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    [Plugin] Very fast texture writer

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    • unclebimU Offline
      unclebim
      last edited by

      Is there any chance of running the plugin in SU 2014?

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      • TIGT Offline
        TIG Moderator
        last edited by

        The original fast_tw.rb works in v2014, but is Ruby Console run.
        This attached version is the same as the one in the PluginStore's RBZ.
        fast_tw.rb
        The Depot's fast_tw_3.rb is menu driven and has several extra options.
        It is compatible with v2014.
        This has some issues, which my post a little earlier explained how to fix.
        This attached version has those issues fixed.
        I have incremented it to fast_tw_3a.rb
        fast_tw_3a.rb
        In an earlier post in this thread another version of the RB was attached [confusingly with the same version suffix].
        This is also menu driven and includes several additional options.
        BUT this one is full of coding issues and it is NOT compatible with v2014.
        This attached version has those issues fixed and is now v2014 compatible.
        I have renamed it fast_tw_4.rb for the avoidance of doubt.
        fast_tw_4.rb
        Because of the non-standard RB naming conventions you should ensure any older "fast_tw" RB files are removed...
        I have swapped the texture's height,width in the ..size=[], which [oddly] seems to work - if you have issues with that try editing the v3a/v4 RBs and find every ..size=[] and swap them back to be [width,height] ??

        TIG

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        • unclebimU Offline
          unclebim
          last edited by

          Thank you very much, TIG!

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          • A Offline
            AcesHigh
            last edited by

            Can I make an improvement request? It would be nice if you could choose if you want the texture exported with the MATERIAL name (as it happens now) or the original texture name, if available.

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            • S Offline
              samyell77
              last edited by

              Hi,
              Great plugin - thanks! Always amazed by the fantastic plugins that you can find on sketchucation! Thank you...!
              I like AcesHigh's point about material names - would be a handy feature but even without this plugin will come in very handy.
              Sam

              SU Pro 2016
              Dell Precision M4800
              PC Windows 10
              Intel Core i7-4900MQ @ 2.80ghz
              Nvidia Quadro K2100M
              16gb RAM

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              • Lemoyne ArchitectL Offline
                Lemoyne Architect
                last edited by

                @aceshigh said:

                Can I make an improvement request? It would be nice if you could choose if you want the texture exported with the MATERIAL name (as it happens now) or the original texture name, if available.

                I’m trying to use fast_tw on OSX 10.9.5 and SU 2015 and I’m getting file names such as "fa3c172f4fc034eb6af0489c89b26612.jpg” for everything. From the comment above, am I understanding correctly that it SHOULD save the files with the MATERIAL name you’d see in SU?

                I’ve tried using both fast_tw_3a.rb and fast_tw_4.rb with the same results.

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                • D Offline
                  driven
                  last edited by

                  did you the one in the PluginStore's that's a RBZ?

                  that error in the name looks like it's a Ruby Depot version...

                  learn from the mistakes of others, you may not live long enough to make them all yourself...

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                  • Lemoyne ArchitectL Offline
                    Lemoyne Architect
                    last edited by

                    I tried 3a and 4 from TIG’s post:

                    @tig said:

                    The original fast_tw.rb works in v2014, but is Ruby Console run.
                    This attached version is the same as the one in the PluginStore's RBZ.
                    [attachment=2:3ie6v21l]<!-- ia2 -->fast_tw.rb<!-- ia2 -->[/attachment:3ie6v21l]
                    The Depot's fast_tw_3.rb is menu driven and has several extra options.
                    It is compatible with v2014.
                    This has some issues, which my post a little earlier explained how to fix.
                    This attached version has those issues fixed.
                    I have incremented it to fast_tw_3a.rb
                    [attachment=1:3ie6v21l]<!-- ia1 -->fast_tw_3a.rb<!-- ia1 -->[/attachment:3ie6v21l]
                    In an earlier post in this thread another version of the RB was attached [confusingly with the same version suffix].
                    This is also menu driven and includes several additional options.
                    BUT this one is full of coding issues and it is NOT compatible with v2014.
                    This attached version has those issues fixed and is now v2014 compatible.
                    I have renamed it fast_tw_4.rb for the avoidance of doubt.
                    [attachment=0:3ie6v21l]<!-- ia0 -->fast_tw_4.rb<!-- ia0 -->[/attachment:3ie6v21l]

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                    • Lemoyne ArchitectL Offline
                      Lemoyne Architect
                      last edited by

                      Note these lines from above:

                      @tig said:

                      The original fast_tw.rb works in v2014, but is Ruby Console run.
                      This attached version is the same as the one in the PluginStore's RBZ.

