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    In Development: Subdivide and Smooth

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    • A Offline
      a4chitect
      last edited by

      brilliant whaat - exactly as expected - the surface is much more natural, as for the accuracy - I guess the the vertex-averaged surface could meet the controur lines by simply moving it along the Z axis a bit, and even if they can't touch everywhere - the result is better for its smoothness, you can't take the contours for benchmarking since their accuracy is fairly limited too πŸ˜‰

      maybe performing a test could prove my point>

      1. create a curved surface with the Smoove tool

      2. generate contours either by the dedicated script, or by intersecting with equidistant planes

      3. group contour lines and create a surface by using the sandbox tools

      4. paint this surface a different color from the original

      5. make a copy (change the color) of this new surface and apply your script

      6. compare original surface with both new surfaces

      whaat thanks for making sketchup better, can't wait for you to release.

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      • G Offline
        GUNAWAN W
        last edited by

        oh dear God, please give this guy more power to made this script available to everyone soon. β˜€

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        • K Offline
          kwistenbiebel
          last edited by

          Yummy !
          Terrific results as far as I see.

          This together with a 'wrap texture around object' feature could possibly make other 3d party organic model software trash can material.

          Good stuff Whaat!

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          • W Offline
            wikii
            last edited by

            I wrote script below to simulate whaat's.It works,but not perfect

            
            class Smooth_contours
               attr_reader ;author,;date,;ver
               def initialize
                  @author="Wikii"
                  @date="20080402"
                  @ver="0.01"
                  @mm=Sketchup.active_model
                  @fs=@mm.selection.to_a.delete_if{|x| x.class!=Sketchup;;Face}
                  do_Smooth_contours if @fs.length>0
               end
               def center_point point3ds
                  re=Geom;;Point3d.new(0,0,0)
                  num=0
                  0.upto( point3ds.length-1){|x|
                     if point3ds[x].class==Geom;;Point3d
                        re.x+=point3ds[x].x
                        re.y+=point3ds[x].y
                        re.z+=point3ds[x].z
                        num+=1.0
                     else #weighted
                        re.x+=point3ds[x][0].x*point3ds[x][1]
                        re.y+=point3ds[x][0].y*point3ds[x][1]
                        re.z+=point3ds[x][0].z*point3ds[x][1]
                        num+=point3ds[x][1]
                     end
                  }
                  re.x/=num
                  re.y/=num
                  re.z/=num
                  re
               end
               def open_vertex? v
                  v.edges.each{|x|
                     return true if x.faces.to_a.delete_if{|y| !@fs.include?(y)}.length<2
                  }
                  return nil
               end
               def face_center fc
                  Geom;;Point3d.new center_point(fc.vertices.to_a.collect{|xx| xx.position})
               end
               def do_Smooth_contours
                  group_entities=@mm.active_entities.add_group.entities
                  vertices=[]
                  vertices_info={}
                  @mm.start_operation "123"
                  n=0
                  @fs.each{|x|
                     n+=1.0
                     Sketchup;;set_status_text "Finished #{(n/@fs.length*1000).to_i/10.0}%"
                     cen=face_center(x)
                     x.vertices.each{|y|
                        if !vertices.include?(y) and !open_vertex?(y)
                           vertices<<y
                           #~ tmp0=y.position
                           #~ tmp=center_point(y.faces.to_a.collect{|z| [face_center(z),z.area]})
                           tmp=center_point(y.faces.to_a.collect{|z| face_center(z)})
                           #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                           #~ tmp0.z=(tmp0.z+tmp.z)/2.0
                           #~ vertices_info[y]=center_point([tmp,tmp0]           )
                           vertices_info[y]=tmp
                        end
                     }
                  }
                  @ee=Sketchup.active_model.active_entities
                  puts @ee
                  vertices.each{|x|
                     t=Geom;;Transformation.new(vertices_info[x]-x.position)
                     @ee.transform_entities(t, x)
                  }
                  @mm.commit_operation
               end
            end
            Smooth_contours.new
            
            
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            • A Offline
              a4chitect
              last edited by

              thanks wikii, nice script you've put together so quickly! here is a resulting surface for illustration. and your script with a plugins menu entry added to just place in the plugins folder


              http://img255.imageshack.us/img255/8932/smoothscripteo5.th.jpg


              wikii's smooth surface script


              illustration comparing surface accuracy after smooth

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              • RayOchoaR Offline
                RayOchoa
                last edited by

                It would be great if you could do a script that could make high poly models low poly. It would be awsome.

