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    • W Offline
      willeykj
      last edited by

      Hey everyone, I worked with Chris Phillips back in the day on SketchyPhysics. I did the initial Mac port. Anyway, I missed the old thing so I started to create a new version. I'm using the JOLT library and emphasizing Apple technologies (Metal, Apple Silicon, etc...) to make it as performant as I can on the Mac. I've got it pretty far along and I'm thinking about getting it up on GitHub. Does anyone really care anymore or is this just a cool project for me to play with?

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      • W Offline
        willeykj
        last edited by

        Here's a video of some of the constraint types working (this is real time)
        SP2.mp4

        J 1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Looks good. Is it Windows compliant?

          Download the free D'oh Book for SketchUp πŸ“–

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          • W Offline
            willeykj
            last edited by

            I believe so. The JOLT library is common to windows and mac and I believe the API is consistent. The ruby is just the ruby. The only question would be the c/c++ integration layer and no mac specific code or libraries have been used as of yet. I'm not doing compiles against windows but I'll give it a try.

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            • J Offline
              JanSteinman Newcomers @willeykj
              last edited by

              @willeykj
              Cool! Looks like something I'd like to play with! It would be nice for training videos.

              Does it do threads?

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