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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    BEST landscape boulders ?

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • N Offline
      neoshed
      last edited by

      Pardon my ignorance but where would I find the UV tools?

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      • GaieusG Offline
        Gaieus
        last edited by

        Here you are
        http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10404

        Gai...

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        • EarthMoverE Offline
          EarthMover
          last edited by

          I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.


          Boulders.zip


          Boulders.jpg

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • L Offline
            lz2008
            last edited by

            thanks!!

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            • L Offline
              lz2008
              last edited by

              I like it very much!!!

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              • utilerU Offline
                utiler
                last edited by

                @unknownuser said:

                Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                Thanks for you input on the flower beds too.

                EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                I need to do this too, Dave, I drool over Pete's work!!!!
                Best make some time at big lunch to have a play....

                Just Curious...

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                • B Offline
                  BTM
                  last edited by

                  my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.

                  I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
                  boulder.jpg
                  I've got pics of the steps too, but can't post them here yet.

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                  • utilerU Offline
                    utiler
                    last edited by

                    why not? would love to see then....

                    Just Curious...

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                    • david_hD Offline
                      david_h
                      last edited by

                      So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                      tell me. . .. I want to know. . .


                      Hello. .. . Newman

                      If I make it look easy...It is probably easy

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                      • B Offline
                        BTM
                        last edited by

                        @unknownuser said:

                        So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                        It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
                        boulderset.jpg
                        Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide

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                        • utilerU Offline
                          utiler
                          last edited by

                          @solo said:

                          Texture using two different axis (I used a seamless texture found online and made seamless in PSP)

                          Hi Pete, where do I find 'seamless' textures? I like your process here... 👍

                          Just Curious...

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                          • soloS Offline
                            solo
                            last edited by

                            Andrew,

                            I can use any texture and make it seamless using either Crazybump, Imagesynth, Pixplant or even Photoshop, I prefer pixplant. Here is a screen shot and attached is the texture, it has diffuse, displacement, normal bump, and specular maps.

                            http://img12.imageshack.us/img12/5308/pixplant.jpg

                            seamless rock7.zip

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • utilerU Offline
                              utiler
                              last edited by

                              Thanks Pete, I'll have a look at these programs...

                              Much appreciated!

                              Just Curious...

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                              • K Offline
                                Karlfucious
                                last edited by

                                Thought I would make a couple as well. You can find them here [url](http://sketchup.google.com/3dwarehouse/details?mid=bcd911bb86acafe2e7526b618f37b43f[/url] if you are interested.

                                http://img43.imageshack.us/img43/3583/boulderkitcomp.jpg

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