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    Camera space question

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    • AdamBA Offline
      AdamB
      last edited by

      No different. Just wasn't sure whether you can get the camera matrix as a whole, so thought it just as easy to do 3 dot products. (And we do just want a 3x3 tranform here).

      Developer of LightUp Click for website

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      • PixeroP Offline
        Pixero
        last edited by

        Added Sketchup file to further explain above problem.


        Camspace_weirdness.skp

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        • PixeroP Offline
          Pixero
          last edited by

          First, sorry for not getting back earlier. Its been kind of hectic here.

          Thanks for answering but I still have problems.
          Adam, your way gives relly weird results. Either there is something wrong with your method or (more possibly) there is something wrong with me. 😉
          When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

          Part of the code:

          
          camSpaceTranslation = Geom;;Vector3d.new(xDist, yDist, zDist)
          worldSpaceTranslation = Geom;;Vector3d.new(camera.xaxis.dot(camSpaceTranslation), camera.yaxis.dot(camSpaceTranslation), camera.zaxis.dot(camSpaceTranslation))
          
          newEye = eye + worldSpaceTranslation
          newTarget = target + worldSpaceTranslation
          eye = newEye
          target = newTarget
          camera = camera.set(eye, target, up)
          
          

          Once more to clearify what I'm after:
          Moving along world axes is working but I want to numerically move the camera eye point and target point (the target shall just move the same amount as the eye) in the cameras sightline*(in/out),*left/right and up/down.
          Any thoughts?

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          • AdamBA Offline
            AdamB
            last edited by

            And how many millimeters in an inch (the native units of Sketchup) are there?

            @pixero said:

            First, sorry for not getting back earlier. Its been kind of hectic here.

            When using your method and just translating the xDist it gets a transform also in th z axis and if I use the value 100 as xDist it gets moved a distance of 2540 mm?

            Developer of LightUp Click for website

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            • jujuJ Offline
              juju
              last edited by

              25.4mm to an inch.

              Save the Earth, it's the only planet with chocolate.

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              • GaieusG Offline
                Gaieus
                last edited by

                @adamb said:

                And how many millimeters in an inch (the native units of Sketchup) are there?

                😄
                The "native" unit of mySketchUp is centimetre.

                Gai...

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                • J Offline
                  Jim
                  last edited by

                  ?

                  
                  model = Sketchup.active_model
                  c = model.active_view.camera
                  eye = c.eye
                  up = c.up
                  target = c.target
                  xaxis = c.xaxis
                  yaxis = c.yaxis
                  zaxis = c.zaxis
                  
                  model.entities.add_cpoint eye
                  model.entities.add_cpoint target
                  
                  model.entities.add_text("eye", eye)
                  model.entities.add_text("target", target)
                  
                  distance = 12
                  newEye = eye.offset(xaxis, distance)
                  model.entities.add_cpoint newEye
                  model.entities.add_text("newEye", newEye)
                  
                  newTarget = target.offset(xaxis, distance)
                  model.entities.add_cpoint newTarget
                  model.entities.add_text("newTarget", newTarget)
                  
                  c.set(newEye, newTarget, up)
                  
                  

                  Hi

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                  • R Offline
                    RickW
                    last edited by

                    Might I suggest AddPages as a reference script? It adds pages (scenes) orthographically (based on user-supplied x, y, and z offsets). If I understand the gist of the discussion, then AddPages has at its heart the transformation code in question.

                    RickW
                    [www.smustard.com](http://www.smustard.com)

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Thanks all for helping! 😍

                      Now I got it working the way I want.
                      I'll be back when the script is done.

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        See this thread: http://www.sketchucation.com/forums/scf/viewtopic.php?f=153&t=1528&p=41330#p41330

                        And once more, thanks for helping!

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