• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

In Development: Subdivide and Smooth

Scheduled Pinned Locked Moved Developers' Forum
262 Posts 65 Posters 40.8k Views 65 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Offline
    Gaieus
    last edited by 24 Mar 2008, 15:51

    Sorry Whaat - then I mixed up something. Maybe the FFD plugin was passed over by the original author on the fly? πŸ˜’

    Gai...

    1 Reply Last reply Reply Quote 0
    • F Offline
      Fletch
      last edited by 25 Mar 2008, 20:09

      😲
      why Rick, it's fascinating you didn't mention it... maybe you mentioned it very quietly? πŸ˜„
      I do see you mention that it's not yet finished...

      http://www.smustard.com/scriptpix/ccsubdivide.jpg

      combine this with FFD and you can get some very cool forms very fast...


      subdivide+ffd.jpg

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by 25 Mar 2008, 22:02

        Huh ? Now I am confused....
        Two subdivide and smooth plugins?

        1 Reply Last reply Reply Quote 0
        • R Offline
          remus
          last edited by 25 Mar 2008, 22:27

          indeed, i thikn the one thats currently available (courtesy of rickw) just applies an algorithm to a given shape.

          Whaat's script looks as if its a lot more extensive, and also has a more intuitive interface.

          http://remusrendering.wordpress.com/

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by 25 Mar 2008, 23:53

            True,

            This animated .gif, Whaat showed us a while ago, still amazes me. πŸ˜‰ :

            http://www.members.shaw.ca/marshallamp20/preview.gif

            1 Reply Last reply Reply Quote 0
            • F Offline
              Fletch
              last edited by 26 Mar 2008, 17:21

              Yes, Whaat's tool is much more sophisticated programming... but if you are looking for a quick subdivide and smooth tool while you're waiting for Whaat's lovely work to be finished, Rick's plugin does work for what it does! But, indeed, they are basically 2 completely different "animals".

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

              1 Reply Last reply Reply Quote 0
              • J Offline
                justry
                last edited by 30 Mar 2008, 20:42

                I tried out Rick's script. Is it just me or is it real slow?! I tried it on the pillow example so I can compare with whaat's time; the first iteration took like 2.5 minutes, and the second iteration made sketchup go unresponsive for over 10 minutes till I had to terminate it.

                Maybe it's my machine; I'm on a pentium 4 2.4 GHz processor with 512 Mb of RAM. I was wondering what machine you're on whaat?

                1 Reply Last reply Reply Quote 0
                • R Offline
                  RickW
                  last edited by 30 Mar 2008, 21:43

                  My subdivide project started out last year (almost exactly - March 31) - see http://groups.google.com/group/Ruby-API/browse_thread/thread/4eb73c8ffe38a62d# for the thread where I did a preview. Anyway, the script is unfinished, and is likely to stay that way. I don't need (or want) to try to compete with Whaat on this πŸ˜„

                  Whaat's interface is significantly more advanced, and perhaps the internal workings are as well. It is what I imagined for my script, but did not have the time to do. I think Whaat's product, when released, will be a fantastic addition to SketchUp. I released mine very quietly (so as to not upstage Whaat's work) to provide a temporary solution for users who needed a subdivide script while they waited for Whaat to complete his impressive work.

                  My best wishes to Whaat for great success with this script! I'm waiting for it eagerly, as well! πŸ˜„

                  As for speed, the first iteration on the pillow example took about 15 seconds. A second iteration (though unnecessary IMHO) took over 10 minutes due to the large number of faces. Hopefully, Whaat has some speed advantages to go with the jazzy interface πŸ˜„

                  RickW
                  [www.smustard.com](http://www.smustard.com)

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    justry
                    last edited by 30 Mar 2008, 23:35

                    Yeah I know a second iteration wasn't necessary, I just wanted to test the performance of the script on a high-poly model.

                    The first one took you 15 seconds though??! My machine's gotta be real slow 😞 . Gotta get me a new one!

                    Thanks for the quick reply Rick, and your script's great too man. All of them actually πŸ‘ .

                    And waiting for that amazing script of yours whaat!

                    1 Reply Last reply Reply Quote 0
                    • R Offline
                      RickW
                      last edited by 31 Mar 2008, 16:01

                      I think our machines are comparable processor speed, so maybe it's a memory issue (running 4GB RAM here). Regardless, my script is slow compared to Whaat's, since I didn't really get past the proof-of-concept stage into optimizing.

