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    BEST landscape boulders ?

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    • R Offline
      remus
      last edited by

      Whres the pic/component ross? ๐Ÿ˜„

      http://remusrendering.wordpress.com/

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      • boofredlayB Offline
        boofredlay
        last edited by

        Nice image Ross ๐Ÿ‘

        http://www.coroflot.com/boofredlay

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        • R Offline
          remus
          last edited by

          Indeed that does look very good, the scene reminds me of the beach...apart form the trike

          http://remusrendering.wordpress.com/

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          • david_hD Offline
            david_h
            last edited by

            I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

            D20080731123842_8m15s.jpg

            If I make it look easy...It is probably easy

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            • soloS Offline
              solo
              last edited by

              David,

              I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
              If you use bumps and/or displacement you can create some really cool rock textures too.
              I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

              Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


              http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • I Offline
                Iglesias
                last edited by

                Very beautiful composition. I like it very much

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                • david_hD Offline
                  david_h
                  last edited by

                  @solo said:

                  David,

                  I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                  If you use bumps and/or displacement you can create some really cool rock textures too.
                  I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                  Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                  Thanks for you input on the flower beds too.

                  EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . ๐Ÿ˜ณ

                  If I make it look easy...It is probably easy

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                  • david_hD Offline
                    david_h
                    last edited by

                    oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .

                    anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?20080801093644_1m42s.jpg20080801092535_1m54s.jpg20080801094610_3m49s.jpg

                    If I make it look easy...It is probably easy

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                    • N Offline
                      neoshed
                      last edited by

                      Pardon my ignorance but where would I find the UV tools?

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Here you are
                        http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10404

                        Gai...

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.


                          Boulders.zip


                          Boulders.jpg

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • L Offline
                            lz2008
                            last edited by

                            thanks๏ผ๏ผ

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                            • L Offline
                              lz2008
                              last edited by

                              I like it very much!!!

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                              • utilerU Offline
                                utiler
                                last edited by

                                @unknownuser said:

                                Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                                Thanks for you input on the flower beds too.

                                EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . ๐Ÿ˜ณ

                                I need to do this too, Dave, I drool over Pete's work!!!!
                                Best make some time at big lunch to have a play....

                                purpose/expression/purpose/....

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                                • B Offline
                                  BTM
                                  last edited by

                                  my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.

                                  I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
                                  boulder.jpg
                                  I've got pics of the steps too, but can't post them here yet.

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                                  • utilerU Offline
                                    utiler
                                    last edited by

                                    why not? would love to see then....

                                    purpose/expression/purpose/....

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                                    • david_hD Offline
                                      david_h
                                      last edited by

                                      So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                      tell me. . .. I want to know. . .


                                      Hello. .. . Newman

                                      If I make it look easy...It is probably easy

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                                      • B Offline
                                        BTM
                                        last edited by

                                        @unknownuser said:

                                        So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                        It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
                                        boulderset.jpg
                                        Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide

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                                        • utilerU Offline
                                          utiler
                                          last edited by

                                          @solo said:

                                          Texture using two different axis (I used a seamless texture found online and made seamless in PSP)

                                          Hi Pete, where do I find 'seamless' textures? I like your process here... ๐Ÿ‘

                                          purpose/expression/purpose/....

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Andrew,

                                            I can use any texture and make it seamless using either Crazybump, Imagesynth, Pixplant or even Photoshop, I prefer pixplant. Here is a screen shot and attached is the texture, it has diffuse, displacement, normal bump, and specular maps.

                                            http://img12.imageshack.us/img12/5308/pixplant.jpg

                                            seamless rock7.zip

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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