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    My own kitchen

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    • marked001M Offline
      marked001
      last edited by

      ..just remember, the key to making things look 'real' is detail detail detail... without detail, it doesnt matter how great a rendering program you've got.. great start, keep at it! good luck πŸ˜„

      http://www.revision21vis.com

      instagram: revi21on

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      • D Offline
        digicent
        last edited by

        There is not much detail left unfortunately

        We are busy removing all of the equipment so that we can start renovating the kitchen πŸ˜„

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        • soloS Offline
          solo
          last edited by

          Maxx

          have you got a picture/photo referance of the kitchen?

          I will see if i can get some textures for you to apply (goes a long way to realism if your texturing is good)

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • D Offline
            digicent
            last edited by

            Here is a picture of me in my kitchen before we started renovating

            Please don't mind the mess

            http://i229.photobucket.com/albums/ee32/maxxdistri/gavinkitches.jpg

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            • elmerE Offline
              elmer
              last edited by

              hi maxxdistri,

              "Please don't mind the mess"
              Hey, that's just what details are, making it looks like living, with a little bit of mess πŸ˜‰

              Patrice

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              • J Offline
                jfmalone
                last edited by

                I'd look at changing your wall tiles to a texture rather than all of the line work

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                • T Offline
                  tomsdesk
                  last edited by

                  Maxx, found it :`)

                  I'm gonna leave it to the interior masters, but first off: Shadows! You can see them (subtle, yes) in your pic and need them for your model exports to seem real-er.

                  http://www.tomsdesk.moonfruit.com/
                  2.5D Trees & Shrubs!

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                  • D Offline
                    digicent
                    last edited by

                    based on advice of some members, i fooled around with PS a little bit and got a nice effect

                    http://i229.photobucket.com/albums/ee32/maxxdistri/gavinkitchentest3.jpg

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                    • N Offline
                      not registered yet
                      last edited by

                      Do you want to make a new design of your kithcen or do you want to draw you current kitchen?
                      If you want to draw your current kitchen, then you could dowload some component library's so you can add table's and other stuff.
                      You can find those componente library's here and they are free to download ( there is also a material bonus pack here, so you've got more texture's 😞
                      http://sketchup.google.com/bonuspacks.html
                      If you put these components in your model, it will look a lot more life like, and realistic. You can of course also draw those details yourself but that is a lot of work.

                      posted by Gforce

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                      • D Offline
                        digicent
                        last edited by

                        waw - thanks a lot man

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                        • G Offline
                          Gidon Yuval
                          last edited by

                          @unknownuser said:

                          Please don't mind the mess

                          http://i229.photobucket.com/albums/ee32/maxxdistri/gavinkitches.jpg

                          My grandmother always used to say: "A house has to be clean enough to be healthy and messy enough to be comfortable"
                          I agree with the comment on details. We don't live in a blue-print. We live with the chairs un-evenly spaced around the table on which the kids left a glass half full of orange juice because they had to run out and the door was left slightly open. So you see, details isn't just a question of components. It's also a question of placement.

                          If you don't know where you're going, you're never going to get there.

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                          • G Offline
                            Gidon Yuval
                            last edited by

                            I thought I'd illustrate the point about placement.
                            I made a simple table and placed chairs next to it.
                            In the one picture I placed the chairs next to the table in a precise almost mechanical manner. Doesn't look very real, does it.
                            In the second picture I moved the chairs as though each were moved by a different person. Looks better already.
                            In picture three I added a small piece of cloth and a bowl of fruit.
                            Notice that the cloth isn't smack in the middle of the table and parallel to it's edges. Looking even better.
                            So you see, where and how you place objects has a great deal to do with how real your model looks.


                            placing - 3.jpg


                            placing - 2.jpg


                            placing - 1.jpg

                            If you don't know where you're going, you're never going to get there.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Well, apparently the attachments are positioned in a backward order in the posts - so start with the bottom one...
                              πŸ˜„

                              Gai...

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                              • jenujacobJ Offline
                                jenujacob
                                last edited by

                                its the small imperfections that make it real!!!
                                good one gidon!! πŸ‘

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