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[Plugin] SketchyFFD (Classic)

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  • C Offline
    CPhillips
    last edited by 11 May 2008, 05:26

    Regis, I wouldn't know how to do that. Its different from the very simple subdivision I do here.

    I don't want to confuse this with Whaats cool plugin. Ill probably rename it something like "Dice"

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    • R Offline
      REGIS
      last edited by 11 May 2008, 09:48

      OK CPhillips

      Is there a way to have a subdive face like the subdivide tool native sketchup (for a straight line) without to have to subdivide two lines and draw lines to create new faces. ❓
      Perhaps we can create a new topic to discuss that ❓

      regards

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      • C Offline
        CPhillips
        last edited by 11 May 2008, 22:17

        @regis said:

        OK CPhillips

        Is there a way to have a subdive face like the subdivide tool native sketchup (for a straight line) without to have to subdivide two lines and draw lines to create new faces. ❓
        Perhaps we can create a new topic to discuss that ❓

        regards

        I don't really know anything about subdividing faces. This just slices the mesh.

        Doesn't Whaats plugin do what you describe?

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        • R Offline
          remus
          last edited by 12 May 2008, 05:26

          From my very cursory experiments, it seems whaats version of subd does what regis describes, but also subdivides the geometry between the vertices.

          http://farm4.static.flickr.com/3040/2485814152_4a6396b354_o.jpg

          http://remusrendering.wordpress.com/

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          • R Offline
            REGIS
            last edited by 12 May 2008, 06:39

            On simple shapes it's ok but on more complex it's not the same.
            It seems to do triangulate faces on coplanar quadrangulate faces

            FFD subdivide option is great on cube with square angle because he cuts the cube on RGB axes.
            For those how know blender there is an option in the k key : select a face an select loop cut.
            I would like to have the same option in sketchup.

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            • J Offline
              justry
              last edited by 17 May 2008, 16:06

              What Dale's plugin does is called a catmull-clark subdivision. Google it and you'll find lots of pages explaining the algorithm. It's not that hard to understand once you've went through it a couple of times.

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              • O Offline
                oecodesignator
                last edited by 29 May 2008, 12:46

                Hello Chris.

                Applications? Last night, I was talking to our design manager and he was looking for a capability to add quickly in my landscape architecture model a twisted (literally, not the sicko type, hehe) building. I failed to get a copy of the script previously but read Catch Up had previously enough to know it could be done. I'm downloading the script and at the same time posting this to say, "Yes, UAE has been waiting for a script like this to keep the rapid-paced development moving. Cheers!"

                and thanks.

                Rico

                @cphillips said:

                Has anyone actually used this script for anything useful yet?

                Chris

                Ain't it a grrrreat day!

                RICO

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                • C Offline
                  CPhillips
                  last edited by 31 May 2008, 03:10

                  Thanks Rico!

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                  • M Offline
                    mikaztro
                    last edited by 1 Jun 2008, 17:35

                    Where can I download the latest FDD plugin. Thanks.

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                    • G Offline
                      Gaieus
                      last edited by 1 Jun 2008, 17:38

                      See Chris' post when he updated the link:
                      http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

                      Gai...

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                      • M Offline
                        mikaztro
                        last edited by 1 Jun 2008, 18:01

                        @gaieus said:

                        See Chris' post when he updated the link:
                        http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

                        Thanks mate!
                        πŸ˜„

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                        • P Offline
                          pav_3j
                          last edited by 12 Jun 2008, 22:28

                          this is brill, thank you so much

                          pav

                          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                          • S Offline
                            svetik
                            last edited by 20 Jun 2008, 08:12

                            Thanks man-it is really inportant emproovement for SU. Google is too poor to do it πŸ˜ƒ
                            BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😒 Why?

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                            • R Offline
                              remus
                              last edited by 20 Jun 2008, 18:43

                              This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                              I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                              http://remusrendering.wordpress.com/

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                              • C Offline
                                CPhillips
                                last edited by 21 Jun 2008, 02:26

                                @remus said:

                                This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                                I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                                I dont think I follow. Can you post a picture?

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                                • C Offline
                                  CPhillips
                                  last edited by 21 Jun 2008, 02:27

                                  @svetik said:

                                  Thanks man-it is really inportant emproovement for SU. Google is too poor to do it πŸ˜ƒ
                                  BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😒 Why?

                                  I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

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                                  • T Offline
                                    topmanblue
                                    last edited by 21 Jun 2008, 05:24

                                    thank YOU sir!!!

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                                    • R Offline
                                      remus
                                      last edited by 21 Jun 2008, 08:34

                                      Imagine we start with this mesh:

                                      http://farm4.static.flickr.com/3027/2597462070_0a40f6c0ed.jpg

                                      The box is a group within the group to which FFD has been applied.

                                      Currently deforming this mesh does this:

                                      http://farm4.static.flickr.com/3169/2596629893_ca8137cce1.jpg?v=0

                                      What i was suggesting is to get it to do this instead:

                                      http://farm4.static.flickr.com/3260/2596629957_31560b8f49.jpg?v=0

                                      http://remusrendering.wordpress.com/

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                                      • C Offline
                                        CPhillips
                                        last edited by 21 Jun 2008, 20:15

                                        I don't follow. If you want to bend the boxes like that why dont you do them separatly.

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                                        • R Offline
                                          remus
                                          last edited by 21 Jun 2008, 20:37

                                          The two bits that have been affeced arent important. What im trying to describe is the way FFD treats groups within groups.

                                          If you look at the box, notice it is left behind in the first instance, but affected in the second. thats what im trying to suggest.

                                          http://remusrendering.wordpress.com/

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