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In Development: Subdivide and Smooth

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  • G Offline
    Gaieus
    last edited by 24 Mar 2008, 11:57

    An early version of the scrip is available at Smustard's . Correct me Whaat but as I remember you took over Rick's project and the link above points at the same - yet indeed early version - scrip.

    Gai...

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    • W Offline
      Whaat
      last edited by 24 Mar 2008, 14:05

      @gaieus said:

      An early version of the scrip is available at Smustard's . Correct me Whaat but as I remember you took over Rick's project and the link above points at the same - yet indeed early version - scrip.

      No. the projects are completely independent. I was not aware that RickW ever released his script ๐Ÿ˜ฎ

      SketchUp Plugins for Professionals

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      • J Offline
        juju
        last edited by 24 Mar 2008, 15:42

        IIRC it was released (on Smustard ) quite recently.

        Save the Earth, it's the only planet with chocolate.

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        • G Offline
          Gaieus
          last edited by 24 Mar 2008, 15:51

          Sorry Whaat - then I mixed up something. Maybe the FFD plugin was passed over by the original author on the fly? ๐Ÿ˜’

          Gai...

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          • F Offline
            Fletch
            last edited by 25 Mar 2008, 20:09

            ๐Ÿ˜ฒ
            why Rick, it's fascinating you didn't mention it... maybe you mentioned it very quietly? ๐Ÿ˜„
            I do see you mention that it's not yet finished...

            http://www.smustard.com/scriptpix/ccsubdivide.jpg

            combine this with FFD and you can get some very cool forms very fast...


            subdivide+ffd.jpg

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • K Offline
              kwistenbiebel
              last edited by 25 Mar 2008, 22:02

              Huh ? Now I am confused....
              Two subdivide and smooth plugins?

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              • R Offline
                remus
                last edited by 25 Mar 2008, 22:27

                indeed, i thikn the one thats currently available (courtesy of rickw) just applies an algorithm to a given shape.

                Whaat's script looks as if its a lot more extensive, and also has a more intuitive interface.

                http://remusrendering.wordpress.com/

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                • K Offline
                  kwistenbiebel
                  last edited by 25 Mar 2008, 23:53

                  True,

                  This animated .gif, Whaat showed us a while ago, still amazes me. ๐Ÿ˜‰ :

                  http://www.members.shaw.ca/marshallamp20/preview.gif

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                  • F Offline
                    Fletch
                    last edited by 26 Mar 2008, 17:21

                    Yes, Whaat's tool is much more sophisticated programming... but if you are looking for a quick subdivide and smooth tool while you're waiting for Whaat's lovely work to be finished, Rick's plugin does work for what it does! But, indeed, they are basically 2 completely different "animals".

                    Fletch
                    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                    • J Offline
                      justry
                      last edited by 30 Mar 2008, 20:42

                      I tried out Rick's script. Is it just me or is it real slow?! I tried it on the pillow example so I can compare with whaat's time; the first iteration took like 2.5 minutes, and the second iteration made sketchup go unresponsive for over 10 minutes till I had to terminate it.

                      Maybe it's my machine; I'm on a pentium 4 2.4 GHz processor with 512 Mb of RAM. I was wondering what machine you're on whaat?

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                      • R Offline
                        RickW
                        last edited by 30 Mar 2008, 21:43

                        My subdivide project started out last year (almost exactly - March 31) - see http://groups.google.com/group/Ruby-API/browse_thread/thread/4eb73c8ffe38a62d# for the thread where I did a preview. Anyway, the script is unfinished, and is likely to stay that way. I don't need (or want) to try to compete with Whaat on this ๐Ÿ˜„

                        Whaat's interface is significantly more advanced, and perhaps the internal workings are as well. It is what I imagined for my script, but did not have the time to do. I think Whaat's product, when released, will be a fantastic addition to SketchUp. I released mine very quietly (so as to not upstage Whaat's work) to provide a temporary solution for users who needed a subdivide script while they waited for Whaat to complete his impressive work.

