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    In Development: Subdivide and Smooth

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    • C Offline
      CPhillips
      last edited by

      @whaat said:

      I've been playing around with a new script idea lately. I am not aware of any existing script although I heard that RickW was working on a similar script at one point in time.

      If I can perfect this script, I see a lot of potential merging the functionality with other Ruby scripts such as 'Free-form deformation balloon' (CPhillips) and 'Skin' (ArchitectBoy).

      It seems like it would also be possible to use the same logic to subdivide and smooth geometry during the export process to a rendering app.

      Whaat

      Looks cool! And it would be a good compliment for a Free Form Deformation plugin.๐Ÿ˜„

      Chris

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Whaat,

        Are those images already the result of the working script or just an illustration what you'd like to achieve?
        In any case, it's just fantastic and looks really promising!

        Gai...

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        • T Offline
          tomasz
          last edited by

          ๐Ÿ˜ I believe it is the result of plugin in action!
          It was something I was awaiting for a long time. I have even downloaded some papers on Catmull-Clark surfaces ๐Ÿ˜„.
          ๐Ÿ‘
          Tomasz

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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          • W Offline
            Whaat
            last edited by

            @gaieus said:

            Hi Whaat,

            Are those images already the result of the working script or just an illustration what you'd like to achieve?
            In any case, it's just fantastic and looks really promising!

            Thanks Gaieus,

            The images are indeed the result of the current version of the script.

            SketchUp Plugins for Professionals

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            • GaieusG Offline
              Gaieus
              last edited by

              Simply great!

              Lately a few of you guys have come up with some really complex and amazing stuff (like Didier's spray script, Adam's light script, Chris' free form script... now the new Kerky is here...)

              What's all this? Some kind of late Christmas? ๐Ÿ˜„

              Gai...

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              • jujuJ Offline
                juju
                last edited by

                Looks sweet, when is it be due in the wild?

                Save the Earth, it's the only planet with chocolate.

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                • soloS Offline
                  solo
                  last edited by

                  The prophecy is fulfilled.....the gods of SU predicted this would happen one day.
                  ๐Ÿ˜

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • spenceS Offline
                    spence
                    last edited by

                    Now that is cool, nice work!

                    Spence

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                    • R Offline
                      remus
                      last edited by

                      that looks wicked, i can think of a thousand things i would use it for ๐Ÿ˜

                      http://remusrendering.wordpress.com/

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                      • D Offline
                        dylan
                        last edited by

                        Nice looking ruby, this could open up many possibilities ๐Ÿ‘

                        http://dmdarchitecture.co.uk/

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

                          http://www.coroflot.com/boofredlay

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                          • W Offline
                            Whaat
                            last edited by

                            @unknownuser said:

                            This looks great. Would you be able to control the amount of extra polygons created? The examples seem to go very high poly.

                            The examples shown are done with two smoothing iterations. One iteration may be adequate in many cases.

                            SketchUp Plugins for Professionals

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                            • F Offline
                              Fletch
                              last edited by

                              wowwwww Whaat... you are incredible! ๐Ÿ˜ฒ

                              can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

                              Fletch
                              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                I completely missed this one....
                                In the example, the mesh is really clean with some nice triangulation.

                                This is unbelievable. I WANT this ๐Ÿ˜„

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Take a look to the freeTopMod about this subject!
                                  it import and export obj format

                                  Import Su Objects are possible in OBJ Format with this sort of Plugin

                                  Have fun with it! โ˜€

                                  Gallery

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    I don't see the relevance here....Topmod isn't really a subdivision tool right?
                                    Or am I missing something?....

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                                    • W Offline
                                      Whaat
                                      last edited by

                                      I would like to show what this plugin will be capable of. Problem is, I have no idea what to model. Can anyone give me some ideas about what to try modeling with this plugin?

                                      Think of something that simply isn't possible with the current SketchUp tools. I want to test the capabilities of the code.


                                      pawn.jpg


                                      im1202187336.png

                                      SketchUp Plugins for Professionals

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                                      • J Offline
                                        Jim
                                        last edited by

                                        Can it do something simple, and often requested: round the corners of a box?

                                        Hi

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                                        • J Offline
                                          Jim
                                          last edited by

                                          It seems to me that this technique was probably developed not for modeling, but for rendering. It allows the modeling program (game engine) to keep a simple, low-poly model in the software for doing the complex calculations, and allow a hardware renderer (graphics card) to do the subdivision and display. The result being a faster overall application.

                                          Of course, I could be way off. It's still way cool!

                                          Hi

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                                          • K Offline
                                            krash88
                                            last edited by

                                            Hi all. First of all, I work for a company that builds furniture and I do the digital samples in SU. Searching for this type of script is what brought me to these forums and it looks amazing. Our customers are constantly raising the level of detail that they want to see in my images but the limitations of SU make it time-consuming to do so. I have attached a SU6 file of a pillow that I modeled quite a while back and it's quite ugly. If you could, try your script on it and see if it helps. If I could model low poly things like this and subdivide and smooth them, it would save a tremendous amount of time.

                                            I have also attached images of both the old pillow and the beginnings of my new one. Connecting all of the lines gives me a headache. Being able to use your script would be great!

                                            PS.
                                            Is it possible to set a threshold angle with your script in order to keep certain edges, beyond a given angle, sharp?

                                            Old pillow
                                            http://www.mediafire.com/download.php?4k0gm9lc9jn


                                            pillows.gif

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