In Development: Subdivide and Smooth
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I can see this plugin being very useful to me helping with my car and ship modelling.
Is this going to be a free plugin or commercial? -
@fletch said:
wowwwww Whaat... you are incredible!
can it reduce the polygon count of a hi-poly mesh (work in reverse) too?
I think this would be good feature too, if do not consider it too difficult to implement.
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@whaat said:
I don't understand this workflow. How do you create your high-poly models in the first place? If you are creating them with software other than SU, it only makes sense to use the same software to reduce the poly-count prior to bringing the model into SU. I am sure Max and Blender can both do this.
Some free models, for example 3d scanned ones, do have really high poly-count. I can imagine using some of those in SU, but after some scale down.
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What about components made of 1/4 parts, like this glass. Object has parts that are not wanted to subdivide and also open edges of sub-components needs to be left without subdivision.
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@notareal said:
I think this would be good feature too, if do not consider it too difficult to implement.
Since so many people are asking for this poly-reduction feature , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.
I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.
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What about a "non destructive" subdivision?
Meaning: the possibility to go back to a lower subdivision for further modelling.
Then go back to the higher subdivision for rendering. -
@whaat said:
@notareal said:
I think this would be good feature too, if do not consider it too difficult to implement.
Since so many people are asking for this poly-reduction feature , I will try to create a plugin to do this. However, this will not be until after the subdivision plugin is released.
I have no idea when I will release it. There's LOTS of work left before I would be comfortable releasing it.
Thank you.
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@pixero said:
What about a "non destructive" subdivision?
Meaning: the possibility to go back to a lower subdivision for further modelling.
Then go back to the higher subdivision for rendering.oh no... sub-object modeling in SU like in VIZ... ... too complex for my little brain to handle...
just kidding! I would like that too, but let's let him get this thing done first, shall we?! We don't want to sound ungrateful...
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Here's another preview...
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This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
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Let me at that....please!!!
I am liking what I see....need a beta tester?
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wow! looking good whaat, being able to see what your doing before you do it is very cool, i wouldnt mind joining solo on the beta testing
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YEEEEES!
Look very promising. Can't wait.
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What?!!!!!!!!!!
So great! -
@unknownuser said:
This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
I second that.
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@unknownuser said:
@unknownuser said:
This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
I second that.
Me too
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Great balls of fire!
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@gjenio said:
@unknownuser said:
@unknownuser said:
This is astonishing! Maybe I don't have to learn Blender for my organic modeling after all!
I second that.
Me too
Me 3 !!!!
I knew Whaat would come up with something that would surprise us. -
Me 4...
This looks really GREAT..!!
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Me from 5 to 123
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