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    [Plugin] SketchyFFD (Classic)

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    • O Offline
      oecodesignator
      last edited by

      Hello Chris.

      Applications? Last night, I was talking to our design manager and he was looking for a capability to add quickly in my landscape architecture model a twisted (literally, not the sicko type, hehe) building. I failed to get a copy of the script previously but read Catch Up had previously enough to know it could be done. I'm downloading the script and at the same time posting this to say, "Yes, UAE has been waiting for a script like this to keep the rapid-paced development moving. Cheers!"

      and thanks.

      Rico

      @cphillips said:

      Has anyone actually used this script for anything useful yet?

      Chris

      Ain't it a grrrreat day!

      RICO

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      • C Offline
        CPhillips
        last edited by

        Thanks Rico!

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        • M Offline
          mikaztro
          last edited by

          Where can I download the latest FDD plugin. Thanks.

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          • GaieusG Offline
            Gaieus
            last edited by

            See Chris' post when he updated the link:
            http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

            Gai...

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            • M Offline
              mikaztro
              last edited by

              @gaieus said:

              See Chris' post when he updated the link:
              http://www.sketchucation.com/forums/scf/viewtopic.php?p=60071#p60071

              Thanks mate!
              πŸ˜„

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              • P Offline
                pav_3j
                last edited by

                this is brill, thank you so much

                pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                • S Offline
                  svetik
                  last edited by

                  Thanks man-it is really inportant emproovement for SU. Google is too poor to do it πŸ˜ƒ
                  BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😒 Why?

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                  • R Offline
                    remus
                    last edited by

                    This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                    I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                    http://remusrendering.wordpress.com/

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                    • C Offline
                      CPhillips
                      last edited by

                      @remus said:

                      This is a bit of a long shot (aka a feature request) but would it be possible to make it so that grouped geometry (within the group to be FFDd) could be moved by the control points but not deformed. In an ideal world the edges that were 'shared' between the group and the geometry outside the group would also remain unaffected.

                      I was just thinking that if this worked you could use FFD a a very basic method for manipulating rigged meshes, perhaps in combination with monsterzeros rigging hack.

                      I dont think I follow. Can you post a picture?

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                      • C Offline
                        CPhillips
                        last edited by

                        @svetik said:

                        Thanks man-it is really inportant emproovement for SU. Google is too poor to do it πŸ˜ƒ
                        BUT! it does not work for my favorit 3D soft- AtLast Sketch Up 5 😒 Why?

                        I think it should. But I dont have SU5. Can you open the ruby console try it and see if it prints any errors?

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                        • T Offline
                          topmanblue
                          last edited by

                          thank YOU sir!!!

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                          • R Offline
                            remus
                            last edited by

                            Imagine we start with this mesh:

                            http://farm4.static.flickr.com/3027/2597462070_0a40f6c0ed.jpg

                            The box is a group within the group to which FFD has been applied.

                            Currently deforming this mesh does this:

                            http://farm4.static.flickr.com/3169/2596629893_ca8137cce1.jpg?v=0

                            What i was suggesting is to get it to do this instead:

                            http://farm4.static.flickr.com/3260/2596629957_31560b8f49.jpg?v=0

                            http://remusrendering.wordpress.com/

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                            • C Offline
                              CPhillips
                              last edited by

                              I don't follow. If you want to bend the boxes like that why dont you do them separatly.

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                              • R Offline
                                remus
                                last edited by

                                The two bits that have been affeced arent important. What im trying to describe is the way FFD treats groups within groups.

                                If you look at the box, notice it is left behind in the first instance, but affected in the second. thats what im trying to suggest.

                                http://remusrendering.wordpress.com/

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  Ah. Dealing with subgroups gets a bit tricky, but I will see what I can do.

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                                  • R Offline
                                    remus
                                    last edited by

                                    I look forward to seeing what you come up with πŸ‘

                                    http://remusrendering.wordpress.com/

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                                    • plot-parisP Offline
                                      plot-paris
                                      last edited by

                                      a very interesting idea, remus.

                                      but what happens, if the deformation is a bit more complicated?

                                      imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                      http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                      if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                      or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                      but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                      it probably would, because the group's content would only be changed, when absolutely necessary.

                                      I am confused now... πŸ˜•

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                                      • R Offline
                                        remus
                                        last edited by

                                        I was thinking of it mainly in the context of using it to rig models, so i didnt really think about situations such as the one you mentioned.

                                        Basically ive got no idea how it would behave in those sort of situations, i suppose thats up to chris' discretion, if the idea works at all.

                                        http://remusrendering.wordpress.com/

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          @plot-paris said:

                                          a very interesting idea, remus.

                                          but what happens, if the deformation is a bit more complicated?

                                          imagine you want to alter the shape of the first object (on the left hand side of the image). the red plane is a group within the group of the green bowl.

                                          http://img95.imageshack.us/img95/3213/groupedfddpu6.jpg

                                          if FFD behaves like in your sample, it would look like the second form - the bowl is deformed and the red plane has to decide, where to stick to the connecting geometry.

                                          or should the group within the deformation object be deformated where it is necessary in order to keep contact to the connecting geometry at every common edge?
                                          but would that make any difference to simply enabeling FFD to alter nested groups no matter how deep the tree structure goes?
                                          it probably would, because the group's content would only be changed, when absolutely necessary.

                                          I am confused now... πŸ˜•

                                          If what ur saying is that the group should be deformed too but still remain a group den im with that πŸ‘ πŸ‘

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • C Offline
                                            cyan.archnet
                                            last edited by

                                            simply awesome!, it's sure a big help!, thanks a lot!

                                            1 Reply Last reply Reply Quote 0
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