                        My best wishes to Whaat for great success with this script! I'm waiting for it eagerly, as well! ๐Ÿ˜„

                        As for speed, the first iteration on the pillow example took about 15 seconds. A second iteration (though unnecessary IMHO) took over 10 minutes due to the large number of faces. Hopefully, Whaat has some speed advantages to go with the jazzy interface ๐Ÿ˜„

                        RickW
                        [www.smustard.com](http://www.smustard.com)

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                        • J Offline
                          justry
                          last edited by 30 Mar 2008, 23:35

                          Yeah I know a second iteration wasn't necessary, I just wanted to test the performance of the script on a high-poly model.

                          The first one took you 15 seconds though??! My machine's gotta be real slow ๐Ÿ˜ž . Gotta get me a new one!

                          Thanks for the quick reply Rick, and your script's great too man. All of them actually ๐Ÿ‘ .

                          And waiting for that amazing script of yours whaat!

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                          • R Offline
                            RickW
                            last edited by 31 Mar 2008, 16:01

                            I think our machines are comparable processor speed, so maybe it's a memory issue (running 4GB RAM here). Regardless, my script is slow compared to Whaat's, since I didn't really get past the proof-of-concept stage into optimizing.

                            RickW
                            [www.smustard.com](http://www.smustard.com)

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                            • W Offline
                              Whaat
                              last edited by 31 Mar 2008, 18:36

                              Subdivide and Smooth version 1.0 Final Features List

                              • Low-poly proxy subdivision modeling
                              • Automatic updating of subdivision surfaces while editing a proxy (optional)
                              • Material inheritance of proxy model to subdivision surface (optional)
                              • Creasing tool - allows toggling of fully creased edges or vertices
                              • Up to 4 subdivision and smooth iterations
                              • Unlimited proxy subdivision models can exist in the same file
                              • Subdivision and smoothing of a single isolated face
                              • Robust subdivision algorithm that can handle almost any geometry
                              • Subdivision without smoothing (linear subdivision) - also triangulates all meshes and maintains material assignment
                              • Mesh smoothing (vertex averaging) without subdivision - maintains material assignment
                              • Extrude tool - useful for modeling clean geometry that subdivides well
                              • Knife subdivide tool (aka 'Zorro')

                              Testing begins this week! (sorry, invitation only). I will keep you all posted on the release date!

                              Whaat

                              SketchUp Plugins for Professionals

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                              • R Offline
                                remus
                                last edited by 31 Mar 2008, 18:39

                                Mmmmmm, exciting stuff, i look forward to it whaat, thanks again for all the hard work ๐Ÿ‘

                                http://remusrendering.wordpress.com/

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                                • K Offline
                                  kwistenbiebel
                                  last edited by 31 Mar 2008, 19:54

                                  I am not sure what all the features exactly mean, but it does sound really cool ๐Ÿ˜‰.

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                                  • A Offline
                                    a4chitect
                                    last edited by 31 Mar 2008, 20:21

                                    whaat you rock! I can't wait for this release! you are one of those for whome the human cloning was meant in the first place ๐Ÿ˜„ its interesting that you mention mesh smoothing (without subdivision), does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

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                                    • F Offline
                                      Fletch
                                      last edited by 2 Apr 2008, 20:33

                                      ๐Ÿ˜ฒ can't wait to see it, Whaat...
                                      (on the 'invite' list, on the 'invite' list, on the 'invite' list)
                                      http://www.kerkythea.net/phpBB2/images/smiles/eusa_pray.gif

                                      Fletch
                                      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                                      • S Offline
                                        solo
                                        last edited by 2 Apr 2008, 20:37

                                        By the look and feel of it I think the name should be 'Organix' as it does give one the abllity to model organically.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • W Offline
                                          Whaat
                                          last edited by 2 Apr 2008, 20:53

                                          @a4chitect said:

                                          does it mean we will be able to smooth contour generated surfaces so they will be more natural in shape? good luck with testing

                                          Can someone post a complicated contour generated surface? I would like to test this. Thanks.

                                          SketchUp Plugins for Professionals

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