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    [Plugin] SketchyFFD (Classic)

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    • M 離線
      mikaztro
      最後由 編輯

      Where can I download the latest FDD plugin. Thanks.

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      • GaieusG 離線
        Gaieus
        最後由 編輯

        See Chris' post when he updated the link:
        http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

        Gai...

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        • M 離線
          mikaztro
          最後由 編輯

          @gaieus said:

          See Chris' post when he updated the link:
          http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

          Thanks mate!
          😄

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          • P 離線
            pav_3j
            最後由 編輯

            this is brill, thank you so much

            pav

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • S 離線
              svetik
              最後由 編輯

              Thanks man-it is really inportant emproovement for SU. Google is too poor to do it 😃
              BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😢 Why?

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              • R 離線
                remus
                最後由 編輯

                This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                http://remusrendering.wordpress.com/

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                • C 離線
                  CPhillips
                  最後由 編輯

                  @remus said:

                  This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                  I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                  I dont think I follow. Can you post a picture?

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                  • C 離線
                    CPhillips
                    最後由 編輯

                    @svetik said:

                    Thanks man-it is really inportant emproovement for SU. Google is too poor to do it 😃
                    BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😢 Why?

                    I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

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                    • T 離線
                      topmanblue
                      最後由 編輯

                      thank YOU sir!!!

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                      • R 離線
                        remus
                        最後由 編輯

                        Imagine we start with this mesh:

                        http://farm4.static.flickr.com/3027/2597462070_0a40f6c0ed.jpg

                        The box is a group within the group to which FFD has been applied.

                        Currently deforming this mesh does this:

                        http://farm4.static.flickr.com/3169/2596629893_ca8137cce1.jpg?v=0

                        What i was suggesting is to get it to do this instead:

                        http://farm4.static.flickr.com/3260/2596629957_31560b8f49.jpg?v=0

                        http://remusrendering.wordpress.com/

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                        • C 離線
                          CPhillips
                          最後由 編輯

                          I don't follow. If you want to bend the boxes like that why dont you do them separatly.

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                          • R 離線
                            remus
                            最後由 編輯

                            The two bits that have been affeced arent important. What im trying to describe is the way FFD treats groups within groups.

                            If you look at the box, notice it is left behind in the first instance, but affected in the second. thats what im trying to suggest.

                            http://remusrendering.wordpress.com/

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                            • C 離線
                              CPhillips
                              最後由 編輯

                              Ah. Dealing with subgroups gets a bit tricky, but I will see what I can do.

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                              • R 離線
                                remus
                                最後由 編輯

                                I look forward to seeing what you come up with 👍

                                http://remusrendering.wordpress.com/

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                                • plot-parisP 離線
                                  plot-paris
                                  最後由 編輯

                                  a very interesting idea, remus.

                                  but what happens, if the deformation is a bit more complicated?

                                  imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                  http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                  if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                  or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                  but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                  it probably would, because the group's content would only be changed, when absolutely necessary.

                                  I am confused now... 😕

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                                  • R 離線
                                    remus
                                    最後由 編輯

                                    I was thinking of it mainly in the context of using it to rig models, so i didnt really think about situations such as the one you mentioned.

                                    Basically ive got no idea how it would behave in those sort of situations, i suppose thats up to chris' discretion, if the idea works at all.

                                    http://remusrendering.wordpress.com/

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                                    • RayOchoaR 離線
                                      RayOchoa
                                      最後由 編輯

                                      @plot-paris said:

                                      a very interesting idea, remus.

                                      but what happens, if the deformation is a bit more complicated?

                                      imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                      http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                      if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                      or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                      but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                      it probably would, because the group's content would only be changed, when absolutely necessary.

                                      I am confused now... 😕

                                      If what ur saying is that the group should be deformed too but still remain a group den im with that 👍 👍

                                      CaR DeSiGnS bY mE
                                      http://ray-ochoa.com

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                                      • C 離線
                                        cyan.archnet
                                        最後由 編輯

                                        simply awesome!, it's sure a big help!, thanks a lot!

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                                        • S 離線
                                          svetik
                                          最後由 編輯

                                          @cphillips said:

                                          @svetik said:

                                          Thanks man-it is really inportant emproovement for SU. Google is too poor to do it 😃
                                          BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😢 Why?

                                          I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

                                          Thank you for reply! This is console message:
                                          Error: #<NoMethodError: undefined method add_observer' for #<Sketchup::ConstructionPoint:0x6cab320>> C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:377:in createControlLattice'
                                          C:\Program Files@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:369:in each' C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:369:in createControlLattice'
                                          C:\Program Files@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:147:in startFFD' C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:13 C:\Program Files\@Last Software\SketchUp 5\Plugins/SketchyFFD.rb:13:in call'

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                                          • BurkhardB 離線
                                            Burkhard
                                            最後由 編輯

                                            To my knowledge WebDialogs and observers are not working with SU5

                                            [http://www.ia-plus.de(http://www.ia-plus.de)]

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