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    BEST landscape boulders ?

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • boofredlayB Offline
      boofredlay
      last edited by

      Nice image Ross 👍

      http://www.coroflot.com/boofredlay

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      • R Offline
        remus
        last edited by

        Indeed that does look very good, the scene reminds me of the beach...apart form the trike

        http://remusrendering.wordpress.com/

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        • david_hD Offline
          david_h
          last edited by

          I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

          D20080731123842_8m15s.jpg

          If I make it look easy...It is probably easy

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          • soloS Offline
            solo
            last edited by

            David,

            I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
            If you use bumps and/or displacement you can create some really cool rock textures too.
            I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

            Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


            http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • I Offline
              Iglesias
              last edited by

              Very beautiful composition. I like it very much

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              • david_hD Offline
                david_h
                last edited by

                @solo said:

                David,

                I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                If you use bumps and/or displacement you can create some really cool rock textures too.
                I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                Thanks for you input on the flower beds too.

                EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                If I make it look easy...It is probably easy

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                • david_hD Offline
                  david_h
                  last edited by

                  oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .

                  anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?20080801093644_1m42s.jpg20080801092535_1m54s.jpg20080801094610_3m49s.jpg

                  If I make it look easy...It is probably easy

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                  • N Offline
                    neoshed
                    last edited by

                    Pardon my ignorance but where would I find the UV tools?

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Here you are
                      http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10404

                      Gai...

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.


                        Boulders.zip


                        Boulders.jpg

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • L Offline
                          lz2008
                          last edited by

                          thanks!!

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                          • L Offline
                            lz2008
                            last edited by

                            I like it very much!!!

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                            • utilerU Offline
                              utiler
                              last edited by

                              @unknownuser said:

                              Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                              Thanks for you input on the flower beds too.

                              EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                              I need to do this too, Dave, I drool over Pete's work!!!!
                              Best make some time at big lunch to have a play....

                              purpose/expression/purpose/....

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                              • B Offline
                                BTM
                                last edited by

                                my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.

                                I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
                                boulder.jpg
                                I've got pics of the steps too, but can't post them here yet.

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                                • utilerU Offline
                                  utiler
                                  last edited by

                                  why not? would love to see then....

                                  purpose/expression/purpose/....

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                                  • david_hD Offline
                                    david_h
                                    last edited by

                                    So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                    tell me. . .. I want to know. . .


                                    Hello. .. . Newman

                                    If I make it look easy...It is probably easy

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                                    • B Offline
                                      BTM
                                      last edited by

                                      @unknownuser said:

                                      So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                      It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
                                      boulderset.jpg
                                      Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide

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                                      • utilerU Offline
                                        utiler
                                        last edited by

                                        @solo said:

                                        Texture using two different axis (I used a seamless texture found online and made seamless in PSP)

                                        Hi Pete, where do I find 'seamless' textures? I like your process here... 👍

                                        purpose/expression/purpose/....

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Andrew,

                                          I can use any texture and make it seamless using either Crazybump, Imagesynth, Pixplant or even Photoshop, I prefer pixplant. Here is a screen shot and attached is the texture, it has diffuse, displacement, normal bump, and specular maps.

                                          http://img12.imageshack.us/img12/5308/pixplant.jpg

                                          seamless rock7.zip

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • utilerU Offline
                                            utiler
                                            last edited by

                                            Thanks Pete, I'll have a look at these programs...

                                            Much appreciated!

                                            purpose/expression/purpose/....

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