Ruby scripts. Its short and fast, but I tried to explain what software to install, what websites to go to for help, and then I go over a basic script that iterates over all the entities in a model and sorts the edges, faces, componentInstances, and groups into arrays and displays how many of each there are in a model. And of course, I give a few suggestions about what to do with those arrays once you have them.

                        But hopefully the next tutorial will go over how to actually do things with an array of faces, or edges, etc. But I felt like the first tutorial just needed to explain what to do to get ready to start writing code.

                        Check it out (though if you've followed this thread from start to finish, there won't be too much new infomration). But its a good, quick, read.

                        Link Preview Image
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                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • L Offline
                          l.frisken
                          last edited by

                          thanks chris! This will be perfect I imagine! πŸ‘ 😍

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                          • T Offline
                            TANER TAN
                            last edited by

                            @jeff hammond said:

                            @unknownuser said:

                            How do you make plug-ins for sketchup

                            me?
                            by begging 😎

                            I do not know, but maybe this can help you:
                            http://www.alexschreyer.net/projects/sketchup-ruby-code-editor/

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