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    In Development: Subdivide and Smooth

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    • D Offline
      dylan
      last edited by

      Nice looking ruby, this could open up many possibilities 👍

      http://dmdarchitecture.co.uk/

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      • boofredlayB Offline
        boofredlay
        last edited by

        This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

        http://www.coroflot.com/boofredlay

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        • W Offline
          Whaat
          last edited by

          @unknownuser said:

          This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

          The examples shown are done with two smoothing iterations. One iteration may be adequate in many cases.

          SketchUp Plugins for Professionals

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          • F Offline
            Fletch
            last edited by

            wowwwww Whaat... you are incredible! 😲

            can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • K Offline
              kwistenbiebel
              last edited by

              I completely missed this one....
              In the example, the mesh is really clean with some nice triangulation.

              This is unbelievable. I WANT this 😄

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              • pilouP Offline
                pilou
                last edited by

                Take a look to the freeTopMod about this subject!
                it import and export obj format

                Import Su Objects are possible in OBJ Format with this sort of Plugin

                Have fun with it! ☀

                Gallery

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • K Offline
                  kwistenbiebel
                  last edited by

                  I don't see the relevance here....Topmod isn't really a subdivision tool right?
                  Or am I missing something?....

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                  • W Offline
                    Whaat
                    last edited by

                    I would like to show what this plugin will be capable of. Problem is, I have no idea what to model. Can anyone give me some ideas about what to try modeling with this plugin?

                    Think of something that simply isn't possible with the current SketchUp tools. I want to test the capabilities of the code.


                    pawn.jpg


                    im1202187336.png

                    SketchUp Plugins for Professionals

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                    • J Offline
                      Jim
                      last edited by

                      Can it do something simple, and often requested: round the corners of a box?

                      Hi

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                      • J Offline
                        Jim
                        last edited by

                        It seems to me that this technique was probably developed not for modeling, but for rendering. It allows the modeling program (game engine) to keep a simple, low-poly model in the software for doing the complex calculations, and allow a hardware renderer (graphics card) to do the subdivision and display. The result being a faster overall application.

                        Of course, I could be way off. It's still way cool!

                        Hi

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                        • K Offline
                          krash88
                          last edited by

                          Hi all. First of all, I work for a company that builds furniture and I do the digital samples in SU. Searching for this type of script is what brought me to these forums and it looks amazing. Our customers are constantly raising the level of detail that they want to see in my images but the limitations of SU make it time-consuming to do so. I have attached a SU6 file of a pillow that I modeled quite a while back and it's quite ugly. If you could, try your script on it and see if it helps. If I could model low poly things like this and subdivide and smooth them, it would save a tremendous amount of time.

                          I have also attached images of both the old pillow and the beginnings of my new one. Connecting all of the lines gives me a headache. Being able to use your script would be great!

                          PS.
                          Is it possible to set a threshold angle with your script in order to keep certain edges, beyond a given angle, sharp?

                          Old pillow
                          http://www.mediafire.com/download.php?4k0gm9lc9jn


                          pillows.gif

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                          • pilouP Offline
                            pilou
                            last edited by

                            @unknownuser said:

                            I don't see the relevance here....Topmod isn't really a subdivision tool right?
                            Or am I missing something?....

                            hehe
                            Topmod is the prog who has the big largest collection tools of subdivision! ☀
                            it's for that I put it here 😉

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • T Offline
                              tomasz
                              last edited by

                              Whaat,

                              I was thinking about your plugin.. and I have an idea. Could it keep the original low poly geometry with some default transparent material .. and work similar way to FFD.
                              When you modify original geometry within group script would give you a chance to update hi-poly one. Like in Bledner - you can see both - low and high-poly mesh.
                              We could even assign weights to .. edges?

                              Just a thought.
                              Tomasz

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • W Offline
                                Whaat
                                last edited by

                                @unknownuser said:

                                Whaat,

                                I was thinking about your plugin.. and I have an idea. Could it keep the original low poly geometry with some default transparent material .. and work similar way to FFD.
                                When you modify original geometry within group script would give you a chance to update hi-poly one. Like in Bledner - you can see both - low and high-poly mesh.
                                We could even assign weights to .. edges?

                                The ultimate goal is low poly proxy modeling like you have suggested. I believe it can be done but will not be easy. I will be looking at FFD for ideas about how to do it. I am searching for papers about how to implement it but have not found any yet.

                                BTW, creased edges have already been implemented.

                                SketchUp Plugins for Professionals

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                                • W Offline
                                  Whaat
                                  last edited by

                                  @jim said:

                                  Can it do something simple, and often requested: round the corners of a box?

                                  It is not suited very well to this purpose although it could be done if the box was modeled a certain way.

                                  SketchUp Plugins for Professionals

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Whaat, I can think of numerous occasions I can use your script...

                                    For example: 'Makehumans', the open source human figure maker, produces low-poly models, which could definitely use some subdividion before using them in sketchup for rendering.

                                    When you look at the following rendering I made, you can see that subdivision is no luxury here:
                                    (by the way, you can find makehuman at this link: http://www.dedalo-3d.com/ )

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/28-weeks-later-2.jpg

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      @krash88 said:

                                      I have attached a SU6 file of a pillow that I modeled quite a while back and it's quite ugly. If you could, try your script on it and see if it helps.

                                      Here is the result after two smoothing iterations. (less than 3 seconds to convert from 324 to 5476 faces). It actually looked almost the same after only one iteration. (0.3 seconds) Should save you some time! 😄

                                      Looks pretty good to me!


                                      old and new pillow.jpg

                                      SketchUp Plugins for Professionals

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        biebel,

                                        I tried the script on a 'make humans' model. Here is the result. One iteration took 239 seconds 😢 but this was a relatively high-poly model to start out with. The face count went from 21775 to 61228.

                                        Keep in mind, I have not done any optimization yet.

                                        For models like these, you may be better off doing the subdivision in Blender and then importing into SketchUp.


                                        humantest.jpg


                                        humantest2.jpg

                                        SketchUp Plugins for Professionals

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          That looks mighty cool Whaat.
                                          The subdivided mesh looks pretty clean to me.
                                          Unfortunately Makehuman doesn't save as .3ds (only .obj which SU can't import), so indeed an intermediary software (Blender, deep exploration, etc...) is needed to convert it.

                                          Nevertheless, A lot of self made models or imported 3D warehouse models, like cars (close-up) and stuff, will definitely benefit from your script as polycount is very important to gain photo realism towards rendering.

                                          Needless to say you are doing a fine job here Whaat 👍

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                                          • K Offline
                                            krash88
                                            last edited by

                                            Absolutely great... I'm looking forward to the final product!

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