Modeling curve scuplture
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How would you model something like this accurately?

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here's my Super rough first try... i went around the thing too many times... 2nd try should be easier and i'll try smoothing out the kinks..

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Id try and do it by drawing and connecting arcs, you could draw the arcs on a plane so you could get the angles and stuff a bit more accurate, otherm than that im not sure. Quite a challenge.
p.s. use the arcs and stuff for a follow me path.
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solo, spill the beans already, are you beta testing v2.0?

Mike
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The shape is a mathematical curve called a trefoil. I created one using using knotplot and shipped it into Sketchup.
In the render I forgot to smooth the skippy so it went a bit jazzy!
Bob

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Nice one bob, far cleaner than anythign that could easily be produced in SU! cheers for sharing it.
edit: i was going to try and do a render of this in podium, but podium is struggling slightly (a lot!) with it.
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@alpro said:
solo, spill the beans already, are you beta testing v2.0?

It looks really good, but it lacks caustics...

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ha.. man, i was just starting to get my head around what's actually going on with this shape and was about to start trying out the proper curves... then i open up this thread... i'm throwing in the towel after seeing knotplot..
check out this project..
http://ingallian.design.uqam.ca/goo/ReV/ReV00.htm.

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a non transparent version..

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Solo,
Is that Vue you are rendering with?By the way, I wouldn't have a clue how to model a doodle like that in sketchup..

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I am great fan of mathematical shapes. Nice model, did made a subdivision in KT. Take a look on k3dsurf, nice program for creation of mathematical models.

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This is an amazing response, Thanks Bob! I'll try my rendering in K when I get a break in action and post my attempt. There is so much useful knowledge generated here

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My attempt rendered with KerkyT.

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new things


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tried one with cheetah.. just using the trial version for now (everything works normal and it doesn't expire - you just can't save anything.. this is a screen shot)..

 
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