sketchucation logo sketchucation
    • Login
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    BEST landscape boulders ?

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
    sketchup
    43 Posts 23 Posters 16.7k Views 23 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      lz2008
      last edited by

      thanks!!

      1 Reply Last reply Reply Quote 0
      • L Offline
        lz2008
        last edited by

        I like it very much!!!

        1 Reply Last reply Reply Quote 0
        • utilerU Offline
          utiler
          last edited by

          @unknownuser said:

          Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
          Thanks for you input on the flower beds too.

          EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

          I need to do this too, Dave, I drool over Pete's work!!!!
          Best make some time at big lunch to have a play....

          purpose/expression/purpose/....

          1 Reply Last reply Reply Quote 0
          • B Offline
            BTM
            last edited by

            my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.

            I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
            boulder.jpg
            I've got pics of the steps too, but can't post them here yet.

            1 Reply Last reply Reply Quote 0
            • utilerU Offline
              utiler
              last edited by

              why not? would love to see then....

              purpose/expression/purpose/....

              1 Reply Last reply Reply Quote 0
              • david_hD Offline
                david_h
                last edited by

                So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                tell me. . .. I want to know. . .


                Hello. .. . Newman

                If I make it look easy...It is probably easy

                1 Reply Last reply Reply Quote 0
                • B Offline
                  BTM
                  last edited by

                  @unknownuser said:

                  So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                  It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
                  boulderset.jpg
                  Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide

                  1 Reply Last reply Reply Quote 0
                  • utilerU Offline
                    utiler
                    last edited by

                    @solo said:

                    Texture using two different axis (I used a seamless texture found online and made seamless in PSP)

                    Hi Pete, where do I find 'seamless' textures? I like your process here... 👍

                    purpose/expression/purpose/....

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Andrew,

                      I can use any texture and make it seamless using either Crazybump, Imagesynth, Pixplant or even Photoshop, I prefer pixplant. Here is a screen shot and attached is the texture, it has diffuse, displacement, normal bump, and specular maps.

                      http://img12.imageshack.us/img12/5308/pixplant.jpg

                      seamless rock7.zip

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • utilerU Offline
                        utiler
                        last edited by

                        Thanks Pete, I'll have a look at these programs...

                        Much appreciated!

                        purpose/expression/purpose/....

                        1 Reply Last reply Reply Quote 0
                        • K Offline
                          Karlfucious
                          last edited by

                          Thought I would make a couple as well. You can find them here [url](http://sketchup.google.com/3dwarehouse/details?mid=bcd911bb86acafe2e7526b618f37b43f[/url] if you are interested.

                          http://img43.imageshack.us/img43/3583/boulderkitcomp.jpg

                          1 Reply Last reply Reply Quote 0
                          • 1
                          • 2
                          • 3
                          • 3 / 3
                          • First post
                            Last post
                          Buy SketchPlus
                          Buy SUbD
                          Buy WrapR
                          Buy eBook
                          Buy Modelur
                          Buy Vertex Tools
                          Buy SketchCuisine
                          Buy FormFonts

                          Advertisement