BEST landscape boulders ?
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Just thought I'd add that the boulder techniques can be used to create landscapes too...
I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.
Regards, Ross
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Whres the pic/component ross?
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Nice image Ross
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Indeed that does look very good, the scene reminds me of the beach...apart form the trike
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I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey
D
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David,
I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
If you use bumps and/or displacement you can create some really cool rock textures too.
I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.
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Very beautiful composition. I like it very much
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@solo said:
David,
I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
If you use bumps and/or displacement you can create some really cool rock textures too.
I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
Thanks for you input on the flower beds too.EDIT p.s. I do have UV tools. .. .I have no idea what it does. . .
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oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .
anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?
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Pardon my ignorance but where would I find the UV tools?
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I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.
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thanks!!
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I like it very much!!!
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@unknownuser said:
Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
Thanks for you input on the flower beds too.EDIT p.s. I do have UV tools. .. .I have no idea what it does. . .
I need to do this too, Dave, I drool over Pete's work!!!!
Best make some time at big lunch to have a play.... -
my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.
I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
I've got pics of the steps too, but can't post them here yet. -
why not? would love to see then....
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So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?
tell me. . .. I want to know. . .
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@unknownuser said:
So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?
It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide -
@solo said:
Texture using two different axis (I used a seamless texture found online and made seamless in PSP)
Hi Pete, where do I find 'seamless' textures? I like your process here...
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