                      RickW
                      [www.smustard.com](http://www.smustard.com)

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Whaat
                        last edited by 31 Mar 2008, 18:36

                        Subdivide and Smooth version 1.0 Final Features List

                        • Low-poly proxy subdivision modeling
                        • Automatic updating of subdivision surfaces while editing a proxy (optional)
                        • Material inheritance of proxy model to subdivision surface (optional)
                        • Creasing tool - allows toggling of fully creased edges or vertices
                        • Up to 4 subdivision and smooth iterations
                        • Unlimited proxy subdivision models can exist in the same file
                        • Subdivision and smoothing of a single isolated face
                        • Robust subdivision algorithm that can handle almost any geometry
                        • Subdivision without smoothing (linear subdivision) - also triangulates all meshes and maintains material assignment
                        • Mesh smoothing (vertex averaging) without subdivision - maintains material assignment
                        • Extrude tool - useful for modeling clean geometry that subdivides well
                        • Knife subdivide tool (aka 'Zorro')

                        Testing begins this week! (sorry, invitation only). I will keep you all posted on the release date!

                        Whaat

                        SketchUp Plugins for Professionals

                        1 Reply Last reply Reply Quote 0
                        • R Offline
                          remus
                          last edited by 31 Mar 2008, 18:39

                          Mmmmmm, exciting stuff, i look forward to it whaat, thanks again for all the hard work πŸ‘

                          http://remusrendering.wordpress.com/

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kwistenbiebel
                            last edited by 31 Mar 2008, 19:54

                            I am not sure what all the features exactly mean, but it does sound really cool πŸ˜‰.

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              a4chitect
                              last edited by 31 Mar 2008, 20:21

                              whaat you rock! I can't wait for this release! you are one of those for whome the human cloning was meant in the first place πŸ˜„ its interesting that you mention mesh smoothing (without subdivision), does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                Fletch
                                last edited by 2 Apr 2008, 20:33

                                😲 can't wait to see it, Whaat...
                                (on the 'invite' list, on the 'invite' list, on the 'invite' list)
                                http://www.kerkythea.net/phpBB2/images/smiles/eusa_pray.gif

                                Fletch
                                Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  solo
                                  last edited by 2 Apr 2008, 20:37

                                  By the look and feel of it I think the name should be 'Organix' as it does give one the abllity to model organically.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • W Offline
                                    Whaat
                                    last edited by 2 Apr 2008, 20:53

                                    @a4chitect said:

                                    does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

                                    Can someone post a complicated contour generated surface? I would like to test this. Thanks.

                                    SketchUp Plugins for Professionals

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      remus
                                      last edited by 2 Apr 2008, 21:27

                                      Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make πŸ˜›


                                      whaat contours.skp

                                      http://remusrendering.wordpress.com/

                                      1 Reply Last reply Reply Quote 0
                                      • W Offline
                                        Whaat
                                        last edited by 2 Apr 2008, 21:57

                                        @remus said:

                                        Is this any good whaat? might be a bit simple for your purposes, but it was good fun to make πŸ˜›

                                        Thanks remus,

                                        Here are the results:

                                        First image is the original surface generated from contours
                                        Second image is the same surface after performing vertex averaging (same number of polys)
                                        Third image is the surface after performing two subdivision and smooth iterations

                                        It seems like vertex averaging will be very useful to generate more realistic landscape surfaces without increasing poly-count. The only problem is that the the resulting surface will no longer coincide with the contours, so real-world accuracy is lost. There is no easy way to change this so don't ask πŸ˜„


                                        original surface


                                        Mesh smoothing (vertex averaging without subdivision)


                                        after two subdivision and smooth iterations

                                        SketchUp Plugins for Professionals

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          todd burch
                                          last edited by 2 Apr 2008, 23:02

                                          @whaat said:

                                          There is no easy way to change this so don't ask πŸ˜„

                                          Just tell them it's an erosion feature thrown in for no charge.

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • 6
                                          • 7
                                          • 8
                                          • 13
                                          • 14
                                          • 6 / 14
                                          6 / 14
                                          • First post
                                            119/262
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement