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    [Plugin] SketchyFFD (Classic)

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    • B Offline
      BTM
      last edited by

      @skell said:

      I am trying to take a simple rectangular solid and deform it. i have to sub divide the surface? how can i go about this?

      Thanks,

      -Tony

      There's a subdivide feature in the script.right click> FFD> NxN> set subdivide to true.

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      • pilouP Offline
        pilou
        last edited by

        @unknownuser said:

        FFD> NxN> set subdivide to true.

        Yes but will be any effect on the subdivide of a simple rectangle!!!
        Nothing will arrive when you will move a point of the FFD!

        Seems the only easy methode is draw a rectangle with the Sandbox 😄
        rect.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • J Offline
          jonorman
          last edited by

          Hi..

          I think there might be a problem with FFD an ASGVIS V-ray for scetchup.. FFD did not work while i had V-ray installed but now that i have uninstalled V-ray FFD works fine again.. Same problem as with subdivide and smooth script..
          can anyone else confirm this ?? Btw, FFD is a brilliant script. 👍

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          • G Offline
            GJV
            last edited by

            woooaaaa

            amazing plugin
            just what I needed

            thanx a lot 😄 !!!!

            1 Reply Last reply Reply Quote 0
            • D Offline
              Dee256
              last edited by

              Works nice! But "transformations reset" needs sometimes before FFD starts.

              1 Reply Last reply Reply Quote 0
              • I Offline
                ideas_arte
                last edited by

                .. thanks a million!

                really useful too 👍

                1 Reply Last reply Reply Quote 0
                • N Offline
                  niarfe
                  last edited by

                  this looks like a wonderful ruby!!!

                  too bad it's not working for me, it doesn't do anything, and when I try undoing it beaks my geometry apart!

                  would have loved to use it 😞

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Its not over yet. If its not working, then its installed wrong or your using it wrong. Or you have version 4 of SU 😄

                    Could you provide a better description of what its doing wrong? Perhaps screenshots, maybe a video. Just give us some more detail and we'll get it working for you.

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • S Offline
                      sprezzaturon
                      last edited by

                      I'm running Sketchup 7 and just added your FFD tool. I can move points but there is no 'update FFD' option when I'm finished. Is FFD not compatible with Sketchup 7?

                      Thanks!

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                      • R Offline
                        remus
                        last edited by

                        The shape should update automatically, you might have to give it a bit of time, though.

                        If that doesnt work delete the control points, explode the group, regroup and try again.

                        http://remusrendering.wordpress.com/

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                        • S Offline
                          sprezzaturon
                          last edited by

                          After waiting on a 2.4 GHz dual core XP system, nothing changed. I've just installed FFD on my computer (2.1 GHz dual core) and created a circle so I could elongate one point. Nothing. This is disappointing.

                          1 Reply Last reply Reply Quote 0
                          • R Offline
                            remus
                            last edited by

                            Have you tried it on 3d geometry? i think it can work on 2d things, but ive never gotten the hang of it.

                            http://remusrendering.wordpress.com/

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              hasan
                              last edited by

                              @cphillips said:

                              @unknownuser said:

                              I can't get this script to work. Nothing happens.
                              I create a sphere, group it, right-click and do 3x3 FFD, enter the new group with Construction Points, move some to another position, exit the group, right-click the sphere group and choose Update FFD. Nothing happens.

                              Can you open the ruby console and see if it is printing any errors?

                              Chris

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                              • S Offline
                                steven-arts
                                last edited by

                                Hi Chriss,

                                it really makes fun to work with FFD! I looked at your code and found the factorial function where you mentioned to encrease performance by adding a table for factorials. I made it dynamic and it boosts your code! Just replace the section with:

                                
                                #used by calcBernstein. could be replaced by a table since in 
                                #this application n is never more than 3 (number of control points).
                                $fTable = []
                                def factorial(n)
                                    sum = $fTable.rassoc(n)
                                    if sum
                                    	return sum[0]
                                    else
                                	sum = 1
                                	sum.upto(n) { |i| sum *= i }
                                	$fTable << [sum, n]
                                	return sum
                                    end
                                end
                                

                                Ciao, Stefan

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Thanks Stefan! Its a nice idea. I updated the plugin with an adaption of the code and applied it to the Bernstein Polynomial as well. It sped up the initial weighting of a big model from 75 seconds to 15 seconds.

                                  I also figured out a way (in theory) to speed up the actual deformation by like 50x. The only problem is I would have to handle moving the control points without using any of Sketchups tools like select, move and rotate. Ugh!

                                  1 Reply Last reply Reply Quote 0
                                  • J Offline
                                    Jim
                                    last edited by

                                    Just wanted to bump this and make folks aware of the update.

                                    http://forums.sketchucation.com/viewtopic.php?f=180&t=6029

                                    Hi

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                                    • mitcorbM Offline
                                      mitcorb
                                      last edited by

                                      Thank you for the update. It really is an effective modeling tool.

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        I found another way to speed the updates. A model with 11300 verts takes about 90 seconds to update in this version and about 6 seconds with the new method.

                                        But it order to get it ready for release I would almost have to rewrite it. Because it would be a significant amount of work I am thinking I might make the new one a "Pro" version.

                                        Question: How many would be willing to pay for a version with some significant updates? And what would be a fair price to charge?

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                                        • EarthMoverE Offline
                                          EarthMover
                                          last edited by

                                          Sounds like a significant speed improvement. I would pay for a Pro version with a few new features. I think in the range of $15 is fair.

                                          3D Artist at Clearstory 3D Imaging
                                          Guide Tool at Winning With Sketchup
                                          Content Creator at Skapeup

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                                          • MALAISEM Offline
                                            MALAISE
                                            last edited by

                                            By the way, about 10 € ( 15$) seem to be a fair sum, as far as this version is also
                                            available for SU ( not the Pro version )...

                                            MALAISE 👍

                                            La Connaissance n'a de valeur que partagée

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