Greeble plugin for Sketchup?
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@jim said:
Holy cheese puffs, is that image pure SketchUp? It's fantastic.
The modeling is 100% SU and the render was done in Podium, however I'm still in the modeling stage, I have not even started with the texturing and lighting yet. This is just a press the "render" button render in Podium, all I did is change the time of day. If you want to see the progress of this image here is the link where im posting them.
Anyhow, sorry guys did not mean to deviate from the main subject. So... yeah, having a plugin that could do tiling like the floors I modeled would have saved me hours of work, because its not just that you have to draw the lines of the tiles on a plane, but you have to create randomness, then an offset for each tile and them extrude the inside of the offset at various random heights (that was the easy part thanks to "tigs" script (thanks man). So let me tell ya, that was a lot of button pushing.
[stuckon3d]
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Hi Stuckon3d,
Good to see you on this forum as well man
I believe you just proofed that this kind of greeble concept can be very useful to Sketchup. -
I am making progress, although slow...
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you know this script is going to be awesome for stone work...
it's looking great.
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I can't wait to see this, thx Jim.
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any update?
[AcesHigh]
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@aceshigh said:
any update?
I haven't touched it, unfortunately. I wish I could be more definitive as far as a time-frame. Give me a few days to clean up and release what I have.
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good luck!
[AcesHigh]
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I posted an early plugin for protuding faces. It's not a full-featured greeble plugin; but it does protruding of faces with (optional and user-settable) offsetting, and tapering.
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do you think I could use this for my 3D hatch Jim?
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@krisidious said:
do you think I could use this for my 3D hatch Jim?
I think so. Here's an example using a section of your 3d hatch wall
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Ok, but do I manually have to create these complicated patterns? With the line tool?
This 3d hatch pattern (just the lines, not after gone 3d with the protude tool), looks quite complicated to draw.
Worst is that globe mode... how was that 2d pattern created around the globe, so it could be protuded????
[AcesHigh]
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Hi Aces,
I'm sorry to say you still need to make your own model. Kidding aside, I'm sure it is possible to make the pattern automatically, but I have no plans to work on it as of today.
For the sphere, the faces are created naturally when a sphere is drawn in Sketchup. Turn on View/Hidden Edges to see them. Nothing more needs to be done to protrude a sphere over a 2d subdivided plane. Just select the faces and protrude them. The script will treat each face separately in case of hidden edges.
@aceshigh said:
Ok, but do I manually have to create these complicated patterns? With the line tool?
This 3d hatch pattern (just the lines, not after gone 3d with the protude tool), looks quite complicated to draw.
Worst is that globe mode... how was that 2d pattern created around the globe, so it could be protuded????
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Using ContourMaker.rb (TIG) and protrude.rb you can get great results.
It will be fantastic if countourmaker could make random contours and select the orientation of the countours (x-y-z, like slicer.rb) so you don´t have to rotate the model.
Here i put how i make subdivision to protrude with ContourMaker.rb.http://sketchup-pro-groups.googlegroups.com/web/protrude+tutorial1.pdf
or the same file here:
http://rapidshare.com/files/64823450/protrude_tutorial1.pdfDaniel S
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w00t? I have to create the model myself? So, does that means that plugin that creates award-winning architecture automatically will never be released?
Jim, small models like those are actualy easy to do of course. But these complicated patterns may be impossible on large scale, like an entire cobble stone street. Or even just an entire wall (if the patterns are small).
I wonder if there isnt ALREADY a plugin to create such patterns in 2d. Or if you are not interested in working in one, separately.
If not, do you have a TIP on how to create patterns on big surfaces? Or worst... Ive been using the word pattern... but actually the pattern may not even repeat itself across the entire surface.
ps: wow, it seems Daniel already given a tip about how to do it! Thanks Daniel!
Daniel, if we could find the author of contourmaker, maybe he would agree to try to make it create randon contours. Or maybe someone here could modify contourmaker plugin.
[AcesHigh]
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Jim,
The greeble script your working on sounds like it might be right for the task I am trying to do, but on a smaller/simpler scale. I have created many outlines of buildings using the line tool (100+ buildings). I now want to select ALL of them and push\pull them to 12feet. Is there a way to do that in Sketch up?
Many Thanks,
[soccer]
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soccer,
I thought there already was a plugin to push/pull multiple faces. I saw your question on the Google Groups, maybe start a new thread asking your question in the Newbie or Ruby Forum.
@unknownuser said:
Jim,
The greeble script your working on sounds like it might be right for the task I am trying to do, but on a smaller/simpler scale. I have created many outlines of buildings using the line tool (100+ buildings). I now want to select ALL of them and push\pull them to 12feet. Is there a way to do that in Sketch up?
Many Thanks,
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Soccer,
you will find that tool on Didier Bur's ruby website... I picked it up there a few weeks ago and love it.Jim,
This script of your is very powerful already! I love it!
When I combine it with the auto-division power of the Soap Skin Bubble script, it's really awesome.Here's my post at the KT forum with 3 completely different renders/uses for your script.
Thanks for your work on this.
2 small things to implement would be
1 -that it would automatically divide a chosen face(s) either with a grid or randomly
2 - that it would do secondary or tertiary offsets and pushpullsBut it is already very powerful... thanks for your hard work!
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Jim,
I, too wish to add my support and thanks for a greeble plugin. The description at:
http://supercoldmilk.com/ac3dplug/greeble.html
is a really good one. In anycase, thanks for your support so far!
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