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    WIP - Appartments in Belfast- Update 2007-10-26

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    • KrisidiousK 離線
      Krisidious
      最後由 編輯

      quite nice Paul...

      I'm not sure what what is old... just kidding but that's the point, new structures taking the que from the old in their form... but making better use of space or view.

      and then there is your modeling... fantastic! the detail is superb... simple, elegant... as usual, great job.

      By: Kristoff Rand
      Home DesignerUnique House Plans

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      • Paul RussamP 離線
        Paul Russam
        最後由 編輯

        Hi, Kris
        Thanks, This is just the existing streetscape, the proposal is still being designed. I've already done 5 versions from a simple block model to an 'almost' working design but until the design is signed off I cant really show it.

        Paul Russam
        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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        • Paul RussamP 離線
          Paul Russam
          最後由 編輯

          Did an animation last night, 2700 Tiff's at 2048x1536 totalling 15.8Gb!! It only took about 9 hours.

          I'm squeezing them into an avi at the moment and I'll post a version on YouTube in a bit.

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • Paul RussamP 離線
            Paul Russam
            最後由 編輯

            Here you go, one animation.
            It has that damn shadow flashing as the camera passes through the shadow of the street lights but other than that its OK for a WIP.

            Anim on YouTube

            Paul Russam
            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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            • GaieusG 離線
              Gaieus
              最後由 編輯

              Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)

              Gai...

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              • DanielD 離線
                Daniel
                最後由 編輯

                amazing project, Paul

                My avatar is an anachronism.

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                • tinanneT 離線
                  tinanne
                  最後由 編輯

                  Paul, that is really looking great. Do you animate on a path?

                  What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?

                  😳 still drooling 😳

                  Executive Director : American Society of Architectural Illustrators
                  AIP 30 Competition opens soon. ASAI.org

                  Architectural Rendering

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                  • Paul RussamP 離線
                    Paul Russam
                    最後由 編輯

                    Tina:
                    Dell Dimension 9200
                    Core Duo 6600 2.4GHz
                    2Gb Ram
                    WinXP + all updates/patches
                    Nvidia 9700GS
                    2 Dell 20.1" flat panels
                    1600x1200 resolution (3200x1200 desktop)

                    13 Scenes
                    Scene Transitions at 15sec's
                    Exported as Tiff's at 2048x1536
                    Frame rate at 15 f/s

                    Compiled in Premiere as per my tutorial:
                    Tutorial

                    My desktop:

                    http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

                    Paul Russam
                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                    • N 離線
                      not registered yet
                      最後由 編輯

                      Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

                      I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content 😞 . I bet it looks unbelievable played directly on a computer 😮
                      poster-Fella77

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                      • tinanneT 離線
                        tinanne
                        最後由 編輯

                        Thanks for the info and the screen shot 😄 I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

                        I have
                        Mobo=Foxconn powered by Nvidia CS1XEM2AA
                        Processor= AMD64x2 dual-core 5400+
                        RAM= 4GB Ballistix
                        Video=MSI PCI Express, 512MB
                        Windows XP Pro SP2

                        There were 47 scenes
                        2048x1536 PNG
                        Frame rate at 15 F/S
                        It took about 24hrs to export from SU. Does that seem long or is that about normal?

                        Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

                        Executive Director : American Society of Architectural Illustrators
                        AIP 30 Competition opens soon. ASAI.org

                        Architectural Rendering

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                        • Paul RussamP 離線
                          Paul Russam
                          最後由 編輯

                          Some updated images:

                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

                          http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

                          Paul Russam
                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                          • GaieusG 離線
                            Gaieus
                            最後由 編輯

                            Fantastic images (modelling)!
                            Just as if I were there...

                            Gai...

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                            • D 離線
                              dylan
                              最後由 編輯

                              Great modelling, but also shows how the right textures really make a big difference.
                              Nice work Paul.

                              http://dmdarchitecture.co.uk/

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                              • O 離線
                                otb designworks
                                最後由 編輯

                                Hi Paul, great work!

                                I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                                I am very impressed with the level of detail; it is just beautiful.

                                Cheers, Chuck

                                OTB Designworks is on Youtube

                                6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                • Paul RussamP 離線
                                  Paul Russam
                                  最後由 編輯

                                  Done a quick 'How-To' over lunch, hope its clear enough:

                                  HowTo-Road Markings - SKP File

                                  Paul Russam
                                  English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                  • Mike LuceyM 離線
                                    Mike Lucey
                                    最後由 編輯

                                    Nice work Paul .... 'counting bricks'! You must be seeing double by now 😆

                                    Mike

                                    Support us so we can support you! Upgrade to Premium Membership!

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      Nice tut, Paul!
                                      I hope you don't mind that I have "copied" it into the tutorials forum, too!

                                      BTW - is there a special reason why you have not simply just draped the lines into the road surface?

                                      Gai...

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                                      • O 離線
                                        otb designworks
                                        最後由 編輯

                                        Thanks Paul! Great ideas in that tutorial; I really appreciate it!

                                        Cheers, Chuck

                                        OTB Designworks is on Youtube

                                        6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                        • Paul RussamP 離線
                                          Paul Russam
                                          最後由 編輯

                                          Gai,

                                          That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!

                                          I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!

                                          Now if you don't mind I'm going back to reshaping my desk.

                                          Paul Russam
                                          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                          • GaieusG 離線
                                            Gaieus
                                            最後由 編輯

                                            Well, Paul, I did not mean to hurt your desk...
                                            😒

                                            anyway, this way you can at least put the lines (quite many polys) on a layer and turn them off while modelling...
                                            😄

                                            Gai...

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