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    Joint Push Pull Classic (Old version) - v2.2a - 26 Apr 17

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    • B Offline
      bouleaux
      last edited by

      Hello,
      I'm trying to extrude a multitude of faces with the same kind of behavior than the jointpushpull plugin. My concern is that I need as many solids than faces as a result.
      If I jointpushpull 5 adjacent faces, they will end in a single extruded group. What I would like is having 5 adjacent solids as a result.

      The ky Group PushPull 2D Faces plugin does that very well... it found out to be the best solution for me make in making that sketchyphysics video : http://youtu.be/v9jWE1aoueA

      BUT for this video the faces were all parallel. What I didn't find yet is a way to obtain the same result (multiple adjacent solids) when the faces are NOT parallel. The ky Group PushPull 2D Faces plugin actually does it, but the groups all interpenetrate, which does not end with solids, which is not ok with sketchyphysics...

      My point is I would like to extrude this wonderful head model by 3D creator (http://sketchup.google.com/3dwarehouse/details?mid=d34e5f52b8698e0e72879169b6bea9fb&prevstart=0) into multiple solids, then use it in sketchyphysics (if my iMac accepts to deal with sio many entities...)

      Any idea ?
      Many thanks

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      • fredo6F Offline
        fredo6
        last edited by

        @bouleaux

        Did you use the options (press TAB to have the dialog box appear)

        • Keep Original Face
        • Borders on all faces

        Fred

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        • B Offline
          bouleaux
          last edited by

          Dear Fredo,
          Thank you for your answer, and congratulations for the great job you do with all these plugins.
          I tried what you suggest, but as a result I have one group, and I would like to have 5 different groups / solids>

          Joint is an image of what I get.

          Can you think of a way to do it ?


          JPP3.jpg

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          • TIGT Offline
            TIG Moderator
            last edited by

            Once you have made the 6 'segments' [it's not 5?], you can edit the resultant group.
            Use Select 'by fence' so that only the edges/faces of a required 'segment' are selected and then 'group' them.
            Any shared edges with non-selected faces are duplicated automatically.
            Repeat until all 'segments' are groups.
            Now edit each segment-group in turn.
            Over-draw an edge bounding any missing faces [e.g. at junctions], these faces should then reform...
            Tip: to see what you are doing set your View > Component-Edit to 'hide-rest-of-model'.
            Now you should have the main [original] group containing 6 solid sub-groups.
            If you want them 'loose' you can just Explode the original group...

            TIG

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            • B Offline
              bouleaux
              last edited by

              Hello Tig,
              thanks for your answer.
              The problem is I have 6500 groups on that model !
              (http://sketchup.google.com/3dwarehouse/details?mid=d34e5f52b8698e0e72879169b6bea9fb&prevstart=0)
              I couldn't treat them individually...
              Do you think there is an automated way to do it ?

              On the image below, I used Ky,'s Group and Pushpull 2d faces to extrude a few faces as groups. But the groups interpenetrate, which is unsuitable for sketchyphysics (this is my guess, but I could be wrong —I discovered all these great plugins you guys make just a few days ago...)
              I could use the SU feature Solid Tools >Trim, that would do the trick, but this tool seems to apply only on two solids, which is not enough... (again, I could be wrong on that point...)

              On the other image I used Joint Push Pull

              Would you have any more idea ?
              Many thanks


              with Joint Push Pull


              With Ky's Group Push Pull

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              • TIGT Offline
                TIG Moderator
                last edited by

                Fredo could add something into his JPP code to split the mesh into individual groups ?
                I'm still unclear as to why you want to do this ?

                TIG

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                • B Offline
                  bouleaux
                  last edited by

                  The purpose of all this is being able to "play" with such a model in sketchyphysics (collapse, explode, etc...)
                  I think (am I right ?) that it has to be separate groups in order to do so...
                  If the groups interpenetrate, the sketchyphysics contextual menu or dialog box will not unfreeze the groups. Do you think it's true ? Or am I making a problem where there is not ?
                  Thanks again for your patience

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Why not make a very simple example of say 3x3x3 cube groups and see how it does ?

                    TIG

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                    • B Offline
                      bundoo
                      last edited by

                      Awesome tool. Works great most of the time, but i am getting a crash attempting to JPP the surface in this attached file.


                      crash.skp

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @bundoo said:

                        Awesome tool. Works great most of the time, but i am getting a crash attempting to JPP the surface in this attached file.

                        Indeed, it does bug splat.
                        After a rapid check, it seems that the configuration with those holes and concave sides of faces is precisely one case that I left for future implementation.

                        I suggest you cut the big face into smaller chunk with vertical lines. Then it works.

                        Sorry for inconvenience

                        Fredo

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                        • E Offline
                          E21F1988
                          last edited by

                          Hi everybody!
                          I've got some problems about Joint Push Pull - v2.0b: I followed all the steps for the installation, but when I open the program a window appears and says "Error Loading File jointpushpull_main.rb undefined method `get_last_state' for nil:NilClass". 😕
                          Fredo6, what does it mean?

                          Thanks a lot! 😉

                          Ps: I have Google Sketchup 8 pro...

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                          • T Offline
                            timetess
                            last edited by

                            thank u for sharing,like it!

                            1 Reply Last reply Reply Quote 0
                            • charly2008C Offline
                              charly2008
                              last edited by

                              Hi,

                              thanks for this wonderful plugin. I often work with it. I have now installed the latest version but I get no dialog box. What do I need to see the dialog box?

                              Charly

                              He who makes no mistakes, makes nothing

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @charly2008 said:

                                Hi,

                                thanks for this wonderful plugin. I often work with it. I have now installed the latest version but I get no dialog box. What do I need to see the dialog box?

                                Charly

                                Charly,

                                With the visual edition, you have a preview mode and you can type the offset in the VCB. The dialog box can be invoked by pressing TAB or via the contextual menu.

                                Fredo

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                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Fredo,

                                  Thanks for the quick reply. It works.

                                  Charly

                                  He who makes no mistakes, makes nothing

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    What is exactly the option "Thickening" against the normal use ?
                                    Can you put a little image before/ after

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • S Offline
                                      SUN288
                                      last edited by

                                      cool, thanks for testing fellas

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        Kokorenromp
                                        last edited by

                                        Hi all,

                                        I try to use the plugin to create a skin within an angular 3D model.
                                        It gives some trouble at a point where 6 edges intersect. The plugin creates a new point, after averaging all 6 normals to the faces, but keeps the edges together. I would like to see a result where new lines are created and previously horizontal or vertical edges stay hor/vert.

                                        Is this plugin or another plugin/function in SketchUp able to do this in a single operation or do I have to adjust it all by hand?


                                        beforel.jpg


                                        Using Joint Push Pull

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                                        • LanaL Offline
                                          Lana
                                          last edited by

                                          **[highlight=#ff40ff:s59i081v][/highlight:s59i081v]**thank you very much!

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                                          • engineericE Offline
                                            engineeric
                                            last edited by

                                            I installed this tool months ago, but only just realized what it does. Another great plugin from Fredo6. Thank you.
                                            I read through the suport literature and cannot repeat something I'm seeing there: According to the support document, if my neighboring face normals are less than the angle of influince from the target face normal, the they will influince the targets offset. Correct? I tried to re-create what was shown on page 13 & 14 of the document, but my model seems unaffected by angle of influince. Did this functionality go away in later versions, or am I mis-interpreting something?


                                            angle of influince

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