Modeling help request
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Oh man,
I cant start playing with it now here, in the office, why didn't you come during the week-end?
I can give it a shot in the evening at home... -
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Nice Jean (but it's not fair - I1ve just arrived at home...).
Never mind, Irsuser, Keans tuts beat everyone...
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Excelent tutorial Jean.
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Fantastically clear and concise tutorial as always, Jean
I also like the elements of suspense, with me asking in my mind "why in all world is he doing THAT", and with the reason revealed in the next paces...
Anssi
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Great tutorial Jean, thanks for sharing.
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@jean lemire said:
Hi Irsuser, hi folks.
See attached SU file for ideas.
Hi Jean!
Thanks for the tut! This really helped me!
As appreciation, the chandelier (and a couple other furniture items) from my current project are here for everyone to d/l and use
http://www.sketchucation.com/forums/scf/sas/Components/ThanksToJean.skpI was able to use Jean's model itself to create that chandelier component. To an extent the component is 'adjustable'... Soon it will be incorporated in a rendering...should get back to work now
Thanks a ton!!
~e
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@anssi said:
I also like the elements of suspense, with me asking in my mind "why in all world is he doing THAT", and with the reason revealed in the next paces...
Anssi
I agree. I'd open Jean's tutorials just for the thrill even if I couldn't imagine using the technique.
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Hi Irsuser,
Why not upload it in the components forum then?
BTW - there is still a "ring" in the horn to soften...
On the other hand, Jeans tut (i.e. the "outcome") is a bit low poly for rendering - make sure this is not going to be the "main part" of it. It's OK for a (little) background thing but renders will reveal low poly modelling from real close-ups.
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ok...left a note in components section as well
that ring is intentional (metal to glass transition). see pic.
yeah it is in a bigger dining hall space...not the main element in model. Thanks for the tip though!~e
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Looks great - thanks for the "update". Would it be possible that the last segment is lit with a kind of transition instead of this sharp drop in the light?
(OK I know it's not the renders gallery... )
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Hi,
A bit late after that good looking render but I experimented with another route to a high-poly version. Inspired by monsterzero's approach but not with his expertise.
Bob
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render posted here
http://www.sketchucation.com/forums/scf/viewtopic.php?f=82&t=6602
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