WIP - Appartments in Belfast- Update 2007-10-26
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Thanks for the info and the screen shot I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.
I have
Mobo=Foxconn powered by Nvidia CS1XEM2AA
Processor= AMD64x2 dual-core 5400+
RAM= 4GB Ballistix
Video=MSI PCI Express, 512MB
Windows XP Pro SP2There were 47 scenes
2048x1536 PNG
Frame rate at 15 F/S
It took about 24hrs to export from SU. Does that seem long or is that about normal?Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}
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Some updated images:
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Fantastic images (modelling)!
Just as if I were there... -
Great modelling, but also shows how the right textures really make a big difference.
Nice work Paul. -
Hi Paul, great work!
I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?
I am very impressed with the level of detail; it is just beautiful.
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Done a quick 'How-To' over lunch, hope its clear enough:
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Nice work Paul .... 'counting bricks'! You must be seeing double by now
Mike
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Nice tut, Paul!
I hope you don't mind that I have "copied" it into the tutorials forum, too!BTW - is there a special reason why you have not simply just draped the lines into the road surface?
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Thanks Paul! Great ideas in that tutorial; I really appreciate it!
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Gai,
That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!
I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!
Now if you don't mind I'm going back to reshaping my desk.
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Well, Paul, I did not mean to hurt your desk...
anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
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Couple of updated images, 3 new houses, a bit of land and a lot more trees. The Google Earth data for Belfast was recently updated, we guess its about 12 months old and I patched together a number of screen grabs to get the image.
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Now that's a perfect use of GE, Paul.
BTW, there is this road or Google Maps or whatever layer in GE and it seems to be quite inaccurate in my town (though the image is very blurry but still perceptible for the local eyes).
Is that layer accurate to the images in Belfast? -
That Google Image looks better quality than ones I have exported. Is that from the Pro version Paul?
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What I did was switch off terrain, zoom in on an area and print screen, switch to PS, paste it, back to GE pan over a bit and repeat the process.
Then in PS, crop off all but the map, move the bits around so that they line up and export as a jpeg.I can get areas as big as I want this way.
Hope this helps
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Ooooo, great tip.
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You guys do know that, per the Google Earth legals, that you can't use their images for ANYTHING professional, right.
We had a long conversation about this is the old forums. Basically, Google Earth's legals say that it is for your own personal use. Period. No giving printouts to anyone; no showing your client his property in Google Earth, no nothing. And that is also the case for the Pro version, as crazy as that sounds.
To use an image in a professional environment, you must snail mail (!) a written request on a per image basis and ask for permission. No guarantee that you will be approved.
This goes for print and computer data.
There is all kinds of talk about this on the Google Earth site; it is actually quite crazy. I have basically stopped using Google Earth because what's the point if I can see it, but I can't use it professionally.
Call me crazy, but be careful!
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To be honest I only did it for 2 reasons, 1 to see if I could, and 2 to check how well it lines up with the model.
Once I tilt the view in iso or perspective it looks terrible as nothing lines up due to the fact that the road rises about 10m over its length.but.....
your right.
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Great stuff there Paul. Keep us posted on progress as I am
looking forward to seeing this rendered.Mike
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