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    [Plugin] SketchyFFD (Classic)

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    • K Offline
      krash88
      last edited by

      Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

      Edit:

      After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

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      • ely862meE Offline
        ely862me
        last edited by

        this is awsome for cars,until finding this i had on my car square from now i won t have any square,just litle mouvement with mouse and all is fine,,,,thank u very much

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • D Offline
          Daniel S
          last edited by

          Here i attach a video using FFD like a twist tool...
          it would be easy to make this automatic with ruby?
          i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

          Daniel S


          twist tool.gif


          FFD Twist Video.zip


          Twist FFD.jpg

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          • A Offline
            Ampa
            last edited by

            Wow! This has now officially crossed the line from 'pretty darned impressive' to "stunning".

            Thank you for sharing this with the community.

            Ampa

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            • K Offline
              kwistenbiebel
              last edited by

              Awesome guys !!!!!REALLY 😲 😲 😲
              This together with Whaats 'polycount controller' (= subdivide and smooth plugin) is simply great stuff. So we can finally do some organics in SU ? 😍 😎

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              • W Offline
                Whaat
                last edited by

                Looks amazing! 👍
                Great job!

                SketchUp Plugins for Professionals

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                • K Offline
                  krash88
                  last edited by

                  I just wanted to post something to show how this has helped to add life to my renderings. Thanks again!


                  curtain2.jpg

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    That's really cool Krash88.

                    The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                    It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                    Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

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                    • K Offline
                      krash88
                      last edited by

                      @kwistenbiebel said:

                      That's really cool Krash88.

                      The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                      It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                      Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                      I think every vertex in a piece of geometry holds some weight with every control point. Maybe adding an option for fall-off would help a little with both of your issues. It may be asking too much, but an option for "freezing" certain edges could help so that the weight calculations won't affect them(for your edge problem). Maybe creating a sub-group that doesn't include the edges you want to remain in place and then only deforming the rest of the geometry will solve the problem as well. I'll try that out later.

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                      • C Offline
                        CPhillips
                        last edited by

                        @daniel s said:

                        Here i attach a video using FFD like a twist tool...
                        it would be easy to make this automatic with ruby?
                        i mean.. to set the center of rotation (like in TIG´s Grow.rb) and the rotation angle.

                        Daniel S

                        Possible. But a fair amount of work. I'll look into it when I can spend more time on it.

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                        • C Offline
                          CPhillips
                          last edited by

                          @krash88 said:

                          Great job! The auto update is very nice. But I have one problem... If I create a flat piece of geometry similar to your wave demo, then strange things happen. After moving a control point the geometry disappears and the camera goes nuts. It sticks me in an over-head view, miles away from the control points. After a zoom extents I can tell that the geometry is still there and is selectable, but not visible. Turning on hidden geometry doesn't help and any attempt to zoom in or out puts me back over-head at a great distance from the points. It seems to work great on geometry with thickness. Any help is appreciated and thanks again for the wonderful script!

                          Edit:

                          After looking back at your wave demo, I noticed that you have a vertical edge at one corner of the mesh to give it thickness and I assume that you have deleted the control points from the bottom also. I tried this and it works just fine. So thanks again for the script!

                          You got it! FFD objects need to have at least some depth when you first start. But after that it is safe to delete unwanted geometry and control points.

                          Thanks for all the positive comments everyone. 😄
                          Chris

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                          • C Offline
                            CPhillips
                            last edited by

                            @kwistenbiebel said:

                            That's really cool Krash88.

                            The only little remark I have with current plugin (besides saying it is awesome 😄), is that after some manipulation, it starts to become difficult to see which points to move.
                            It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear.

                            The points need to be where they are. It was possible in the previous version to move the control point grid object away from the mesh you are deforming. That makes it a little easier. I think it is broke in this version but I will see if I can fix it.

                            @kwistenbiebel said:

                            Another thing is, I noticed that the outer limits of geometry gets changed by the plugin, even though only points were selected in the middle (no points located at the boundaries of an object). I experienced this issue as well while using the 'sandbox tool' in SU.

                            Not sure what you mean here. Maybe post and example?

                            Chris

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                            • Mike LuceyM Offline
                              Mike Lucey
                              last edited by

                              Wow!!!! Chris, I had not been keeping on eye on this thread of late but have just finished reading all. This is a fantastic tool for SketchUp. Thank you very much for all your hard work.

                              Mike

                              Support us so we can support you! Upgrade to Premium Membership!

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                              • G Offline
                                Gjenio
                                last edited by

                                Congratulation Chris, great work. It's an amazing tool. I hope sketchup developers would look at your script for the new realise of the software.
                                We all appreciate your sweat

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                                • D Offline
                                  Dan
                                  last edited by

                                  Really great script 😲
                                  It hugely extends SU's possibilities.
                                  Thanks for your time and effort and keep up the good work!

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                                  • J Offline
                                    Jorgensen
                                    last edited by

                                    Wow must say "an amazing tool" 😄

                                    One idea:
                                    Mayby somekind of autohide could be added ?

                                    If I rightclick the object (the deformed one)I could select to autohide or show the FFD object. Then, if hidded, the FFD object will become visible when I select or doubbleclick the deformed object.

                                    Just an idea 😄

                                    Thanks
                                    Jorgensen

                                    sketchup pro 2016 16.1.1449 64 bit | windows 10 pro | i7-3770k @3.5 GHz | 16gb ram | gtx 780 ti / gtx 980 ti | nvidia driver 368.39

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                                    • J Offline
                                      Jon
                                      last edited by

                                      Fantastic tool! Your generosity is greatly appreciated. 😄

                                      Jon
                                      KT Team member

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                                      • F Offline
                                        Fletch
                                        last edited by

                                        Remember,

                                        @unknownuser said:

                                        Bugs and limitations:
                                        -BUG. If you start a FFD and the control points don't match the object you need to explode and regroup the object. Then try the FFD again.
                                        -Only one FFD at a time. The script uses a few globals for speed.
                                        -Only works on geometry in a group and only one layer deep.
                                        -Sometimes hidden edges don't move right. Dont know why. Might be a bug in Sketchup.

                                        If you try this script much, it's tempting to 'do it again' in the same file... but SU will become very unstable... especially if you hit the undo with 2 FFDs in the file.

                                        Best to heed Chris's warnings. 😉

                                        Great job with this script, Chris.
                                        I would imagine building furniture in SU will go a lot easier now with this script to quickly tweak the angle on some chair legs, etc.

                                        Fletch
                                        Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          As a convenience it would be nice if you could select one point and then be able to select all of other points that share the same x, y, or z plane.

                                          First thing comes to mind is press "B" for the Blue plane, "R" for the Red plane, or "G" for the Green plane. Also, Ctrl-click another point to add another plane of points or Shift-click to Add or Subtract a plane of points.

                                          John | Illustrator | Beaverton, Oregon

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                                          • L Offline
                                            linea
                                            last edited by

                                            Thanks Chris

                                            This is brilliant, works fast on my machine and updates automatically, I don't need to click "update". Is that something you have added?

                                            @unknownuser said:

                                            The only little remark I have with current plugin (besides saying it is awesome ), is that after some manipulation, it starts to become difficult to see which points to move.
                                            It would be great if the control points would stick more to the geometry...I am not sure if my explanation is clear

                                            Is there some benefit in perhaps colouring the points on the ffd cube? I have no idea if it is possible to do this, but for instance, top points blue, north and south points green, east and west points red, bottom face black. Then, when you start manipulating stuff, it would be easier to see which point corresponds to what. Obviously the more complicated the deformation, the less useful this would become.

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