In Development: Subdivide and Smooth
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@unknownuser said:
So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?
Yup...that's the idea. IMO, Dale has done a darn good job with workflow. While you can auto apply textures, it does take longer. But, you can apply them at the end when you upscale your Sub-Divisions for your final model. For me, it's a pretty intuitive interface and workflow.
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Keeps looking fantastic !!
Come on Beta testers find those bugs (if there are any ?? )so we all can appriciate this amazing ruby !!Whaat, fantastic scripting,
erikB -
very very sweet stuff, respect whaat!
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Thanks again! I have been getting more requests for beta testing. I think that there are enough beta testers right now so I won't be taking any more at this time. Sorry!
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Another good one. You really have a knack for this kind of thing.
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Here is a jug that i made using Subdivide and Smooth, SketchyFFD and Joint Push Pull.
Daniel S
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i still can t belive this...
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wow - Sketchup behaving like Rhino
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Seeing all this is really becoming a tease now....
So there are people who have and people who have not. -
There are a handful beta testing Kwist.
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I am drooling over these images. The best one is the one Coen posted. That simply looked amazing.
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No words .... except: AWESOME !!!!!!!You should get the Sketchup Nobel Price for that.
This is one of the most intelligent plugins I ever saw.Congratulations.
ps: Can we have it now ?
ps2: What also would be nice as a feature would be incorporating a bevel/fillet tool by subdividing just the areas near the edges of geometry and smoothing them. I don't know if this would be possible. I can imagine it being very useful for giving architecture some more realism as all edges would be less perfectly straight. Great for photorealism in renderings. Just a thought.
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I know it's just more of a tease but I have now posted my video tutorials for this plugin on Youtube. Check them out if you have 20 minutes to spare....
Part 1
http://www.youtube.com/watch?v=5LcLPPz0fWM
[flash=425,355:2yev61ue]http://www.youtube.com/v/5LcLPPz0fWM[/flash:2yev61ue]
Part 2
http://www.youtube.com/watch?v=AbdiThh4fio&feature=related
[flash=425,355:2yev61ue]http://www.youtube.com/v/AbdiThh4fio[/flash:2yev61ue] -
Whaat, you are a genius!!
Thank you SOOO much for taking so much time in developing this plugin. I can't wait for the release -
waiting
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whaat the heck?? amazing.. it managed to bring back some old time sketchup shivers!
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Great job Whaat! It looks even better I could expect.
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Incredible work, Whaat... Google should be knocking down your door to hire you!!! This is really 'SketchUp'... with a capital "S" if you know what I mean. It's really maintaining the spirit of SketchUp but adding serious depth and power. Congrats on your amazing work.
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Here is a little challenge. If you could harness power of GPU.
http://www.youtube.com/watch?v=3vrlJFOCbsM&feature=related
Fletch is right, Google should hire you. -
Kwisten wrote: "What also would be nice as a feature would be incorporating a bevel/fillet tool by subdividing just the areas near the edges of geometry and smoothing them."
I have only one thing to add to that: pretty please?
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