1 new feature
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ok, so the basic premise of this thread is to come up with cool, possible new tools for SU.
All you have to do is think of 1 cool new tool youd realy like to see. No improvements on current tools allowed, these have got to be 100% new (to SU.)
So, i would really like to see a tool that is sort of a merger between the scale tool and the smoove tool. This whould allow quick manipulation of organic forms, and would be really useful for creating things like arms and leg
any more suggestions anyone?
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A lasso, circle or square cutting selection tool that only copied what was within the selection, so you could use re-scale the section to show small details up close.
Ken
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A tool that will , in a small rectangulo provided by the same tool, eliminate all the points inside and create a one single brilliant point.
That would give an enormous ability to close faces.
Most useful when elevating a complex sum of planes. -
Built in ray-tracer or scan-line render.
Bah.
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nurbs!!
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Current material name displayed in status area, clicking on it opens the materials palette. Choosing the paint bucket tool shouldn't affect material palette visibility.
Anssi
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Feature 1:
Increased maths (or math if your American )
I use the '/' 'x' functions regularly, for example I can COPY a construction line from one point to another and them type '/3' and I'll get the distance divided by 3 but I cant do it when placing an original construction line for example, I'd like to hover over a edge, pull in a direction and type 1278.5/5 and get 5 lines.Feature 1.1:
In GDS (going back a bit here) I could draw a set of (construction) lines by typing:
XLINE 0 100 250 r 6 100 300 and get a line where I clicked (0), a line 100mm away, a line 250mm away repeated 6 times, a line 100mm away and a line 300mm away from that.Feature 2:
Coloured Scene Tabs, I use tabs not only to store camera positions but layer visibility, shadow settings etc.
For example I currently have a file with both the existing building and the proposed remodelling in it, its 3 stories tall and I have 4 primary views I want for each floor so I have 4 scenes that store layer visibility, Ground, Ground+First, Ground+First+Second etc. till I get to the roof, I then have 4 scenes that store only the camera positions.
This way I can go to view 1, Ground floor or view 4 3rd floor with just 2 clicks.
In another model I have the shadows setup at 8am, 11am, 1pm, 3pm, 5pm and 7pm.If I could colour my Scene tabs it would make my life a lot easier.
Edit:
Opps, just reread remus's post and picked up the 'Original tool' bit, I think coloured tabs is original but more math(s) is only an enhancement....... I'm going to leave it though because I want it -
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It is not a tool but it would be a new feature...
Locking Toolbars!
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All the cool 3d apps are wearing NURBS this season.
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A ' don't-you-dare-crash-on-me ' button.
I would use it a lot.
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@solo said:
:roflmao:
All the cool 3d apps are wearing NURBS this season.
They've been wearing it since the late Nineties, actually. Some things just don't go out of style.
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So is this the sequel... Revenge of the Nurbs?
I would also like a couple render buttons:
- Like Solo
- Like kwistenbiebel
- Random
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good ideas guys. I especially like your idea for the render buttons boo
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@paul russam said:
@solo said:
nurbs!!
Run for the hills the nurbs are coming!!!
What do you mean? Are you in the developing team? Is it a scoop or a joke?
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And this, my little ponies is how rumours begin.
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When Solo first wrote:
@solo said:
nurbs!!
I read it as if someone was yelling it as a warning against invading aliens in a 50's sifi movie
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I know, I'm odd -
Hmm, imagine ... I bought MoI recently, and I've been fantasizing about a cross between SU and MoI a lot.
Kwisten's dont-you-dare-crash-on-me-button sounds like a plan too.
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quiet kwis, the phrase 'high poly' and any of its derivatives are forbidden from this thread!!
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I've got another one.
A 'displacement-map-to-geometry tool'.This could be a great feature when modeling buildings using photomatch .
Sketchup could generate a displacement map from a facade picture and transform it into 3D.
In this way,we could have windows, doors and facade material bump automatically 'hard modeled' into geometry.
A tremendous photorealism boost (definitely for rendering )....but only possible if Sketchup can handle higher poly models off course.
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