Another Steam Engine
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Dave, you could make some decent money selling these as card/paper models. Flattery etc can help but check out https://www.papermodelers.com/forum/railway-related-builds/ , the railway type would seem closest to your steam engines.
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Dave,
Very nice work, I am very impressed. I have been "modeling" for a short time and now would like to dip my toe into steam engine "animation". I saw your video of the Muncaster "automation". Another "home run".
I have tinkered with MS Physics a bit, I really haven't got my head wrapped around the tool' methodology. I was wondering which animation tool did you used on the Muncaster (Ms Physics, Animator, Key Frame or other)??
Again, nice work on all of your models.
bexar
Southeast Queensland -
@bexar thank you.
My animations of the various steam engine models were done without using any "animation tools". I just use copies of components, tag visibility, scenes, and the native animation export option straight out of SketchUp. For me that's straightforward and simple.
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WOW! Can you direct me to resources (youtube, pdf, etc) that explains that process that you use? Now, I'm even more impressed by your skill set!!! Have a good day!!
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Thanks! There's really not a lot to it. I make multiple copies of the components along their route of travel. There's a different tag applied to each of the copies and then a different one of those tags is visible for each scene. This screen shot shows a simpler engine model with four of the 24 tags turned on. There are 24 scenes for the animation.
It gets a little more complicated with an engine like the horizontal Muncaster because of the steam valve and the linkages.
Here's the resulting animation:
https://flic.kr/p/2n7xvyh -
Thank you so much for that information. I'll certainly do a bit of self-education. The animation was just so smooth! Thank you so much for your helpful reply!
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@bexar you're welcome.
FWIW these engine animations are exported with no transitions between scenes so there are only as many frames as scenes. Then in a video editor I just copy and paste the animation to create a repeating sequence.
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Clean modelling. You going to 3D print these?
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@Rich-O-Brien thank you. I don't know. It hink I'd be disappointed in the results.
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