In Development: Subdivide and Smooth
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@chippwalters said:
I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
http://www.vuetoolbar.com/VueToolbarCover/default.htmI'm sure a lot of people's projects could benefit. What I need is someone who has time to test and post bugs and feedback. If you are still interested I will send you a PM.
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Yes. Still interested
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@whaat said:
Hi all,
I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.
I'm in, i have free time.
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That is amazing to see what Coen has posted. This script is something special!
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A preview using the latest SubD Beta. This is my first 'playing around' model. Couple of interesting workflow techniques. You can set up SubD so you only work on half of a model, and the proxy components are updated as fast as possible. You can update them with a fast and low SubD setting, then when you're finished, you can update the proxies with a higher SubD setting, as this picture shows.
Also, you can 'crease' edges and vertices, so you have more control over how tight the SubD patching is fitted. A very, very cool plugin which, after taking a bit of time to learn, will be most valuable in everyone's toolset!
The rendering is Podium overlayed with a line render from SU.
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All together now, SWEET!
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That's cool stuff...So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?
What would happen if the low poly object has textures applied?
Do they hold ?@Whaat,
Great job man ! -
@unknownuser said:
So if I understand well, you can keep on modeling the low poly proxy and it will automatically update the rounded object right?
Yup...that's the idea. IMO, Dale has done a darn good job with workflow. While you can auto apply textures, it does take longer. But, you can apply them at the end when you upscale your Sub-Divisions for your final model. For me, it's a pretty intuitive interface and workflow.
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Keeps looking fantastic !!
Come on Beta testers find those bugs (if there are any ?? )so we all can appriciate this amazing ruby !!Whaat, fantastic scripting,
erikB -
very very sweet stuff, respect whaat!
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Thanks again! I have been getting more requests for beta testing. I think that there are enough beta testers right now so I won't be taking any more at this time. Sorry!
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Another good one. You really have a knack for this kind of thing.
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Here is a jug that i made using Subdivide and Smooth, SketchyFFD and Joint Push Pull.
Daniel S
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i still can t belive this...
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wow - Sketchup behaving like Rhino
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Seeing all this is really becoming a tease now....
So there are people who have and people who have not. -
There are a handful beta testing Kwist.
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I am drooling over these images. The best one is the one Coen posted. That simply looked amazing.
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No words .... except: AWESOME !!!!!!!You should get the Sketchup Nobel Price for that.
This is one of the most intelligent plugins I ever saw.Congratulations.
ps: Can we have it now ?
ps2: What also would be nice as a feature would be incorporating a bevel/fillet tool by subdividing just the areas near the edges of geometry and smoothing them. I don't know if this would be possible. I can imagine it being very useful for giving architecture some more realism as all edges would be less perfectly straight. Great for photorealism in renderings. Just a thought.
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