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    BEST landscape boulders ?

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    • FrederikF 離線
      Frederik
      最後由 編輯

      Really nice, Solo...
      I'm interested to learn more about how you've managed to apply the texture in SU (or perhaps you've used another application for this purpose..?? 😕 )

      Also - would you mind sharing the two boulders - now that you've made them... 😉

      Cheers
      Kim Frederik

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      • soloS 離線
        solo
        最後由 編輯

        Okay, firstly the example above I never saved (made it as a referance only) and the texture was oversized in kb's anyway.
        I made a lower poly one with a lower res texture on it attached below.

        The textures are applied in SU, infact they are nothing special, nor any unique way of application. I use two axis for projection and sometimes even 3 axis (getting them to blend is normally more tricky especially on a freeform shape)
        If you go close up you will notice they are not smoothly blended actually, but from a distance with vegetation around and shadows they will be fine.


        http://img143.imageshack.us/img143/7016/rockonfs2.jpg


        a rock.skp

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • FrederikF 離線
          Frederik
          最後由 編輯

          Thanks for sharing and taking your time to explain this, Pete!
          Much appreciated! 😉
          When it comes to applying textures to spheric shapes, I always seem to have difficulties... 😞
          (and maybe you had used another application to apply the textures - like Deep Exploration... 😉 )

          Cheers
          Kim Frederik

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          • Alan FraserA 離線
            Alan Fraser
            最後由 編輯

            By moving the image around and sampling different bits, it's possible to map even a non-tiling image like this one I just pulled off the Net onto a boulder without too many seams being evident. This was done in SU.


            another rock.jpg


            another rock.skp

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • D 離線
              Danty
              最後由 編輯

              Alan -- Your last boulder model just blew me away. Now THAT is what I have had in mind as the type of boulder I would like to be turning out.
              Would you please clarify a couple of points:

              Sampling:  By that do you mean the technique of holding down SHIFT while clicking on the Paint Tool which then turns into an eyedropper -- "sampling" the color or texture of a face?
              Projection:  Are you doing what Solo seems to be doing? -- projecting the textures with different axes?  I just don't get how that works.  My experience with applying colors and textures seems to simply involve selecting a face and applying the color/texture.  What step am I missing?
              
              So it seems your method is to create a spherical shape then explode the modified sphere so it can be edited.
              Then you project a large format texture onto portions of the shape.
              You keep turning it round to locate "streaks" in the texture and then use sampling to even them out.
              Is that more or less what it consists of?
              

              Thanks for your patience on this subject.
              It is definitely a skill I would like to master.

              Danty

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              • Alan FraserA 離線
                Alan Fraser
                最後由 編輯

                Yes, by sampling I mean sampling the image with the Paint tool (except you hold down Alt, not Shift...I'm sure that's what you meant.)

                What I did with the boulder above was to line it up alongside the flatter sides of the boulder, sample it (after first making sure it was stretched big enough to overlap the extents of the rock), then paint the entire boulder. The flattish sides were obviously ok, but that technique leaves some nasty streaky bits on the sharper sides and the top.

                These were fixed by simply moving the image around, first by rotating it 90 degrees horizontally and lining up the pattern on it so it would blend reasonably with what was already there, then just resampling the image in its new position and painting the streaked faces. Obviously you need to turn hidden geometry on first, or you'll repaint the entire boulder instead of a single face.

                Lastly, I pulled the image up, rotated it and floated it above the boulder, positioning it so I got that lichen or efflorescent texture in the right position to project down and extend the stuff that was already there. It's not perfect and it takes a bit of trial and error, but the end result is good enough to pass muster.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • urgenU 離線
                  urgen
                  最後由 編輯

                  Hey, guys!... These stones are able to wait... 😄 ☀ Silently... 😉

                  http://img370.imageshack.us/img370/2510/moaivd3.jpg


                  moai.skp

                  --pupil forever...------

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                  • urgenU 離線
                    urgen
                    最後由 編輯

                    @blajnov said:

                    by urgen, moai.skp+Artlantis Studio 2.0.2.1

                    ... 👍 👍 👍 😄

                    --pupil forever...------

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                    • B 離線
                      blajnov
                      最後由 編輯

                      by urgen, moai.skp+Artlantis Studio 2.0.2.1

                      http://img228.imageshack.us/img228/9582/moaiutrohr1.jpg


                      http://img228.imageshack.us/img228/9582/moaiutrohr1.ae0baed548.jpg


                      Moai_Zakat_19_20f.jpg


                      Moai_Zakat_19_20v.jpg

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                      • I 離線
                        Iglesias
                        最後由 編輯

                        Hello, here you are three boulders one tree and seamless Asturian grass texture.
                        The rock texture is seamless. It is made of a photograph near the Cantabrian sea, near my home.
                        Ejoy


                        boulders.jpg


                        boulders.skp

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                        • L 離線
                          lapx
                          最後由 編輯

                          Looking for a good workflow for creating a stacked limestone wall. Any ideas would be helpful. I started off with basic shape as rectangle. Is there a ruby script to select and make square somewhat irregular at the edges?

                          Stone in background was done by fillet block ruby and then subdivided for editing by scaling.


                          STACKED-LIMESTONE.jpg

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                          • R 離線
                            Ross Macintosh
                            最後由 編輯

                            Just thought I'd add that the boulder techniques can be used to create landscapes too...

                            I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

                            Regards, Ross


                            big-rock.jpg

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                            • R 離線
                              remus
                              最後由 編輯

                              Whres the pic/component ross? 😄

                              http://remusrendering.wordpress.com/

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                              • boofredlayB 離線
                                boofredlay
                                最後由 編輯

                                Nice image Ross 👍

                                http://www.coroflot.com/boofredlay

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                                • R 離線
                                  remus
                                  最後由 編輯

                                  Indeed that does look very good, the scene reminds me of the beach...apart form the trike

                                  http://remusrendering.wordpress.com/

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                                  • david_hD 離線
                                    david_h
                                    最後由 編輯

                                    I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

                                    D20080731123842_8m15s.jpg

                                    If I make it look easy...It is probably easy

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                                    • soloS 離線
                                      solo
                                      最後由 編輯

                                      David,

                                      I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                      If you use bumps and/or displacement you can create some really cool rock textures too.
                                      I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                      Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                                      http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • I 離線
                                        Iglesias
                                        最後由 編輯

                                        Very beautiful composition. I like it very much

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                                        • david_hD 離線
                                          david_h
                                          最後由 編輯

                                          @solo said:

                                          David,

                                          I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                                          If you use bumps and/or displacement you can create some really cool rock textures too.
                                          I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                                          Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                                          Thanks for you input on the flower beds too.

                                          EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                                          If I make it look easy...It is probably easy

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                                          • david_hD 離線
                                            david_h
                                            最後由 編輯

                                            oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .

                                            anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?20080801093644_1m42s.jpg20080801092535_1m54s.jpg20080801094610_3m49s.jpg

                                            If I make it look easy...It is probably easy

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