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    [Plugin] SketchyFFD (Classic)

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    • M Offline
      michaelland
      last edited by

      Hi Chris, I've to say your work for this amazing RB is really great help for me! Thanks for your great job and sharing with us!!

      Michael Xie

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      • B Offline
        BTM
        last edited by

        @skell said:

        I am trying to take a simple rectangular solid and deform it. i have to sub divide the surface? how can i go about this?

        Thanks,

        -Tony

        There's a subdivide feature in the script.right click> FFD> NxN> set subdivide to true.

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        • pilouP Offline
          pilou
          last edited by

          @unknownuser said:

          FFD> NxN> set subdivide to true.

          Yes but will be any effect on the subdivide of a simple rectangle!!!
          Nothing will arrive when you will move a point of the FFD!

          Seems the only easy methode is draw a rectangle with the Sandbox πŸ˜„
          rect.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • J Offline
            jonorman
            last edited by

            Hi..

            I think there might be a problem with FFD an ASGVIS V-ray for scetchup.. FFD did not work while i had V-ray installed but now that i have uninstalled V-ray FFD works fine again.. Same problem as with subdivide and smooth script..
            can anyone else confirm this ?? Btw, FFD is a brilliant script. πŸ‘

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            • G Offline
              GJV
              last edited by

              woooaaaa

              amazing plugin
              just what I needed

              thanx a lot πŸ˜„ !!!!

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              • D Offline
                Dee256
                last edited by

                Works nice! But "transformations reset" needs sometimes before FFD starts.

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                • I Offline
                  ideas_arte
                  last edited by

                  .. thanks a million!

                  really useful too πŸ‘

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                  • N Offline
                    niarfe
                    last edited by

                    this looks like a wonderful ruby!!!

                    too bad it's not working for me, it doesn't do anything, and when I try undoing it beaks my geometry apart!

                    would have loved to use it 😞

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Its not over yet. If its not working, then its installed wrong or your using it wrong. Or you have version 4 of SU πŸ˜„

                      Could you provide a better description of what its doing wrong? Perhaps screenshots, maybe a video. Just give us some more detail and we'll get it working for you.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • S Offline
                        sprezzaturon
                        last edited by

                        I'm running Sketchup 7 and just added your FFD tool. I can move points but there is no 'update FFD' option when I'm finished. Is FFD not compatible with Sketchup 7?

                        Thanks!

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                        • R Offline
                          remus
                          last edited by

                          The shape should update automatically, you might have to give it a bit of time, though.

                          If that doesnt work delete the control points, explode the group, regroup and try again.

                          http://remusrendering.wordpress.com/

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                          • S Offline
                            sprezzaturon
                            last edited by

                            After waiting on a 2.4 GHz dual core XP system, nothing changed. I've just installed FFD on my computer (2.1 GHz dual core) and created a circle so I could elongate one point. Nothing. This is disappointing.

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                            • R Offline
                              remus
                              last edited by

                              Have you tried it on 3d geometry? i think it can work on 2d things, but ive never gotten the hang of it.

                              http://remusrendering.wordpress.com/

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                              • H Offline
                                hasan
                                last edited by

                                @cphillips said:

                                @unknownuser said:

                                I can't get this script to work. Nothing happens.
                                I create a sphere, group it, right-click and do 3x3 FFD, enter the new group with Construction Points, move some to another position, exit the group, right-click the sphere group and choose Update FFD. Nothing happens.

                                Can you open the ruby console and see if it is printing any errors?

                                Chris

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                                • S Offline
                                  steven-arts
                                  last edited by

                                  Hi Chriss,

                                  it really makes fun to work with FFD! I looked at your code and found the factorial function where you mentioned to encrease performance by adding a table for factorials. I made it dynamic and it boosts your code! Just replace the section with:

                                  
                                  #used by calcBernstein. could be replaced by a table since in 
                                  #this application n is never more than 3 (number of control points).
                                  $fTable = []
                                  def factorial(n)
                                      sum = $fTable.rassoc(n)
                                      if sum
                                      	return sum[0]
                                      else
                                  	sum = 1
                                  	sum.upto(n) { |i| sum *= i }
                                  	$fTable << [sum, n]
                                  	return sum
                                      end
                                  end
                                  

                                  Ciao, Stefan

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    Thanks Stefan! Its a nice idea. I updated the plugin with an adaption of the code and applied it to the Bernstein Polynomial as well. It sped up the initial weighting of a big model from 75 seconds to 15 seconds.

                                    I also figured out a way (in theory) to speed up the actual deformation by like 50x. The only problem is I would have to handle moving the control points without using any of Sketchups tools like select, move and rotate. Ugh!

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                                    • J Offline
                                      Jim
                                      last edited by

                                      Just wanted to bump this and make folks aware of the update.

                                      http://forums.sketchucation.com/viewtopic.php?f=180&t=6029

                                      Hi

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        Thank you for the update. It really is an effective modeling tool.

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          I found another way to speed the updates. A model with 11300 verts takes about 90 seconds to update in this version and about 6 seconds with the new method.

                                          But it order to get it ready for release I would almost have to rewrite it. Because it would be a significant amount of work I am thinking I might make the new one a "Pro" version.

                                          Question: How many would be willing to pay for a version with some significant updates? And what would be a fair price to charge?

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Sounds like a significant speed improvement. I would pay for a Pro version with a few new features. I think in the range of $15 is fair.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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