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    BEST landscape boulders ?

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    • R 離線
      Ross Macintosh
      最後由 編輯

      Just thought I'd add that the boulder techniques can be used to create landscapes too...

      I attach an old quickie I made using Alan's trike and boy from Formfonts. The big rock is a very low poly model with a large texture image applied to it.

      Regards, Ross


      big-rock.jpg

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      • R 離線
        remus
        最後由 編輯

        Whres the pic/component ross? 😄

        http://remusrendering.wordpress.com/

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        • boofredlayB 離線
          boofredlay
          最後由 編輯

          Nice image Ross 👍

          http://www.coroflot.com/boofredlay

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          • R 離線
            remus
            最後由 編輯

            Indeed that does look very good, the scene reminds me of the beach...apart form the trike

            http://remusrendering.wordpress.com/

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            • david_hD 離線
              david_h
              最後由 編輯

              I have had my own fun making rocks. . . .thanks for the technique. rendering not so great. . .but hey

              D20080731123842_8m15s.jpg

              If I make it look easy...It is probably easy

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              • soloS 離線
                solo
                最後由 編輯

                David,

                I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                If you use bumps and/or displacement you can create some really cool rock textures too.
                I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                Here is a basic idea of different rock textures and some plants arranged as a rock bed. Rendered with Vue 6 xstream.


                http://img103.imageshack.us/img103/5835/rockgardenlg7.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • I 離線
                  Iglesias
                  最後由 編輯

                  Very beautiful composition. I like it very much

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                  • david_hD 離線
                    david_h
                    最後由 編輯

                    @solo said:

                    David,

                    I see you are getting into sub-smooth, there are a few new tools like 'UV tools' that can map your textures pretty well these days in SU.
                    If you use bumps and/or displacement you can create some really cool rock textures too.
                    I saw on another thread you enquiring about flower beds, Clipmaps will work on one view only (unless you are up to moving each on individually as 'face me' will not suffice)so I suggest modeling some low poly flowers (mapping the textures right) and using them as components.

                    Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                    Thanks for you input on the flower beds too.

                    EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                    If I make it look easy...It is probably easy

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                    • david_hD 離線
                      david_h
                      最後由 編輯

                      oka--this is getting to be like "look what I did in school today Mommy" .. .but i have played around with the UV tools. . ..(thanks Solo) . . .and now I am starting to get it. okay .. it takes me a while. . .

                      anyway. .thse are starting to look better. . .not like stupid dinosaur eggs or something. n'est-ce pas?20080801093644_1m42s.jpg20080801092535_1m54s.jpg20080801094610_3m49s.jpg

                      If I make it look easy...It is probably easy

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                      • N 離線
                        neoshed
                        最後由 編輯

                        Pardon my ignorance but where would I find the UV tools?

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          Here you are
                          http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10404

                          Gai...

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                          • EarthMoverE 離線
                            EarthMover
                            最後由 編輯

                            I thought I'd add a collection of boulders I made a while back. They could use some retexturing, but the shapes are there. I used FFD on a sphere.


                            Boulders.zip


                            Boulders.jpg

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

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                            • L 離線
                              lz2008
                              最後由 編輯

                              thanks!!

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                              • L 離線
                                lz2008
                                最後由 編輯

                                I like it very much!!!

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                                • utilerU 離線
                                  utiler
                                  最後由 編輯

                                  @unknownuser said:

                                  Thanks solo. . .as usual. . .I think I have UV tools. .. I just don't know what to do with them. . .I guess I need to play around with thos alittle bit more. I have so many rubies in my files it's hard to keep track of them all.
                                  Thanks for you input on the flower beds too.

                                  EDIT p.s. I do have UV tools. .. .I have no idea what it does. . . 😳

                                  I need to do this too, Dave, I drool over Pete's work!!!!
                                  Best make some time at big lunch to have a play....

                                  Just Curious...

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                                  • B 離線
                                    BTM
                                    最後由 編輯

                                    my personal way of making boulders uses a rectangle, zorro, FFD, catmull-clark, polyreduce, and then texturing.

                                    I make the rectangle, then I use zorro to add more organic subdivisions ( not uniform squares), then FFD to morph it, catmull-clark to get rid of some sharp edges (if you want), then polyreduce to lower the... well... polycount (if that's a real word). Then I texture it with U.V. tools or projected textures, and result:
                                    boulder.jpg
                                    I've got pics of the steps too, but can't post them here yet.

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                                    • utilerU 離線
                                      utiler
                                      最後由 編輯

                                      why not? would love to see then....

                                      Just Curious...

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                                      • david_hD 離線
                                        david_h
                                        最後由 編輯

                                        So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                        tell me. . .. I want to know. . .


                                        Hello. .. . Newman

                                        If I make it look easy...It is probably easy

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                                        • B 離線
                                          BTM
                                          最後由 編輯

                                          @unknownuser said:

                                          So . .. what is this "Catmull-clark" of which I hear tell? And is this something I need?

                                          It's like subdivide and smooth (Sort of), in that it... well... subdivides and smoothes. Just not as well. It does it based on where lines are and such, so it's a bit random... which is good for boulders. And it's free. here's the steps showing the boulder after FFD, from catmull-clark to the end of polyreduce...
                                          boulderset.jpg
                                          Link to the download page for catmull-clark: http://www.smustard.com/script/Subdivide

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                                          • utilerU 離線
                                            utiler
                                            最後由 編輯

                                            @solo said:

                                            Texture using two different axis (I used a seamless texture found online and made seamless in PSP)

                                            Hi Pete, where do I find 'seamless' textures? I like your process here... 👍

                                            Just Curious...

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