                CaR DeSiGnS bY mE
                http://ray-ochoa.com

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                • jenujacobJ Offline
                  jenujacob
                  last edited by

                  holy moly! this is simply terrrific!
                  how long did the sub division take coen?

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                  • erikBE Offline
                    erikB
                    last edited by

                    amazing 😲
                    Coen, would it also be possible to leave the 'knife -like features' on the claw as they where ( I mean not subdivised (and rasor scharp πŸ˜„ ) or is the whole model always subdivised ?
                    erikB

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                    • sk.lionS Offline
                      sk.lion
                      last edited by

                      wow, i cant believe my eyes, this is going to be an awsome script to use!

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Whaat
                        last edited by

                        Hi all,

                        I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                        SketchUp Plugins for Professionals

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                        • D Offline
                          Daniel S
                          last edited by

                          Here!

                          1 Reply Last reply Reply Quote 0
                          • chippwaltersC Offline
                            chippwalters
                            last edited by

                            I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                            http://www.vuetoolbar.com/VueToolbarCover/default.htm

                            Currently working with Cross-Reality technologies

                            1 Reply Last reply Reply Quote 0
                            • W Offline
                              Whaat
                              last edited by

                              @daniel s said:

                              Here!

                              OK, you got the job! I expect a two page bug report on my desk tomorrow morning. πŸ˜›
                              Seriously, though, please give as much feedback as you have time for. I will send you a PM later today. Thanks.

                              SketchUp Plugins for Professionals

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                              • W Offline
                                Whaat
                                last edited by

                                @chippwalters said:

                                I can help. I already sent you a private message yesterday about this. I'm currently doing a project which could benefit. Plus, I've experience in scripted solutions.
                                http://www.vuetoolbar.com/VueToolbarCover/default.htm

                                I'm sure a lot of people's projects could benefit. What I need is someone who has time to test and post bugs and feedback. If you are still interested I will send you a PM.

                                SketchUp Plugins for Professionals

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                                • chippwaltersC Offline
                                  chippwalters
                                  last edited by

                                  Yes. Still interested πŸ˜„

                                  Currently working with Cross-Reality technologies

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                                  • W Offline
                                    Whaat
                                    last edited by

                                    @chippwalters said:

                                    Yes. Still interested πŸ˜„

                                    OK thanks! I'll PM you later today.

                                    SketchUp Plugins for Professionals

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      GUNAWAN W
                                      last edited by

                                      @whaat said:

                                      Hi all,

                                      I am looking for one more beta tester at the moment. I need someone with a lot of free time on their hands (anyone??) I am worried that the current testers are too busy to test and post bugs. Is there anyone out there who could commit to spending a LOT of time testing over the next week? First come first serve. Please respond right here.

                                      I'm in, i have free time.

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        dylan
                                        last edited by

                                        That is amazing to see what Coen has posted. This script is something special!

                                        http://dmdarchitecture.co.uk/

                                        1 Reply Last reply Reply Quote 0
                                        • chippwaltersC Offline
                                          chippwalters
                                          last edited by

                                          A preview using the latest SubD Beta. This is my first 'playing around' model. Couple of interesting workflow techniques. You can set up SubD so you only work on half of a model, and the proxy components are updated as fast as possible. You can update them with a fast and low SubD setting, then when you're finished, you can update the proxies with a higher SubD setting, as this picture shows.

                                          Also, you can 'crease' edges and vertices, so you have more control over how tight the SubD patching is fitted. A very, very cool plugin which, after taking a bit of time to learn, will be most valuable in everyone's toolset!

                                          The rendering is Podium overlayed with a line render from SU.

                                          http://www.gadgetplugins.com/chippstuff/planesketch3.jpg

                                          Currently working with Cross-Reality technologies

                                          1 Reply Last reply Reply Quote 0
                                          • jujuJ Offline
                                            juju
                                            last edited by

                                            😲 All together now, SWEET! 😍

                                            Save the Earth, it's the only planet with chocolate.

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