                      So the one in the PlugInStore is the first generation - and runs in the Ruby Console. The 3a and 4 versions are updates that run in menus.

                      But I still get the same results in any of them - that I get alphanumeric strings for file names instead of the material names that were in the SKP file.

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                      • Lemoyne ArchitectL Offline
                        Lemoyne Architect
                        last edited by

                        Ok, I finally went in and made a copy of one of the SKM files, renamed it to .ZIP, opened it, and looked at the files. The JPG file in there has the alphanumeric filename I’m encountering. Doing the same with some other materials gets a filename based on the material name.

                        So, in this case, the materials I’m trying to work with just have random alphanumeric filenames for the JPGs they originally created the materials from - so that is all that fast_tw is able to extract. It’s a fault of the materials I’m working with and nothing to do with fast_tw.

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                        • D Offline
                          driven
                          last edited by

                          @lemoyne architect said:

                          ..The JPG file in there has the alphanumeric filename I’m encountering. the same with some other materials gets a filename based on the material name...

                          glad you resolved it, but I'm now curious did the name show as that in the material browser?

                          john

                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                          • Lemoyne ArchitectL Offline
                            Lemoyne Architect
                            last edited by

                            No, that was what was confusing me. I had downloaded a model from the 3DWarehouse, but wanted to modify the materials being used. There were enough that I was looking for an easy way to strip them out rather than right clicking on each and every material and editing them individually - hence doing a search and finding fast_tw.

                            Playing around with fast_tw and other materials, most of the time someone names the JPG the same name as the material they create. In this case the materials were things like “Material001, Material002, Material003…” while the JPGs were named “4IASae2uulg1, NX054xYNCb63, QtIJ9RU2U1Mj…”

                            To me, it would seem that would make it very difficult to keep things organized during the creation of the materials, but some people seem to just make things more difficult than they need to be.

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                            • D Offline
                              driven
                              last edited by

                              ahhh... Material001/2, etc and or <auto_1/2> etc... are name given when SU finds an 'unknown' material in an import or from the eyedropper...

                              that looks like it uses the materials unique id for the jpg name...

                              I think fast_tw could be tweaked to re-name the jpg and mat at the same time...

                              john

                              learn from the mistakes of others, you may not live long enough to make them all yourself...

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                              • C Offline
                                Craig2014
                                last edited by

                                Hi

                                Does this work in SU2016?

                                I cant see it anywhere after install, although the ruby script "fast_tw +" works in extracting all but 4 out of maybe 15 materials in my sample model.

                                Is there an icon for this or menu shortcut in SU16 or is it only usable by Ruby?

                                Thanks

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  It's not an extension.
                                  It's some code to run from the Ruby Console.
                                  It's pretty old...
                                  It will work in v2016.
                                  You can add the menu item or toolbar yourself...
                                  There are many simple plugins from which you can crib the method[s]...

                                  Depending what you want to do with your texture images, v2016 also now has this additional thumbnail writing method [max resolution 128px] - this also includes non-textured materials.

                                  model=Sketchup.active_model
                                  folder=UI.select_directory(
                                    title; "Select Folder for Thumbnails",
                                    directory; File.dirname(model.path)
                                  )
                                  if folder
                                    model.materials.each{|material|
                                      thumbnail = File.join(folder, "#{material.display_name}.png")
                                      material.write_thumbnail(thumbnail, 128)
                                    }
                                  end
                                  

                                  TIG

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                                  • D Offline
                                    driven
                                    last edited by

                                    @TIG, is there really a size limit on a PC...

                                    I write them out at 512px in one of my plugins for mac...

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      I've had several PC failures with a resolution > 128px [although it's not clearly limited in the API docs - but you know what those docs are like!!!], hence my suggestion of a max size...
                                      BUT the PC users are free to try it with bigger sizes, and then disabuse me of my preconception [if they get it to work]...

                                      TIG

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                                      • P Offline
                                        paulower
                                        last edited by

                                        I was looking for a plugin like that. I had a file with many textures, but most were not applied to any object. When you export a 3DS file for example, the textures that were not applied to any face were not exported.

                                        This Plugin helped me a lot because it exports all the textures that are in the model, including those that are not applied.

                                        Thank you very much.

                                        Baú SketchUp
                                        Visite nosso blog.. Visit our blog Baú SketchUp

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